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Old 03-03-10, 10:45 PM   #2011
Ducimus
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JSGME, and the latest patch is all you need. Although i highly recommend vickers rework of the interiors, its top notch.

http://www.subsim.com/radioroom/showthread.php?t=158706

Install after patch via JSGME, and you should be fine.

edit:

Just FYI, TMO only works on SH4 version 1.5, which is the Uboat mission add on. If you have just version 1.4, it no workie GI.
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Old 03-04-10, 12:43 AM   #2012
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Quote:
Originally Posted by Ducimus View Post
Yeah that scroll bar put me off at first too.

Anywho, im gonna get off my ass and fold in the last patch and some of Vickers03 mods and repost TMO sometime next week. Debating if ill include/do anything else or not.
FM sonar and remove zeros from the asw plane layers sinc ethey spawn too often

Last edited by Bubblehead1980; 03-04-10 at 11:32 AM.
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Old 03-04-10, 06:34 AM   #2013
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Quote:
Originally Posted by Ducimus
..and repost TMO sometime next week
wait a second, i'm just finishing the sclass interior
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Old 03-04-10, 07:32 AM   #2014
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Default Interiors

Way to go Vickers!
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Old 03-04-10, 09:40 AM   #2015
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Quote:
Originally Posted by Ducimus View Post
JSGME, and the latest patch is all you need. Although i highly recommend vickers rework of the interiors, its top notch.

http://www.subsim.com/radioroom/showthread.php?t=158706

Install after patch via JSGME, and you should be fine.

edit:

Just FYI, TMO only works on SH4 version 1.5, which is the Uboat mission add on. If you have just version 1.4, it no workie GI.
Well there's another 9$, you realise this is starting to cut into the beer fund.
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Old 03-04-10, 10:45 AM   #2016
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Well there's another 9$, you realise this is starting to cut into the beer fund.
Yes but your liver loves you now!
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Old 03-04-10, 05:39 PM   #2017
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Quote:
Originally Posted by vickers03 View Post
wait a second, i'm just finishing the sclass interior
Ok.. NOOO problemo! Take all the time you need! (I'm honestly not looking forward to getting back to work on things, so i really am in no hurry)
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Old 03-05-10, 05:14 PM   #2018
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Default Narwhal

Will the next TMO update contain the Narwhal model that keltos01 and Sledgehammer427 are making?

He is a link to the New Narwhal Model forum posts.

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Old 03-05-10, 07:38 PM   #2019
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Could someone breifly explain TMO_Aft_deckguns?
Thanx
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Old 03-05-10, 08:17 PM   #2020
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Could someone breifly explain TMO_Aft_deckguns?
Thanx
Because of a bug in SH4 that makes your gun crew disappear when switching between bow and aft deck guns, TMO enables one type only. If you want an aft deck gun you will need to enable the appropriate file with JSGME.
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Old 03-05-10, 08:52 PM   #2021
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Thanks Syxx_Killer.

I am new to this mod, not sure if I'm missing something but I can't get the crew to man the deck guns or AA anymore. And neither guns will auto load.

Have 1.5
jsgme loaded:
tmo
patch
aft deckguns

that's it.
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Old 03-05-10, 09:30 PM   #2022
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If your missing the crew spots, its again due to the deck gun bug. I should have documented this better. Basically, before you start a career game, make your choice of deck gun location, and then, forever hold your peace. You can't change deck gun locations mid career on the same boat. I know that sucks, but it's just a limitation of the game engine that nobody's found a way to circumvent. It's a hold over legacy from SH3.

A small bit of irony here: I went through great lengths to prevent the end user from experiencing this bug by making mirror images of the submarine defination files so the end user would have both a choice, and never have to see the bug. Unfortuantly my poor documentation reguarding that has had people confused and well, exact opposite result of my intention occurs. My apologies.

Other then that, i hope you've had fun with the mod so far.
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Old 03-05-10, 10:01 PM   #2023
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I actually noticed this by checking out changes going into the sub school, and the artillary course. I'll fire up a new carrer and check it out.

Edit: Negative, no crew mans the gun posts at battle stations or not.
I'll try unloading everything via jsgme and load it back up, see what happens.

2nd edit: No go. Under stock the crew will man the deck or AA guns and fire. When I enable TMO and the patch they don't, same thing happens with the aft gun mod enabled. I'm bummed - stumped as to why but since I'm on a fresh IV install I'll just run stock for now unless theres another suggestion fix I can try. Thanx.
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Old 03-05-10, 11:41 PM   #2024
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Ok, lets rewind.

First:
Since some folks are still having confusion on decompressing 7zip files, your sure TMO is enabled correctly yes? You should see a new splash screen when you start up the game.

Second:
Your running SH4 version 1.5 (that is SH4 with the Uboat missions add on), ?

Third:
Only running the following?
1.) REL_TriggerMaru_Overhaul_1.9
2.) TMO19_Patch_25012010

Ahhhh wait a minute..... did you leave your crew at battle stations and forget to relieve them? If that happends, they're not gonna do much of anything, they'll be too fatigued.

edit:

If none of that helps, post some screenshots if you can. Ive never heard of anyone having this trouble before.
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Old 03-06-10, 02:46 AM   #2025
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Quote:
Originally Posted by Ducimus View Post
Ok, lets rewind.

First:
Since some folks are still having confusion on decompressing 7zip files, your sure TMO is enabled correctly yes? You should see a new splash screen when you start up the game.

Second:
Your running SH4 version 1.5 (that is SH4 with the Uboat missions add on), ?

Third:
Only running the following?
1.) REL_TriggerMaru_Overhaul_1.9
2.) TMO19_Patch_25012010

Ahhhh wait a minute..... did you leave your crew at battle stations and forget to relieve them? If that happends, they're not gonna do much of anything, they'll be too fatigued.

edit:

If none of that helps, post some screenshots if you can. Ive never heard of anyone having this trouble before.
Here is my problem:

Silent Hunter 4: Wolves of the Pacific, Gold Edition, with U-Boat Missions add-on.

Installed; no problem.

Downloaded TMO 1.9 and the "patch" to go along with it. (JSGME enabled, no other files enabled)

Problem, mission 1: Report to area "Convoy College" and await further instructions.

No problem.

Plot course, no problem.

Reach destination, no problem.

Orders arrive, search and destroy at Captains discretion. Again, no problem.

After seceral days I run into a convoy, 3 escorts, 5 transports. Alrighty then, first victims.

Wipe out the entire convoy.

Save game.

Plot course back to base as I have 2 "fish" left and both are in the aft tubes.

I make it about 100 miles from I was and I get an error message.

Game shuts down.

No problem, I back tract, and load from previous save.

Same thing happens again.

This happens 3 times.

Something in the error report about a "sound.act".

I can't even complete the first mission.

Is it me, or the game, the computer, or a bug?

Should I try another version of TMO?

The only alteration I made was to add a few "radio stations".

Honestly, I wouldn't think that would be the problem, but if you think it is, fortunately, I made a "duplicate" of SH4 Gold, called it virgin SH4 gold, and saved that in the My Documents folder. I can copy and paste the original radio file back into the other if need be.

BTW, love the game, the looks, everything, great work btw. I just wish I could get it to work.

Last edited by Sandman_28054; 03-06-10 at 08:08 AM.
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