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01-07-10, 05:09 PM | #1891 |
Sonar Guy
Join Date: May 2005
Location: Squaresville, daddy-O.
Posts: 394
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Which campaign files? The one in TMO or RSRDC?
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"Turning enemy ships into marine habitat since 1986!" Mods Loaded:TMO 2.2, RSRDC, MaxOptics, Strategic Map Symbols, Stop The Shouting OR: RFB, RSRDC, Maxoptics, SCAF, Strategic Map Symbols and the sanity-saving "stop the shouting". Last edited by HMCS; 01-07-10 at 05:31 PM. |
01-07-10, 08:09 PM | #1892 | |
Rear Admiral
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Quote:
If your referring to bybyx's post of a 4 merchant 7 escort convoy, that depends if he's running RSRD or not. Again, i probably fat fingered a convoy entry if he's not using RSRD but TMO's default campaign. If he is using RSRD, then it's more likely then not, historically correct. |
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01-08-10, 01:22 AM | #1893 |
Ensign
Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
Downloads: 942
Uploads: 0
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Here are my enabled mods:
http://img189.imageshack.us/img189/1416/modsh4.png What could be the problem? |
01-08-10, 12:21 PM | #1894 | |
The Old Man
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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Quote:
Try running TMO all by itself for a bit along with its patch. Then if you want you can add RSRDC, you really do not need all that other stuff.
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Wilcke For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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01-08-10, 11:13 PM | #1895 |
Watch
Join Date: Jun 2009
Location: Chicago
Posts: 27
Downloads: 14
Uploads: 0
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Need some help
I'm having some CTD's with this version of TMO. It's been months since I played SH4, I saw The Hunt for the Red October recently and got the hunger to do a little hunting of my own off the coast of Japan. I came looking for TMO + RSRDC because months ago they really upped the quality of the game, and I had no issues at all. However, this time I'm not so fortunate. I can start a campaign I.E.; Name my skipper, pick my station (I prefer the Narwhal at Pearl), and set up my crew. When I start my first mission half of the time I CTD before it finishes loading. When I DO get in game, whether on the highest, or lowest settings I CTD in time compression never making it passed Wake Island. As a side note I did tweak two of the narwhals files in the submarine folder. I increased my Torpedo caps by a few, Just to stay in combat a little longer( not a big fan of traveling to pearl very often) I hope this isn't the problem. Otherwise my Mod list and specs below.
Mod List ~ I had to do a fresh install because I got confused with the many versions of RSRDC and am hopeful the one below is correct. TriggerMaru_Overhaul_19 TMO19_Patch_081209 RSRDC_TMO_V502 *RSRDC_V5xx_Patch1 Computer specs: 2.4 Ghz quad Dual SLI 9600 gt (nvidia) 4 gb Dual Channel 750i mobo Windows 7 x64 (Final Release) (Fresh install as of 1/2/2010 (Everything up-to-date) Last edited by Zero Enz; 01-09-10 at 12:03 AM. Reason: Added a patch, may have fixed the problem, my current career hasn't dropped yet approaching Wake Island.. |
01-09-10, 12:01 AM | #1896 |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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For ducimus
And I almost figured out how to avoid detection:
This is copied from Optics 2 thread by Werner Sobe which was posted today; The lights are out. It is cold down here. Crew are down on the deck, and the SS Barbarinna won't be coming up for air. We are finished. A broken motherboard did us in, we are on ETERNAL PATROL until I can afford a new gaming computer. My first mate's final report (he passed away a few minutes ago) blamed our situtation on TMO1.9., "Ducimus' destroyers finally got us. They blew up the motherboard." Before signing off for the forseeable future, the Barbarinna's report to Subpack follows: Yamoto on fire, dead in the water. Ise sunk. 8 torpedoes at sunset using Optics 2, Easy Aob, and Solution Solver performed flawlessly. Tell Gunfighter to send our beloved emblem to the Smithsonian and ask Neal to save the links to the Optics 2. |
01-10-10, 11:19 PM | #1897 |
Watch
Join Date: Jun 2009
Location: Chicago
Posts: 27
Downloads: 14
Uploads: 0
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Well it seems I'm on my own, found FOTRS, works perfectly. I'm probably missing out on some great content from TMO, but I just can't stomach CTD's every 5-30 minutes. I guess I'll come check here every week to see if anyone has any advice for TMO, but until then cheers .
