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Old 11-30-16, 06:14 AM   #1951
iambecomelife
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Not my work, but a fascinating video of Britannic being mined by the Titanic: Honor and Glory simulation team. In WOTK, you will have the option of a minelaying career on historical submarines like the UC-II Class.



A small merchantman that broke a record! Time from design to importation in the game was only two days - plus no errors due to unskinned subparts! (This has been a major source of slowdowns with modeling).





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Old 11-30-16, 07:12 AM   #1952
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Lovely models. Fascinating documentary about the Britannic.

UCII class is probably the best of the minelaying U-boats for game purposes, as they carried torpedoes as well as mines. IIRC, the UCI boats did not.

I've been doing some research on the UCII boats, as I'm building a board game focused on U-boats in the Great War. From my research, it seems their mines only accounted for a small percentage of their total tonnage. Many more fell victim to gunnery, scuttling and torpedoes. Commanders of UCII boats must have been very brave, as many seem to have risked their lives sending boarding parties to scuttle ships around the British Isles, which were very well patrolled by escorts.

The biggest problem I've found with making a game based on U-boats in the Great War has been the differences between careers around the British Isles and those set in the Mediterranean. It was almost a different war, as U-boats in the Med faced little opposition, while those in the North Sea had to deal with almost the full strength of the Royal Navy.
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Last edited by Beery; 11-30-16 at 07:23 AM.
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Old 11-30-16, 09:21 AM   #1953
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Quote:
Originally Posted by iambecomelife View Post
In WOTK, you will have the option of a minelaying career on historical submarines like the UC-II Class.
Only the UC-II? I know that UC-I had only mines and a michine gun, but the UE-I type were powerful boats and had mines, a deck gun and a torpedo tube
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Old 12-02-16, 06:34 AM   #1954
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Quote:
Originally Posted by Kapitain Oliver Leinkraunt View Post
Only the UC-II? I know that UC-I had only mines and a michine gun, but the UE-I type were powerful boats and had mines, a deck gun and a torpedo tube
I might do the UE-I if I have time; they were well armed like you said & I like the way they look. The UC-II, however, are the highest priority mine boats since so many were built and they have enough torpedoes to make a patrol interesting (although still not many - I think they had 7).

I probably will not do the UC-I class because they could not carry any torpedoes, and I don't think it would be fun to just have one machine gun after you lay your mines - lol.
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Old 12-05-16, 12:49 PM   #1955
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The UC-III is even better yet.

Displacement:
(tons) 474 (sf)
560 (sm)
730 (total)

Length: (m) 56,10 oa
42,20 ph

Beam: (m) 5,54 oa
3,65 ph

Draught: (draft) 3,76 m
Height: 7,98 m

Power: (hp) 600 (sf)
770 (sm)

Speed:
(knots) 11,5 (sf)
6,6 (sm)

Range:
(miles / knots) 9850/7 (sf)
40/4.5 (sm)

Torpedoes: 7
2/1 (bow / stern tubes)
Mines: 14

Deck gun: 88mm
230 rounds
Crew: 32 men

Max depth: ca. 75 m
(246 feet)
While it never actually saw wartime service 16 of these were built.
One of these was actually sunk in lake Michigan in the 20's. (UC-97)

http://www.atrecovery.com/Images/UC-97/index.htm
edit: if someone can please explain to me how I got the new avatar pic and title that'd be great
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Old 12-08-16, 12:14 PM   #1956
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Thanks for the info, U48! I saw a line drawing and photo of the UCIII type this week..I think they were beautiful boats. I will alter historical boat availability but just a little. In WOTK you will be able to sail in a U Cruiser campaign that starts in Fall or Winter 1917.. in real life, the giant U139 type subs only fought in 1918 and sank just a few ships before the war was over.. I don't think ppl will mind....remember in Aces of the Deep and SH3 you could sail the Type XXI which sank no ships at all. So I hope no one is upset ! And if there is time I may add a UCIII 1917-1918 career.
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Old 12-13-16, 11:13 AM   #1957
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How could anybody be upset! Its all about choices as well. Thanks for creating this MOD, looks awesome. Looking forward to release.
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Old 12-15-16, 05:24 PM   #1958
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I really can't wait for this mod to be realeased it seems legit!
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Old 12-15-16, 07:10 PM   #1959
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Just a little update.....While experimenting with Silent Hunter 3, I solved one of the major bugs keeping me from using it for WOTK:

I have finally managed to get destructible land buildings into SH3. I am sort of at a crossroads now, trying to decide if I should still proceed with WOTK as a SH4 focused simulator, or if I should focus on getting a SH3 version out first.

