SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-05-24, 01:32 PM | #2041 | |
Navy Seal
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Each day spent is a step forward to the release …
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02-06-24, 12:55 AM | #2042 |
Grey Wolf
Join Date: Jan 2002
Location: Holland
Posts: 753
Downloads: 122
Uploads: 0
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Well Fifi, if you can speed op the loading, you will also speed up the releasing
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02-06-24, 08:42 AM | #2043 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,357
Downloads: 475
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But Yogi Berra of the NY Yankees said, "it ain't over till it's over", or as I like to say, "you know when it's the end when the fat lady sings".
Patience my sage.
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
02-06-24, 09:23 AM | #2044 |
Nub
Join Date: Jul 2021
Posts: 4
Downloads: 67
Uploads: 0
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Awesome modpack! But why do the clouds look like this ? Seems to happen when it's overcast
Last edited by enuosi; 02-06-24 at 11:45 AM. |
02-06-24, 12:29 PM | #2045 |
Gefallen Engel U-666
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Welcome aboard! meets "50 shades of gray!"
enuosi...finally surfaced after a long 'silent run'! Actually that's what the skys are like during the pineapple express's endless rain(& hurricane winds) where I'm at!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
02-06-24, 02:34 PM | #2046 |
Nub
Join Date: Jul 2021
Posts: 4
Downloads: 67
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It's good to be here . Well after a simple restart the clouds are back to normal. Been playing several hours without issue now
EDIT: So far, after even more hours in and absolutely no problems. Though after sinking 3 convoy ships, this escort that's been pursuing me managed to blow itself up somehow! It's been stationary for some time. 0 m/s wind and nothing out of the ordinary so I wonder what happened Last edited by enuosi; 02-07-24 at 09:34 AM. |
02-07-24, 08:09 AM | #2047 | |
Bosun
Join Date: Aug 2021
Location: Shadowing convoys
Posts: 61
Downloads: 227
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Thank you
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Well,men...all set? - All set, Sir! |
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02-08-24, 01:02 AM | #2048 | |
Navy Seal
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That’s when depth charges explode too close from the ship (ie swallow waters) This PC trawler (on your picture) is also quite slow to drop depth charges. Destroyers are faster to move away from explosions Out of curiosity, do you remember the date & place exactly ?
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02-08-24, 06:02 AM | #2049 | |
Nub
Join Date: Jul 2021
Posts: 4
Downloads: 67
Uploads: 0
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And on my 2nd patrol I've found 2 warships on fire as well north of Scotland lol, task force I think. It caught my eye that on the stern they were designated in big letters as RN-66 and RN-16 If I remember correctly Btw since I might as well ask this here. Is there any better way of browsing the recognition manual besides clicking the next page button like a maniac ? Last edited by enuosi; 02-08-24 at 11:02 AM. |
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02-08-24, 01:36 PM | #2050 | |
Navy Seal
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No, no other way for the manual … EDIT : you can deactivate the seasonal waves option in Commander…should help for the escorts in fire
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Last edited by Fifi; 02-09-24 at 12:21 AM. |
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02-08-24, 05:51 PM | #2051 |
Swabbie
Join Date: Jan 2020
Posts: 8
Downloads: 70
Uploads: 0
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NYGM..Hoping for a little guidance.
First of all, I realise this will be a "ME issue" and not a fault of the mod or game but after successfully modding one copy of SH3 with GW, trying to mod another copy with NYGM has got me beat.
I have a virgin clean installation of SH3, outside of the program files and X86. In my case it's (D)>steam>steamapps>common>Silent Hunter 3 Installing JSGME and MODS folder = Done. NYGM Super Mod (all 13 parts) downloaded = Done. First 6 files in the list, unzipped and copied to MODS folder = Done. Run JSGME as admin and all 6 mod elements show on the left = Done. Now my problems start... Following the instructions, "Install mods in order shown", I activated NYGM Tonnage War V2.5 Full Version. That was fine but when I then tried to activate NYGM3 New, I got a warning message about conflicting parts due to files having already been changed by part 1... I elected to activate anyway but again, activating the remaining 4 parts of the first 6, all produced warnings of conflict issues. Feeling fairly sure I'm doing something wrong, I stopped there and deactivated (moved back to the left of JSGME) all 6 sections and decided it would be wise to ask for some help before making mod soup. While I'm here, asking, I'd also like to run JScones SH3 Commander mod. Reading the information on file 7 of NYGM, am I correct in thinking I should install SH3 Commander before NYGM? Finally, if I also run the JFO mod, should that be installed before or after the other two Sorry to be a PITA but I prefer to admit my ignorance and ask those who know, instead of plunging blindly ahead and throwing a tantrum when nothing works. Thanks. Richard. |
02-09-24, 12:14 AM | #2052 | |
Navy Seal
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But this is not my mod, this is not the correct place to ask … you should ask on NYGM original thread
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02-09-24, 02:45 PM | #2053 |
Grey Wolf
Join Date: Jan 2002
Location: Holland
Posts: 753
Downloads: 122
Uploads: 0
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Fifi, as you are already working on the random convoy file... Will you also enlarge the convoy lane spacing up to a historical correct 1000 meter?
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02-10-24, 01:09 AM | #2054 | |
Navy Seal
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Up to the Kaleuns to estimate if there is enough space More seriously, enlarged mainly the early war convoys.
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02-10-24, 01:16 AM | #2055 |
Grey Wolf
Join Date: Jan 2002
Location: Holland
Posts: 753
Downloads: 122
Uploads: 0
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Thank you Fifi!
The nightmare for a convoy commodore - he was responsible for the whole convoy - was crashing ships. So therefor they kept the distance of around 1000 meters during the war. An even bigger nightmare was by-the-way convoys which crossed each other (this did happen). |
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