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Old 01-07-10, 05:09 PM   #1891
HMCS
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Which campaign files? The one in TMO or RSRDC?
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Mods Loaded:TMO 2.2, RSRDC, MaxOptics, Strategic Map Symbols, Stop The Shouting
OR:
RFB, RSRDC, Maxoptics, SCAF, Strategic Map Symbols and the sanity-saving "stop the shouting".

Last edited by HMCS; 01-07-10 at 05:31 PM.
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Old 01-07-10, 08:09 PM   #1892
Ducimus
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Quote:
Originally Posted by HMCS View Post
Just trying out 1.9 - I see that there is a Hogan's alley, but when a new career is generated, there isn't enough room for the deck watch inside the sub ...
TMO's use of Hogans alley is completely different from RFB. TMO doesn't use the same damage model as RFB, so it is not neccessary to move the deck watch. Hogan's alley exists to house the damage control team if your tired of seeing them every time you call battle stations, and to house your AA/deck gun crews. Strictly speaking, the only crew you NEED to move around is any crewman that is manning any AA or deck guns.

Quote:
Originally Posted by HMCS View Post
Which campaign files? The one in TMO or RSRDC?
If your referring to bybyx's post of a 4 merchant 7 escort convoy, that depends if he's running RSRD or not. Again, i probably fat fingered a convoy entry if he's not using RSRD but TMO's default campaign. If he is using RSRD, then it's more likely then not, historically correct.
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Old 01-08-10, 01:22 AM   #1893
bybyx
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Here are my enabled mods:
http://img189.imageshack.us/img189/1416/modsh4.png
What could be the problem?
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Old 01-08-10, 12:21 PM   #1894
Wilcke
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Quote:
Originally Posted by bybyx View Post
Here are my enabled mods:
http://img189.imageshack.us/img189/1416/modsh4.png
What could be the problem?
I don't know what to say but many of the mods installed after TMO are hosing many aspects of TMO.

Try running TMO all by itself for a bit along with its patch. Then if you want you can add RSRDC, you really do not need all that other stuff.
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Old 01-08-10, 11:13 PM   #1895
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Default Need some help

I'm having some CTD's with this version of TMO. It's been months since I played SH4, I saw The Hunt for the Red October recently and got the hunger to do a little hunting of my own off the coast of Japan. I came looking for TMO + RSRDC because months ago they really upped the quality of the game, and I had no issues at all. However, this time I'm not so fortunate. I can start a campaign I.E.; Name my skipper, pick my station (I prefer the Narwhal at Pearl), and set up my crew. When I start my first mission half of the time I CTD before it finishes loading. When I DO get in game, whether on the highest, or lowest settings I CTD in time compression never making it passed Wake Island. As a side note I did tweak two of the narwhals files in the submarine folder. I increased my Torpedo caps by a few, Just to stay in combat a little longer( not a big fan of traveling to pearl very often) I hope this isn't the problem. Otherwise my Mod list and specs below.


Mod List ~ I had to do a fresh install because I got confused with the many versions of RSRDC and am hopeful the one below is correct.
TriggerMaru_Overhaul_19
TMO19_Patch_081209
RSRDC_TMO_V502
*RSRDC_V5xx_Patch1

Computer specs:
2.4 Ghz quad
Dual SLI 9600 gt (nvidia)
4 gb Dual Channel
750i mobo
Windows 7 x64 (Final Release) (Fresh install as of 1/2/2010
(Everything up-to-date)

Last edited by Zero Enz; 01-09-10 at 12:03 AM. Reason: Added a patch, may have fixed the problem, my current career hasn't dropped yet approaching Wake Island..
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Old 01-09-10, 12:01 AM   #1896
I'm goin' down
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Default For ducimus

And I almost figured out how to avoid detection:

This is copied from Optics 2 thread by Werner Sobe which was posted today;

The lights are out. It is cold down here. Crew are down on the deck, and the SS Barbarinna won't be coming up for air. We are finished. A broken motherboard did us in, we are on ETERNAL PATROL until I can afford a new gaming computer. My first mate's final report (he passed away a few minutes ago) blamed our situtation on TMO1.9., "Ducimus' destroyers finally got us. They blew up the motherboard."

