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Old 05-13-13, 10:04 AM   #1861
gap
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Quote:
Originally Posted by sober View Post
I forgot to reply , you dont need any of them afaik .
I can answer about AI & Human Historical Gun Fix. It is not included in any other mod, so you should enable it if you want its goodies. The mod is still under development, and many of the planned features are still missing, but enabling the mod at the end of your mod list won't harm anyway

Just one note: don't enable Rongel's Torpedo malfunctions test v 2 (part of the above project, but available as a separate download), if you are also using the latest version of TDW's torpedo failure patch. That's all
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Old 05-13-13, 10:05 AM   #1862
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Quote:
Originally Posted by gap View Post
I can answer about AI & Human Historical Gun Fix. It is not included in any other mod, so you should enable it if you want its goodies. The mod is still under development, and many of the planned features are still missing, but enabling the mod at the end of your mod list won't harm anyway

Just one note: don't enable Rongel's Torpedo malfunctions test v 2 (part of the above project, but available as a separate download), if you are also using the latest version of TDW's torpedo failure patch. That's all

Thank you Gap
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Old 05-13-13, 10:08 AM   #1863
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Originally Posted by Tonci87 View Post
Thank you Gap
My pleasure
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Old 05-13-13, 10:45 AM   #1864
mainexpress
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Still getting CTD everytime i hit the map key...or access map...with latest sobers mod profile...
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Old 05-13-13, 11:24 AM   #1865
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Quote:
Originally Posted by mainexpress View Post
Still getting CTD everytime i hit the map key...or access map...with latest sobers mod profile...
Try to disable all Render Patches.. or one by one to see which patch causes this..
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Old 05-14-13, 04:29 AM   #1866
Hardlock
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I just found SH5. This is the first simulator to how I play.
For three evenings I install all mods selection of Sobers. I came very obviously in all traps the installation procecus. Normal, I'm a noob !

First, many thanks to all the talented people that allows to overcome the defects of the stock game.

Now a quick question, what are all the options to validate with TDW SH5Pacher. Should it change only TDW_SH5Patches.s5p or also TDW_SHCollisions_Patch and TDW_SHSim_Patch given mods installed.
Thank you
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Old 05-14-13, 04:36 AM   #1867
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Quote:
Originally Posted by Hardlock View Post
I just found SH5. This is the first simulator to how I play.
For three evenings I install all mods selection of Sobers. I came very obviously in all traps the installation procecus. Normal, I'm a noob !

First, many thanks to all the talented people that allows to overcome the defects of the stock game.

Now a quick question, what are all the options to validate with TDW SH5Pacher. Should it change only TDW_SH5Patches.s5p or also TDW_SHCollisions_Patch and TDW_SHSim_Patch given mods installed.
Thank you
change TDW_SH5Patches.s5p and also TDW_SHCollisions_Patch and TDW_SHSim_Patch, TDW_SHSound_Patch.s5p.
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Old 05-14-13, 05:01 AM   #1868
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Quote:
Originally Posted by Sjizzle View Post
change TDW_SH5Patches.s5p and also TDW_SHCollisions_Patch and TDW_SHSim_Patch, TDW_SHSound_Patch.s5p.
Thank you for your quick response.
If I understood correctly, I validate all that is possible with GenericPatcher.
And if I have a ctd I disable Render patches one by one.
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Old 05-14-13, 12:18 PM   #1869
Trevally.
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Welcome to subsim Hardlock

For TDW's patcher - just enable the fixes that you want to fix
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Old 05-14-13, 02:33 PM   #1870
Macardigan
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Quote:
Originally Posted by Mikemike47 View Post
This should have been clarified so you did not have to ask why.

