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Old 02-05-24, 01:32 PM   #2041
Fifi
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
Hey Fifi Kindest greetings..
I'm really looking forward
to some super refreshing news...
it's excellent as usual with you..
Thank you my friend for your kind words
Each day spent is a step forward to the release …

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Old 02-06-24, 12:55 AM   #2042
rik007
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Well Fifi, if you can speed op the loading, you will also speed up the releasing
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Old 02-06-24, 08:42 AM   #2043
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But Yogi Berra of the NY Yankees said, "it ain't over till it's over", or as I like to say, "you know when it's the end when the fat lady sings".


Patience my sage.
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Old 02-06-24, 09:23 AM   #2044
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Awesome modpack! But why do the clouds look like this ? Seems to happen when it's overcast


Last edited by enuosi; 02-06-24 at 11:45 AM.
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Old 02-06-24, 12:29 PM   #2045
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cool Welcome aboard! meets "50 shades of gray!"

enuosi...finally surfaced after a long 'silent run'! Actually that's what the skys are like during the pineapple express's endless rain(& hurricane winds) where I'm at!
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Old 02-06-24, 02:34 PM   #2046
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It's good to be here . Well after a simple restart the clouds are back to normal. Been playing several hours without issue now

EDIT: So far, after even more hours in and absolutely no problems. Though after sinking 3 convoy ships, this escort that's been pursuing me managed to blow itself up somehow! It's been stationary for some time. 0 m/s wind and nothing out of the ordinary so I wonder what happened

Last edited by enuosi; 02-07-24 at 09:34 AM.
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Old 02-07-24, 08:09 AM   #2047
Silentmauri89
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Originally Posted by Fifi View Post
Black Sea campaign done!
Currently adding all Med files to standalone mod
So next update will not have separated files anymore (except for Med water & colors if desired)
Sailing back and forth into Mediterranean will be possible any date (more populated from La Spezia starting date though - 01/10/1942)

Work almost half done, career tested starting 01/10/42 at La Spezia… loading time=less than 4 mn!
Quite incredible the more I add units, the faster it loads!
(Made many optimizations and corrected some values inconsistencies that could explain faster loadings)

Fifi, you are 👍. Waiting for next update. Can't wait to try the Mediterranean campaign.
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Old 02-08-24, 01:02 AM   #2048
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Originally Posted by enuosi View Post
…this escort that's been pursuing me managed to blow itself up somehow! It's been stationary for some time. 0 m/s wind and nothing out of the ordinary so I wonder what happened
Sometimes it can happen, but rarely hopefully.
That’s when depth charges explode too close from the ship (ie swallow waters)
This PC trawler (on your picture) is also quite slow to drop depth charges.
Destroyers are faster to move away from explosions

Out of curiosity, do you remember the date & place exactly ?

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Old 02-08-24, 06:02 AM   #2049
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Quote:
Originally Posted by Fifi View Post
Sometimes it can happen, but rarely hopefully.
That’s when depth charges explode too close from the ship (ie swallow waters)
This PC trawler (on your picture) is also quite slow to drop depth charges.
Destroyers are faster to move away from explosions

Out of curiosity, do you remember the date & place exactly ?

That one was middle or late september 1939, my first patrol. Grid AM53 I think, near that line in the sea where it's much deeper and cozy for a u-boat. Also the lead escort (a flower corvette I think) of another convoy I found somewhere west of France (BF or BE grid) was on fire as well but the seas were very rough this time so maybe that's why.
And on my 2nd patrol I've found 2 warships on fire as well north of Scotland lol, task force I think. It caught my eye that on the stern they were designated in big letters as RN-66 and RN-16 If I remember correctly

Btw since I might as well ask this here. Is there any better way of browsing the recognition manual besides clicking the next page button like a maniac ?