Before signing off for the forseeable future, the Barbarinna's report to Subpack follows:

Yamoto on fire, dead in the water. Ise sunk. 8 torpedoes at sunset using Optics 2, Easy Aob, and Solution Solver performed flawlessly. Tell Gunfighter to send our beloved emblem to the Smithsonian and ask Neal to save the links to the Optics 2.
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Old 01-10-10, 11:19 PM   #1897
Zero Enz
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Well it seems I'm on my own, found FOTRS, works perfectly. I'm probably missing out on some great content from TMO, but I just can't stomach CTD's every 5-30 minutes. I guess I'll come check here every week to see if anyone has any advice for TMO, but until then cheers .
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Old 01-11-10, 10:43 AM   #1898
banjo
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ZeroEnz

Your mod list looks ok. Have you tried starting a new career? Sometimes it seems like it's the career itself that becomes corrupt. Also, make sure you add/delete mods only when you are in port.
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Old 01-11-10, 07:07 PM   #1899
Zero Enz
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Torpedoes running deep all the time is from Duds setting

Last edited by Zero Enz; 01-15-10 at 06:32 PM. Reason: Update on situation
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Old 01-13-10, 09:19 AM   #1900
bybyx
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I need an advice from Ducimus or someone who knows the inner workings of TMO 1.9 regarding the mods that can be used with it.
Here are my mods:
http://img686.imageshack.us/img686/7389/sh4w.jpg
If you have any other suggestions please advice.
Thanks
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Old 01-13-10, 02:39 PM   #1901
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Quote:
Originally Posted by bybyx View Post
I need an advice from Ducimus or someone who knows the inner workings of TMO 1.9 regarding the mods that can be used with it.
Here are my mods:
http://img686.imageshack.us/img686/7389/sh4w.jpg
If you have any other suggestions please advice.
Thanks
Well, Ducimas doesn't test every single mod stated to work with TMO and will tell you adding others may effect TMO. The only one he has really cleared is RSRD for TMO.

That doesn't mean many other mods don't work fine. The main thing is to watch conflicts that could effect sensors, ect. and if you want to take the time to compare what other mods change settings in TMO. I'm far from experienced, but I'll play with mods and settings, compare, ect. Run them one at a time. I thought Duc dealt with the awards, so not sure about that.

Here is my list and works great for me, only had to tweak a few files. I do have several ships I had working with 1.7 that I haven't added to 1.9 yet.

Just do back ups. Most of mine are simple eye candy mods that don't effect game play. I think he may have included smaller rain with 1.9, but I haven't checked yet, but I loved Websters, so I run it over anyway.

I like the Map Label mod, because I've added more names to help me stay in the shipping lanes of RSRD traffic.

TriggerMaru_Overhaul_19
TMO19_Patch_081209
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
TMO19_interior3d_GATO_overhaul
PE4 Lifeboat and Debris
SH4 Authentic Flags Mod
Full Screen Scopes for TMO or FOTRS
TGT AOB TO PK FIX - TMO
TGT DIALS TO PK FIX - TMO
Gyoraitei
sh4lighthousemod
Map Labels 1.3
Map Colour Original with terrain
SCAF for TMO 1.9 BETA
EAX_sound_sim_without_Websters_Maneuver_SonarFix
Webster's Smaller Rain for TMO
TMO_Stock_Gramaphone
Gramaphone One
SS306 USS Tang BALAO HI-RES V1.2
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Old 01-13-10, 11:34 PM   #1902
Ducimus
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Quote:
Well, Ducimas doesn't test every single mod stated to work with TMO
Honestly, i don't even look at who's posting what mod. Let alone if the mod states its going to work with TMO or not. Truth be told, i haven't genunly played SH4 in over a year. So how would i know if X mod works with TMO or not? I was too busy doing best to create an all in one encompassing package. One point of making a supermod is so one doesn't have to d/l and install umpteen mods that may or may not work together properly.

But supermods tend to follow a "vision" of what the game is supposed to be, or what is most desired by the author(s), which may not be a vision shared by the end users. So, overlaying mods on top of a supermod is just going to happen, so on that all i can say is "User beware". It may work, it may not, but i do not take responsibility for it either way.
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Old 01-14-10, 12:30 AM   #1903
Bubblehead1980
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ducimus, still havent had a chance to play? Need to enjoy your work man
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Old 01-14-10, 03:47 AM   #1904
HMCS
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Is NSM compatible with this mod?
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Mods Loaded:TMO 2.2, RSRDC, MaxOptics, Strategic Map Symbols, Stop The Shouting
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Old 01-14-10, 01:11 PM   #1905
Wolfling04
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TMO, according the readme already uses NSM 3.1
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