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Old 07-10-11, 11:43 AM   #2131
Raptor1
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I think I spent just a bit too much effort on making Russia a radioactive wasteland...well, okay, maybe a lot...

I still think that if TF had conserved his remaining nukes and launched them in coordination with the rest of your alliance, they'd have been significantly more effective.
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Old 07-10-11, 11:45 AM   #2132
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I think I spent just a bit too much effort on making Russia a radioactive wasteland...well, okay, maybe a lot...

I still think that if TF had conserved his remaining nukes and launched them in coordination with the rest of your alliance, they'd have been significantly more effective.
I doubt it, for one thing you had all your silos still on SAM mode when we launched, and secondly IIRC he had no submarines left. Submarines are key in this game, Silo launches are fairly worthless because by the time you've fired all your missiles the enemies silos have turned back into SAM mode and your missiles get (for the most part) batted out of the sky.
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Old 07-10-11, 11:59 AM   #2133
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While submarines are probably the most important offensive unit, silos can still be very effective for massing missile attacks. TF launched all his remaining nukes at me, but only about half of those survived and even less managed to launch before I took them out, so it was pretty easy to defend against (Even if I wasn't Europe, though some of the missiles did manage to land). If he had launched his missiles in coordination with launches from, say, Arc's Egyptian silos and Atlantic submarine flotilla (The one that launched at North America), your Middle Eastern silos as well as bombers from various locations, my defenses would probably have been overwhelmed and crushed.

Also, way too many missiles went into my radars. I realize that radars are important for missile defenses, but really, how many nukes had to detonate in the Ukraine long after the radar there was gone?

EDIT: Also, he did not have to necessarily nuke me...
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Old 07-11-11, 01:36 PM   #2134
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They're communists, I guess this was to be expected...


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Old 07-11-11, 01:39 PM   #2135
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My Island Paradise





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Old 07-11-11, 02:26 PM   #2136
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My Island Paradise
OAH NOS! Us Blockade you too?!
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Old 07-11-11, 03:35 PM   #2137
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They did that to me too....had a US tourist shot for wrecking mah limo!

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Old 07-11-11, 03:45 PM   #2138
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It was most odd as I was Allied to them at the time.
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Old 07-12-11, 11:56 AM   #2139
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Welcome to TROPICOOOO!!!!!



REBELS! Why U be trollin ma Farm!!!!!
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Old 07-12-11, 12:00 PM   #2140
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I doubt it, for one thing you had all your silos still on SAM mode when we launched, and secondly IIRC he had no submarines left. Submarines are key in this game, Silo launches are fairly worthless because by the time you've fired all your missiles the enemies silos have turned back into SAM mode and your missiles get (for the most part) batted out of the sky.
The main reason i launched was because i was running out of silos. As i had no fighters left from the naval battles earlier, and my subs failed to escape.

Like i said, after that first naval battle i was done for. As i no longer could stop your bombers from doing strikes on my Sams/airbases. So i launched before the last two or three silos bit the dust. at the end i only had one silo and one airbase left!, oah and 3 battleships.
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Old 07-13-11, 05:25 AM   #2141
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Kerbal Space Program...




Why is this working!??!
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Old 07-13-11, 05:33 AM   #2142
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I see Jebediah is as undaunted as ever...
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Old 07-13-11, 06:18 AM   #2143
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That guy has LOX flowing through his veins.

Up to 1.8.2 btw, gonna see if i can build something more balanced now.
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Old 07-13-11, 06:31 AM   #2144
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Ah, excellent, symmetry makes everything much better. My simple two stage rocket design is now hurtling off into deep space at around 1,900m/s. Just a shame it's out of fuel...

EDIT: T +13. 804m/s vertical velocity. 1,004 kilometers and climbing...
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Old 07-13-11, 07:32 AM   #2145
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Peaked at 550KM and slowed to 1500m/s, might actually have eliptical orbit.

And no fuel, so if it is in orbit... hope they packed lunches.
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