Last edited by enuosi; 02-08-24 at 11:02 AM.
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Old 02-08-24, 01:36 PM   #2050
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Quote:
Originally Posted by enuosi View Post
That one was middle or late september 1939, my first patrol. Grid AM53 I think, near that line in the sea where it's much deeper and cozy for a u-boat. Also the lead escort (a flower corvette I think) of another convoy I found somewhere west of France (BF or BE grid) was on fire as well but the seas were very rough this time so maybe that's why.
And on my 2nd patrol I've found 2 warships on fire as well north of Scotland lol, task force I think. It caught my eye that on the stern they were designated in big letters as RN-66 and RN-16 If I remember correctly

Btw since I might as well ask this here. Is there any better way of browsing the recognition manual besides clicking the next page button like a maniac ?
Should be fixed next update.
No, no other way for the manual …

EDIT : you can deactivate the seasonal waves option in Commander…should help for the escorts in fire


Last edited by Fifi; 02-09-24 at 12:21 AM.
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Old 02-08-24, 05:51 PM   #2051
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Default NYGM..Hoping for a little guidance.

First of all, I realise this will be a "ME issue" and not a fault of the mod or game but after successfully modding one copy of SH3 with GW, trying to mod another copy with NYGM has got me beat.


I have a virgin clean installation of SH3, outside of the program files and X86. In my case it's (D)>steam>steamapps>common>Silent Hunter 3


Installing JSGME and MODS folder = Done.
NYGM Super Mod (all 13 parts) downloaded = Done.
First 6 files in the list, unzipped and copied to MODS folder = Done.
Run JSGME as admin and all 6 mod elements show on the left = Done.


Now my problems start... Following the instructions, "Install mods in order shown", I activated NYGM Tonnage War V2.5 Full Version. That was fine but when I then tried to activate NYGM3 New, I got a warning message about conflicting parts due to files having already been changed by part 1... I elected to activate anyway but again, activating the remaining 4 parts of the first 6, all produced warnings of conflict issues.


Feeling fairly sure I'm doing something wrong, I stopped there and deactivated (moved back to the left of JSGME) all 6 sections and decided it would be wise to ask for some help before making mod soup.


While I'm here, asking, I'd also like to run JScones SH3 Commander mod. Reading the information on file 7 of NYGM, am I correct in thinking I should install SH3 Commander before NYGM?


Finally, if I also run the JFO mod, should that be installed before or after the other two


Sorry to be a PITA but I prefer to admit my ignorance and ask those who know, instead of plunging blindly ahead and throwing a tantrum when nothing works.


Thanks.
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Old 02-09-24, 12:14 AM   #2052
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Originally Posted by Richard.W View Post
.. I elected to activate anyway but again, activating the remaining 4 parts of the first 6, all produced warnings of conflict issues.


Feeling fairly sure I'm doing something wrong, I stopped there and deactivated (moved back to the left of JSGME) all 6 sections and decided it would be wise to ask for some help before making mod soup.

Thanks.
Richard.
Go ahead, don’t be afraid of the warnings

But this is not my mod, this is not the correct place to ask … you should ask on NYGM original thread

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Old 02-09-24, 02:45 PM   #2053
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Fifi, as you are already working on the random convoy file... Will you also enlarge the convoy lane spacing up to a historical correct 1000 meter?
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Old 02-10-24, 01:09 AM   #2054
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Quote:
Originally Posted by rik007 View Post
Fifi, as you are already working on the random convoy file... Will you also enlarge the convoy lane spacing up to a historical correct 1000 meter?
As I said few posts above, some have been enlarged but not all.
Up to the Kaleuns to estimate if there is enough space
More seriously, enlarged mainly the early war convoys.

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Old 02-10-24, 01:16 AM   #2055
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Thank you Fifi!



The nightmare for a convoy commodore - he was responsible for the whole convoy - was crashing ships. So therefor they kept the distance of around 1000 meters during the war. An even bigger nightmare was by-the-way convoys which crossed each other (this did happen).
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