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12-14-09, 11:11 PM | #1816 |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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sergei
Your airplane cfg changes seemed to work. I saw airplanes and shot at a few, but there were significantly less. Plus they couldn't fly their way out of a paper bag! Thanks for the help.
Last edited by I'm goin' down; 12-15-09 at 12:24 AM. |
12-14-09, 11:50 PM | #1817 | |
Rear Admiral
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Quote:
Bless you...worked the first time and very quickly....wierd, after off and on for two days trying the others....anyway, thanks. |
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12-15-09, 04:22 AM | #1818 |
Navy Seal
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yea wolfe, i really want that part of PE 4 , think it will add to the game.
So do you have a link or need my email to send it to? |
12-15-09, 08:51 AM | #1819 |
Grey Wolf
Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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hey ducimus great mod going back on patrol soon i was wondering when do you get the radar on the pericope the st radar im in 1944 and havent been awarded it yet
lt commander lare |
12-15-09, 09:40 AM | #1820 | |
Sea Lord
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Quote:
http://www.subsim.com/radioroom/down...o=file&id=1458 |
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12-15-09, 11:35 AM | #1821 |
Soundman
Join Date: Dec 2007
Posts: 142
Downloads: 100
Uploads: 0
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What class of boat do you have? I think only the Tench class comes equipped with a peridar.
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12-15-09, 12:35 PM | #1822 |
Commander
Join Date: Sep 1999
Location: Orofino, Idaho
Posts: 443
Downloads: 66
Uploads: 0
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Still Confused no actually AFU!!!
In my mods folder I have TMO 1.9 and TMO 19 Patch, but, they are in WinZip format. So what did I do wrong. I have TMO 1.7 in mods availble like your picture, but dammed if I know how I did that.
HELP Ron Banks MMCM(SS), USN(Ret) I am not sure what was meant by me being "young pup", I was making spec ops on an SSN in 1964. I been on this site since Moby Dick was a Minnow. |
12-15-09, 02:10 PM | #1823 |
Rear Admiral
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As much as some hate SCAF, even I complained about it, I realize I wouldn't qualify for Skipper without it due to my eyes. Also use to all the SCAF markings.
Problem I'm having even when most ships are within 1000 yards I can't use the higher magnification because the mast will be out of view, if I go lower the ship appears so far I can barely see the top of the mast. Will Maxoptics with SCAF for 1.7 work over 1.9. Usually it doesn't matter as I use different attack methods, but when they hear you, you're stuck with stad or I prefer easy AOB, which needs good stad. |
12-15-09, 02:24 PM | #1824 |
Sea Lord
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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12-15-09, 03:16 PM | #1825 |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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sub sailor
Let me take a crack at it. First, let's do one thing at a time.
Preliminary steps: Let's acitvate 1.9 and activate the patch later. (You do not need 1.7 so you can delete it from JSGME if has been loaded into that program. Do not activate it as you will not use it.) I assume you have JSGME or a shortcut on you desktop. (If JSGME is in the main SH4 folder, create a shortcut and drag it to the desktop.) I assume you have the 1.9 file in the mods folder. If 1.9 is a zipped file, you mush unzip it. You should be able to unzip it by right clicking your mouse. Unzip it in the mods folder. Here we go. 1. Open the JSGME program on your desktop. It should look like the screen shot illustration above. 2. Open the mods folder and drag the 1.9 folder that you unzipped to the open JSGME program on your desktop. 3. Release your mouse and the 1.9 folder should appear on the left side on the JSGME program, indicating that it is available for activation (see the screenshot illustration above.) These three steps have (1) opened the JSGME program on the desk top, (2) unzipped the 1.9 download program in the mods folder (you will see a new TMO 1.9 folder along with the zip program), and (3) dragged the unzipped file folder for 1.9 to the JSGME program. 4. Activate the 1.9 folder which should appear on the right side of the JGSME program as instructed in the screen shot above. (see the screenshot illustration above.) 5. Start the game. As for the patch, you should be able to activate it later. You activate it in the same manner as 1.9. 1.9 is a stand alone mod and should be playable without the patch. The patch is one of Ducimus' upgrades. Last edited by I'm goin' down; 12-15-09 at 03:28 PM. |
12-15-09, 04:57 PM | #1826 |
Commander
Join Date: Sep 1999
Location: Orofino, Idaho
Posts: 443
Downloads: 66
Uploads: 0
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Got TMO 1.9 and TMO 19 Patch.
Ok with your help I have 1.9 and the patch installed. Now can someone help me did the FAQ's. I want to get the tails back and some other items I would like to change.
Sub Sailor |
12-15-09, 05:12 PM | #1827 | |
Rear Admiral
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Quote:
4.) How do i get back "tails" and sensor information on the navigation map? Disable TMO, and delete the following two files: \Data\Menu\gui\ContLine.dds \Data\Menu\gui\DashLine.dds Course not sure of the other items.......good luck. |
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12-15-09, 05:14 PM | #1828 |
Rear Admiral
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Anyone using the easy aob without any problems...one mod that became a must for me. With my eyes I need to sping both wheels and be able to manually set range and mast height.
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12-15-09, 05:17 PM | #1829 |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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tails, etc.
There are two ways to get tails back.
Find and download EZPlot V1.0; or read the FAQ. EZPlot gives you tails and silouettes. I am not sure which download site contains the download, but you can post an inquiry in the Mods forum, and I am sure you will find it. The FAQ is in the 1.7 folder. Here are the pertinent parts. 4.) How do i get back "tails" and sensor information on the navigation map? Disable TMO, and delete the following two files: \Data\Menu\gui\ContLine.dds \Data\Menu\gui\DashLine.dds 5.) How do i get back the ship sillouttes on the contact map? Go to the /data/sea directory in TMO. There you will find about 98 subdirectories, one for each ship in the game. Located in each one of these subdirectories is a DDS file. This file will be named whatever the ships name is _shp.dds (*_ship.dds). Delete each of these files from all subdiretories. Warning, not all ships are from the stock game, so deleting these particuar ships means they wont show up on the map at all. I recommend you play with the ship sillouttes as is. The idea is to cut down the amount of unrealistic information the stock Navagation map gives you, and to simulate markings that a tracking party member might have put down with a grease pencil. Finally, if you open the 1.9 folder in the Mods section, you will see some options, such as different engines, etc. If you want to activate those options, drag the relevant file(s) from its location within 1.9 to the mods folder. Then activate as you did 1.9. When deactivating mod files, deactivate the newest mod first. Last edited by I'm goin' down; 12-15-09 at 06:00 PM. |
12-15-09, 05:24 PM | #1830 |
Rear Admiral
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I noticed something wierd, forgive me if it's been discussed. As of now just running 1.9, patch and correct RSRD.
I can see new screen, everything looks fine, changes appear to be there, but at the game screen where you pick you port, sub, ect..it still states TMO 1.7 on the board.... that a problem or not. |
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