(MOD) RPM Hydrophone Merchants 2.0 ||| two versions

From the website:
Code:
JSGME pattern:

xxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxx
NewUis TDC v7_x_x TDW
xxxxxxxxxxxxx
xxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxx
Open Horizons II full v2.0 or Open Horizons II v2.1 full
-------------------------------------fix patch 2
-------------------------------------OHII v2.2(beta)(changes only)
xxxxxxxxxxxxx
xxxx
xxxxxxxxxx
xxxxxxxxxxxxxxxxxxxx
RPM Hydrophone Merchants 2.0 -for OHII full v2.0- (english)
_addon_chart_RPM Hydrophone merchants 2.0 -for OHII full v2.0- <--- RPM table in the game. Replaces Shipping chart Colored of NewUis TDC tdw.

updated:

JSGME pattern:

xxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxx
NewUis TDC v7_x_x TDW
xxxxxxxxxxxxx
xxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxx
OHII full v2.2
xxxxxxxxxxxxx
xxxx
xxxxxxxxxx
xxxxxxxxxxxxxxxxxxxx
RPM Hydrophone Merchants 2.0 -for OHII full v2.2-
_addon_sheet_RPM Hydrophone merchants 2.0 -for OHII full v2.2- <--- RPM tsheet in the game. Replaces Shipping chart Colored of NewUis TDC tdw.

xxxxxxxxxxxxxxxxxxxxxx
xx

*Any MOD to be installed after "RPM Hydroph..." and overwrite data\Sea\...\...".sim .cfg .dsd" files, will leave this MOD unusable.
Exceptions: (none for now)

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my mod:
RPM Hydrophone 2.2 (updated July/06/2013)
http://www.subsim.com/radioroom/showthread.php?t=205625
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Last edited by Macardigan; 05-14-13 at 08:26 PM.
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Old 05-14-13, 04:25 PM   #1871
THE_MASK
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Old 05-14-13, 07:35 PM   #1872
mainexpress
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Quote:
Originally Posted by volodya61 View Post
Try to disable all Render Patches.. or one by one to see which patch causes this..
I tried that...and it did not work.still crashes when trying to access map.
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Old 05-16-13, 10:18 PM   #1873
ryejar333
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HI all, I am using Sober's new list with OPEN HORIZONS II_full v2.2 in it. Been having a problem when fighting a polish freighter. I have fired full racks of torps at this boat and all are duds. However, that isn't the problem.

When sinking this boat in Danzig bay with deck gun, I do not CTD, but the game sticks and does not respond. This has happened four times now.

The debug view says, "PDH: 2 destroyed contacts found. Checking for sunk ships...". Every time the game gets stuck here. I have tried (Shift+U= Unstuck), and does not work. Also, to my knowledge I have only sunk 1 ship.

I have read in the release notes for OPEN HORIZONS II_full v2.2 there was a problem with polish ships before. I figured that bringing attention to this problem may help. I would be happy to find a solution to this as well.

To Sober and every Modder who contributed to this game, all a guy can say is, "YOU ROCK !" Thanks for a fun game.
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Old 05-16-13, 10:21 PM   #1874
THE_MASK
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Quote:
Originally Posted by ryejar333 View Post
HI all, I am using Sober's new list with OPEN HORIZONS II_full v2.2 in it. Been having a problem when fighting a polish freighter. I have fired full racks of torps at this boat and all are duds. However, that isn't the problem.

When sinking this boat with deck gun, I do not CTD, but the game sticks and does not respond. This has happened four times now.

The debug view says, "PDH: 2 destroyed contacts found. Checking for sunk ships...". Every time the game gets stuck here. I have tried (Shift+U= Unstuck), and does not work. Also, to my knowledge I have only sunk 1 ship.

I have read in the release notes for OPEN HORIZONS II_full v2.2 there was a problem with polish ships before. I figured that bringing attention to this problem may help. I would be happy to find a solution to this as well.

To Sober and every Modder who contributed to this game, all a guy can say is, "YOU ROCK !" Thanks for a fun game.
Are you using the EXE patcher by TDW ?
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Old 05-16-13, 10:22 PM   #1875
THE_MASK
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added sobers 1500 17052013
RPM Hydrophone merchants 2.0 -for OHII full v2.2- (english)
_addon sheet_RPM Hydrophone Merchants 2.0 -for OHII full v2.2-
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