Silent Hunter 4, as good as it is, has a variety of weaknesses as a platform:

-Extremely wonky rendering of the environment, which takes a lot of time to tinker with - hence, longer release date

-No full submarine interior (longer release date)

-No ObjectRemains controller (seems minor, but a good modder can do HUGE things with this controller)

-Broken awards system (awards the same medals over and over again without workarounds)

-No volumetric fog

-Almost no geographic features in the European area of the map (again, longer release date)

-Incorrect damage rendering on most player created units

Silent Hunter 3, on the other hand, has all of the above. The main weaknesses of SH3 are crew graphics, simplified water with no transparency, and the awkward crew management system. However, consider the following:

-SH5 effects (smoke, fire, explosions, etc) can be imported into SH3
-SH4 crew bodies can be imported into SH3 (with some animation limits)

-SH3, unlike SH4, easily allows you to portray damaged objects, Q-Ships, wrecked weapons, human reaction to attack, injured people, etc (because of the objectremains controller)
-SH3 now has AI torpedoes
-SH3 now has a functional widescreen interface, for modern monitors
-SH3 has a more or less properly working awards system
-SH3 has a huge user-created base of content useful for a WWI simulator
-SH3 still looks nice for its age, and does not have weird process-filtering etc that needs to be managed to get the right environment - plus, it has working volumetric fog, unlike SH4
-SH3 is less taxing on computer systems
-Water transparency doesn't matter much in the Atlantic theatre (in SH4, you can see way too much underwater looking from overhead - in real life, the Atlantic Ocean has less overhead transparency due to plankton & other factors)
-SH3 can allow me to model the WWI submarines' interiors, including working engine rooms, provided I get permission from Flakmonkey
-SH3 means less time modeling weapons and flotilla assignments (many WWI flotillas used the same bases as WWII - hence less meddling with the cfg files!)
-As mentioned earlier, I can now have shore/troop bombardment missions in SH3

-I will continue work on the SH4 version of WOTK, but be advised that the SH3 version I had planned is hereby taken off hiatus, and will be worked on too. I would like to hear input, positive, or negative, as long as you keep it polite. Thanks!
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Old 12-15-16, 07:36 PM   #1960
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If I was you sir, I'd be tempted to put the SH4 version into hiatus status, and do the SH3 version fully, so that you can get it out and into my grubby little mitts faster... - seriously. If it is capable of doing more of what YOU want it to do, I would go the SH3 route. We'll take it, and we'll like it, I guarantee! Now, which drawer did I leave my SH3 disk in?...
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Old 12-15-16, 07:47 PM   #1961
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Seems like a no brainer. I would go SH3 all the way IABL.
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Old 12-15-16, 11:54 PM   #1962
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My 2c

I don't own SH3, and really have no desire buying it especially seeing it's designed for XP/2000 and making it work for Win7 is an annoyance.
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Old 12-16-16, 07:29 AM   #1963
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Would love to see an earlier release based on SH3
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Old 12-16-16, 09:03 AM   #1964
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Quote:
Originally Posted by JuJu70 View Post
My 2c

I don't own SH3, and really have no desire buying it especially seeing it's designed for XP/2000 and making it work for Win7 is an annoyance.
I've got win 8 and sh3 was no trouble.
I didn't have to do anything special other than change the install pathway to my d drive.
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Old 12-16-16, 10:28 AM   #1965
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Quote:
Originally Posted by iambecomelife View Post
Just a little update.....While experimenting with Silent Hunter 3, I solved one of the major bugs keeping me from using it for WOTK:

I have finally managed to get destructible land buildings into SH3. I am sort of at a crossroads now, trying to decide if I should still proceed with WOTK as a SH4 focused simulator, or if I should focus on getting a SH3 version out first.

Silent Hunter 4, as good as it is, has a variety of weaknesses as a platform:

-Extremely wonky rendering of the environment, which takes a lot of time to tinker with - hence, longer release date

-No full submarine interior (longer release date)

-No ObjectRemains controller (seems minor, but a good modder can do HUGE things with this controller)

-Broken awards system (awards the same medals over and over again without workarounds)

-No volumetric fog

-Almost no geographic features in the European area of the map (again, longer release date)

-Incorrect damage rendering on most player created units

Silent Hunter 3, on the other hand, has all of the above. The main weaknesses of SH3 are crew graphics, simplified water with no transparency, and the awkward crew management system. However, consider the following:

-SH5 effects (smoke, fire, explosions, etc) can be imported into SH3
-SH4 crew bodies can be imported into SH3 (with some animation limits)

-SH3, unlike SH4, easily allows you to portray damaged objects, Q-Ships, wrecked weapons, human reaction to attack, injured people, etc (because of the objectremains controller)
-SH3 now has AI torpedoes
-SH3 now has a functional widescreen interface, for modern monitors
-SH3 has a more or less properly working awards system
-SH3 has a huge user-created base of content useful for a WWI simulator
-SH3 still looks nice for its age, and does not have weird process-filtering etc that needs to be managed to get the right environment - plus, it has working volumetric fog, unlike SH4
-SH3 is less taxing on computer systems
-Water transparency doesn't matter much in the Atlantic theatre (in SH4, you can see way too much underwater looking from overhead - in real life, the Atlantic Ocean has less overhead transparency due to plankton & other factors)
-SH3 can allow me to model the WWI submarines' interiors, including working engine rooms, provided I get permission from Flakmonkey
-SH3 means less time modeling weapons and flotilla assignments (many WWI flotillas used the same bases as WWII - hence less meddling with the cfg files!)
-As mentioned earlier, I can now have shore/troop bombardment missions in SH3

-I will continue work on the SH4 version of WOTK, but be advised that the SH3 version I had planned is hereby taken off hiatus, and will be worked on too. I would like to hear input, positive, or negative, as long as you keep it polite. Thanks!
Another main advantage of SH4 is load times, but since you will redoing the full campaign I guess you will be able to opitmize it a lot (It's not really hard). Also SH4 can assign you photo recon and land spies missions, and place objectives in coordinates you must reach (SH3 sends you to a WW2 grid).

But the best thing is that you follow your instinct, I know you will make the best decission, and be sure we will support it!
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