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03-21-22, 03:33 PM | #2026 |
Ocean Warrior
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Yes, the only thing I don't care about it is the varied speeds between convoy waypoints.
It leads to the ships getting all jumbled up and stopped, sorting themselves out at times. Wait until late war when your minding your own business safely submerged and a MAD equipped Catalina comes along........
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
03-21-22, 03:44 PM | #2027 |
Ocean Warrior
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Btw, it is very easy to add this NYGM feature to any SH3 install.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
03-21-22, 03:50 PM | #2028 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,357
Downloads: 475
Uploads: 0
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Quote:
Been playing NYGM since it came out. I have experienced convoys that have ships in partial sinking mode (bow or stern low in the water) and/or on fire or straggling behind the convoy at two knots or so with damage like you have described. Not common but it does happen.
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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07-08-24, 12:03 PM | #2029 |
Officer
Join Date: Apr 2016
Location: Near The Rockalls Bank
Posts: 247
Downloads: 260
Uploads: 0
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Hey all, I am back and back on NYGM patrol.
Have time again for this great game and great mod. Couple of points of interest. 1. While waiting for my new Win11 PC,.... I went out and got a proper DVD of SH3 from EBay. No copyright Starfinder and also the latest version. So, a good win. Had been doing the game from Steam for years but do not want to do that route anymore. Installed it on Linux via Wine and with NYGM and Generic Mod Enabler.....ran smooth with no 4Gig Mem patch. I don't have a clue how Linux/Win runs Win EXEs so I have no explanation. So overjoyed I played it for 8 hours, smooth all the way. NYGM is simple for the most part and MOD list (see below) was nothing special. Computer people can speak better on this than me. 2. Win 11 box arrived and now playing it on that. Excellent. I am having fun with the old historical res. So I run it in 1024x768 with a separate Win profile with a large monitor running 1600x900. Again, in window mode not full screen. Fun factor. Good enough and...GREAT! For the Win install I did do the 4GB mem patch. 3. Interesting, running task manager in another window and observing memory use. At no time did it get above 1200MB. For normal patrol and single ship attack. Will let you know what it does with a convoy etc. 4. It always interests me how NYGM seems the most like events, incidents you read about on uboat.net . Part of what, for me, makes this mod so compelling and enjoyable. 5. Running the old H.sie GUI which is a variant of an ALC GUI. Always liked this. While most newer attack scopes didn't have the dial calculator built into the viewfinder, I am just here for the fun anyway. What is interesting is using it to do wire method speed checks on targets......scary accurate over distance. I find it easier to use that the UJAG clock. Anyway, these are just some impressions after getting back into the game. Hope everyone is doing well! Mod list.... Generic Mod Enabler - v2.6.0.157 [C:\SHunter\MODS] NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6F NYGM_2017A IABLShipsforNYGM_New_Thomsen ACM-GUI Reloaded-h.sie's Edition V1.10b for NYGM ACM-GUI - Type VII salvo selector Single Merchant Contact Mod RadioMessage - MorseCodeOnly
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Leoz "Auf gefechtsstationen!" NYGM |
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