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01-11-10, 10:43 AM | #1898 |
Grey Wolf
Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
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ZeroEnz
Your mod list looks ok. Have you tried starting a new career? Sometimes it seems like it's the career itself that becomes corrupt. Also, make sure you add/delete mods only when you are in port. |
01-11-10, 07:07 PM | #1899 |
Watch
Join Date: Jun 2009
Location: Chicago
Posts: 27
Downloads: 14
Uploads: 0
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Torpedoes running deep all the time is from Duds setting
Last edited by Zero Enz; 01-15-10 at 06:32 PM. Reason: Update on situation |
01-13-10, 09:19 AM | #1900 |
Ensign
Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
Downloads: 942
Uploads: 0
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I need an advice from Ducimus or someone who knows the inner workings of TMO 1.9 regarding the mods that can be used with it.
Here are my mods: http://img686.imageshack.us/img686/7389/sh4w.jpg If you have any other suggestions please advice. Thanks |
01-13-10, 02:39 PM | #1901 | |
Rear Admiral
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Quote:
That doesn't mean many other mods don't work fine. The main thing is to watch conflicts that could effect sensors, ect. and if you want to take the time to compare what other mods change settings in TMO. I'm far from experienced, but I'll play with mods and settings, compare, ect. Run them one at a time. I thought Duc dealt with the awards, so not sure about that. Here is my list and works great for me, only had to tweak a few files. I do have several ships I had working with 1.7 that I haven't added to 1.9 yet. Just do back ups. Most of mine are simple eye candy mods that don't effect game play. I think he may have included smaller rain with 1.9, but I haven't checked yet, but I loved Websters, so I run it over anyway. I like the Map Label mod, because I've added more names to help me stay in the shipping lanes of RSRD traffic. TriggerMaru_Overhaul_19 TMO19_Patch_081209 RSRDC_TMO_V502 RSRDC_V5xx_Patch1 TMO19_interior3d_GATO_overhaul PE4 Lifeboat and Debris SH4 Authentic Flags Mod Full Screen Scopes for TMO or FOTRS TGT AOB TO PK FIX - TMO TGT DIALS TO PK FIX - TMO Gyoraitei sh4lighthousemod Map Labels 1.3 Map Colour Original with terrain SCAF for TMO 1.9 BETA EAX_sound_sim_without_Websters_Maneuver_SonarFix Webster's Smaller Rain for TMO TMO_Stock_Gramaphone Gramaphone One SS306 USS Tang BALAO HI-RES V1.2 |
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01-13-10, 11:34 PM | #1902 | |
Rear Admiral
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Quote:
But supermods tend to follow a "vision" of what the game is supposed to be, or what is most desired by the author(s), which may not be a vision shared by the end users. So, overlaying mods on top of a supermod is just going to happen, so on that all i can say is "User beware". It may work, it may not, but i do not take responsibility for it either way. |
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01-14-10, 12:30 AM | #1903 |
Navy Seal
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ducimus, still havent had a chance to play? Need to enjoy your work man
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01-14-10, 03:47 AM | #1904 |
Sonar Guy
Join Date: May 2005
Location: Squaresville, daddy-O.
Posts: 394
Downloads: 186
Uploads: 0
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Is NSM compatible with this mod?
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"Turning enemy ships into marine habitat since 1986!" Mods Loaded:TMO 2.2, RSRDC, MaxOptics, Strategic Map Symbols, Stop The Shouting OR: RFB, RSRDC, Maxoptics, SCAF, Strategic Map Symbols and the sanity-saving "stop the shouting". |
01-14-10, 01:11 PM | #1905 |
Frogman
Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
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TMO, according the readme already uses NSM 3.1
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I'm a gas pumpen, tire and brake changin, fix anything, jet fuel drinken, USAF Crew Chief. |
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