SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-04-11, 06:14 AM | #196 | ||
Watch
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Oh and One shot, thanks for the Airborne Operations Manual. It really helped me get a hold on things in the beginning. The charts are useful too, especially the buoy dropping ranges. I have it laminated on my desk.
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Ruff ruff, Seamutt |
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02-06-11, 07:56 AM | #198 | |
Admiral
Join Date: Apr 2005
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The really difficult platform to master is the frigate, and only because of the number of stations, basically twice that of the other units. And in multiplayer it is designed to be crewed with 2 or 3 players. People want more units because it enhaces immersiveness. What about designing a mission where japanese forces come up against cinese ones. Do we have to use a hypothetical japanised 688 or isn't it better to have a sub of the Harushio class ? What about scenarios where Germany or Italy have stakes ? Are we going to want to use akulas and 688 instead of Type 212s ? Its a very condescending attitude to say that we should not aspire to have more units. Lwami is a fabulous mod, but it has the same conceptual limits of the standard game. You're forever constrained to design missions around seawolfs, 688, akulas and kilos. What if you want an opfor maritime patrol aircraft ? In the end more choice is better. Better for players, better for mission design and better for immersiveness. |
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02-06-11, 12:44 PM | #199 |
Soundman
Join Date: Sep 2006
Location: Lille, France
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I have to agree with Goldorak, for sure in the US, you might be facing legal issues with Sonalysts, and we all understand that you don't want to be paying back a good New York lawyer for the next ten years, but it doesn't mean that new unites are useless. Look at DWX, the gameplay has been tremendoulsy improved not only by adding playables but also by removing the bugs that Sonlaysts left in the game with patch 1.04. Your work is fantatstic and we fully respect you decision not to touch the game code and only tweak the data base, 3d models and to some extent doctrines, but whats the real difference? DWX plus Lwami, man that would be an even greater game. Many recent multiplayer and multinational sessions would maybe not attract so many peaople without the possibility to play on different platforms.
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02-06-11, 03:15 PM | #200 |
Silent Hunter
Join Date: Jun 2004
Location: Along the Watchtower
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FYI, after some prodding by To Be, I've split the "LA SSN" into the LOS ANGELES FLT I and FLT II. The boats of the FLT II class use the same entity numbers as the boats they replace. I've tested for backwards compatibility and it hasn't been a problem.
So, SSNs 719-750 now have VLS cells and have a PSL between the FLT Is and 688(I)s.
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02-06-11, 05:34 PM | #201 |
Grey Wolf
Join Date: Mar 2005
Location: Germany
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Well make it three different platforms then ... sub, surface and airborne ... still different enough considering all three use different tactics.
As far as adding "new" playable platforms ... all you get are a different name and a different 3D model because according to your logic when you get down to it all subs are the same (as are the surface and air units). Now striping away the exteriors and the name of the unit you just have the stations which are generic enough ... basically you got a "western" and an "eastern" set of them (at least in the subs). Just speaking for plain old me - thats quite enough and imersive enough because when I sit down and play the way the stations look and what 3D model I'm sitting in becomes secondary, because I'm quite preoccupied with hunting my adversary. As far as mission building goes ... the only important thing for me is having enough and diverse AI units. Again, those are just my own 2cts ... no condescending intended. |
02-07-11, 05:16 AM | #202 | |||||
Admiral
Join Date: Apr 2005
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This is more a failing of the game than of the mod. And in the end what you gain is much more than what you theoretically lose. And more importantly modding keeps the game alive. Quote:
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02-07-11, 11:17 AM | #203 |
Soundman
Join Date: Sep 2006
Location: Lille, France
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Could not say it better Goldorakbut no offense intended anyway, the community is one even if members do not always share same opinions on everything.
Let us dream about a game which could use all the developments, it is maybe not so far awayWe are already co operating for debugging and multiplayer sessions internationally, and for example Millsab mod included models by Tlam Strike as well as some parts by Lwami and RA, with their authorization obviously, so it can happen. |
05-30-11, 07:14 PM | #204 |
Watch
Join Date: Jul 2006
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I love LWAMI mod but I gotta admit I always look to see if new platforms will be included in the future. I still need to check out the RA mod, just haven't downloaded it yet.
If new platforms are simply for aesthetic purposes than I don't care too much as you could essentially call it a "model pack" at that point; however, if they include new weapons or the performance of the platform is noticeably different then I'm all for it. The submarine, surface, and air dynamic within this game creates the much needed versatility in play styles. Including different platforms, if they actually perform differently, makes the dynamic even more diversified. If the rules or reality needs to broken a little bit then that's okay in my opinion. I'm sure others will disagree. I don't know too much about S-3 Vikings, but it'd be great to be able to control (yes, I know the aircraft AI is broken to hell but one can dream!). That, or an F/A-18E. Ohhhh yeah. Anyways, LWAMI still rocks. You modders make this game so worthwhile, I'm just happy to see people are willing to do this and don't charge us! |
05-31-11, 02:02 AM | #205 |
Silent Hunter
Join Date: Jun 2004
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Some of the new platforms do look cool, but I can assure you they aren't just there for aesthetic purposes. Having them around gives mission designers more flexibility to create compelling missions, and they all have appropriate specifications, weapons, and sensors and contribute meaningfully to the threat environment.
Hell, just look at the Talwar. No new model there, just a reused ugly stock Krivak. Lots of new capabilities though... new main SAM, point defense SAMs, VLS antiship missiles (loadout varies by hull #), new air search radar, slightly improved RCS. EDIT: oh, wait, the Talwar isn't in 3.10. I've said too much!
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05-31-11, 08:35 PM | #206 |
Watch
Join Date: Jul 2006
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oh man! Nice!!! Looking forward to it!
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06-01-11, 11:21 PM | #207 |
Silent Hunter
Join Date: Jun 2004
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Alright, I think we're far enough along towards a release that I can tell you guys you can expect v 3.11 soon. We do not have an exact timetable, but we're definitely close.
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06-02-11, 02:13 AM | #208 |
Sailor man
Join Date: Sep 2009
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Great ML!
A new version of LWAMI is always welcome and new unit capabilities expand the editor choices a lot. |
06-02-11, 04:31 AM | #209 |
Soundman
Join Date: Sep 2006
Location: Lille, France
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Excellent news, we look forward to it, DW has never been better and is still improving, the ultinational online games are becoming more frequent and more interesting. This is due to the good work of people like Lwami and RA team , and the debugging support of the community. Keep on the good work.
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06-08-11, 12:41 PM | #210 | |
Silent Hunter
Join Date: Jun 2004
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If you've been following this thread, this probably isn't news, but it summarizes it nicely:
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Last edited by Molon Labe; 06-08-11 at 01:04 PM. |
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