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12-13-09, 07:35 PM | #1801 | |
Rear Admiral
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You're not running RSRD. Thought Lurker fixed the issues that concerned you, but I love all the added ships and planes. I've added several ships by miner, most worked fine with 1.7, some I add to add to the ID book so the game didn't crash. With all those nice ships by miner somehow they need to get in the game, be a waste not to have them. Guess Duc got really drunk and mad one night to up the Type D to 8 Y guns and two roll racks. Lord, the Type AB was bad enough with 6 and 1. Bad enough dealing with 6 Type AB's on you, hope I don't have to deal with that many type D's. Guess he found Bungo's inbreed relatives and letting them loose on the pacific...."Next of Kin" to a higher level. We really need to chip in and get him some rubber balls to squezze, coupon for a full body massage or something. Well, hopefully I can get it loaded tonight. Don't won't to make mod soup out of it and I'll have to see what he included, but I love some of my smaller mods, such as longer wake, aircraft reflections, full screen scope, PE4's floating bodies, easy AOB, ect...just have to take em one at a time. |
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12-13-09, 10:10 PM | #1802 |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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the airplanes are too much
I need to modify the airstike cfg in the date menu because the number of airplanes is too much for me to deal with. Anyone know how to do this?
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12-14-09, 03:48 AM | #1803 | |
Navy Seal
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lol yea ducimus can be a real mother... I have only seen it as I said, not felt it's wrath yet, glad I had decoys and some depth to play with. I plan on loading up RSRD soon, I too like the extra ships and planes, also look forward to seeing Lurker's AI adjustments and I also have miner's ships loaded up with TMO.Thing about RSRD is I have to play it when I have a lot of time, which is not usual.I usually get some time in the evenings before I go to bed but christmas and my birthday are coming up in next couple weeks so have some time off here and there so will load RSRD up no doubt.Hopefully soon someone will release a bunch of new merchants that work well with TMO, need some new merchants to sink. I also have some smaller mods i just love such as vickers new interior overhaul, loving the new xmas tree.His smoke mod, can see merchant smoke miles away as could in RL.The sound overhaul is nice too, i like the little telegraph bell sound when you ring up new order for speed, adds to it.TBT color filters are nice, nowhere near night visions, which is good, bc i didnt want that but they help you visually pick out something, never will ID it without help so I often shoot at targets not knowing the class, just see the biggest silhouette and set up a firing solution.Still cant get the damn color filters for the obs periscope to work though, i miss it but have dealt with it. Where can I get the floating bodies thing from PE 4? Hate to be morbid but it would add to the sim. Install order? Any conflicts? Next patrol in Jan 45, got Robbins cheap/early torpedo mod, going to head to sea with a full load of Mark 16's, cant wait. |
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12-14-09, 11:33 AM | #1804 |
Grey Wolf
Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
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Get Webster'sl mod to deal with the aircraft problem. Implement while in port. If it corrupts your current campaign start a new one and then you'll be fine.
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12-14-09, 11:46 AM | #1805 | |
Sea Lord
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Quote:
Maximum Aircraft Range=1000 ;[>0] in kilometers Poor Airbase Modifier=0.5 ;[>0] Modifier for poor airbase (carrier) rating Novice Airbase Modifier=0.75 ;[>0] Modifier for novice airbase (carrier) rating Competent Airbase Modifier=1 ;[>0] Modifier for competent airbase (carrier) rating Veteran Airbase Modifier=1 ;[>0] Modifier for veteran airbase (carrier) rating Elite Airbase Modifier=1 ;[>0] Modifier for elite airbase (carrier) rating Night Modifier=0.01 ;[>0] Modifier on strike probability at night Default Air Strike Probability=5 ;[>0] Default probability to send an airstrike from a airbase (carrier) Enemy Air Strike Probability Increase on Radio Messages Sent=15 ;[>0] Increase over the default probability on a radio message sent Friendly Air Strike Probability Increase on Contact Report Sent=70 ;[>0] Increase over the default probability on a contact message sent Enemy Air Strike Probability Increase on Player Detection=20 ;[>0] Increase over the default probability on player detection Atenuation Factor=10 ;[>0] decrease from an increased probability to default one on each air session Logic Steps Between Air Sessions=30 ;[>0] steps between air fighting sessions, 10*Logic Interval(90sec) You could try these numbers and see how you get on, |
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12-14-09, 02:08 PM | #1806 |
Commander
Join Date: Sep 1999
Location: Orofino, Idaho
Posts: 443
Downloads: 66
Uploads: 0
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I need help!!!!!
I just down loaded 1.9 but I am screwing up in moving the data and support over to my sim. I have the data and support on the left side of my Generic Mod enabler v2.3.0.128. When I move them to the activated side nothing, still 1.7. What am I doing wrong? Also does 1.9 over write 1.7? I see on the forum there is a patch, how do I down load it?
I am sorry for the dumb questions people but I have had trouble ever since we went to the enablers. I will be honest-I don't think you planned them for dummies like me. In your explanation please, please, remember I am a 69 year old computer dunce who is challenged after I am told to reboot. Sorry, Ron Banks MMCM(SS), USN(Ret) |
12-14-09, 02:35 PM | #1807 |
Sea Lord
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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It's OK, you have just made a very simple mistake.
At the moment your JSGME looks like this? It should look like this. You have taken the data and support folders from the Trigger Maru folder and moved them to your MODS folder. Instead leave the data and support folders inside the Trigger Maru folder. Move the whole Trigger Maru folder into your MODS folder. Hope this makes sense. EDIT. 1.9 is not an upgrade to 1.7. It is a totally new version. You need to disable 1.7 first (if you are running it). Then enable 1.9. |
12-14-09, 02:41 PM | #1808 | |
Rear Admiral
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12-14-09, 02:46 PM | #1809 |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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sergei
That was an excellent post!! Seeing it makes it much easier to understand for those who have never encountered activating mods.
Soon, you can explain how he can open the 1.9 folder and acitvate some of the subfolders, such as the fore and aft deck guns, engine sounds, etc., but that is for later. What does he have to look forward to? Getting hammered by dds, des, and aircraft --- oh my! |
12-14-09, 06:51 PM | #1810 |
Rear Admiral
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Anyone got any idea's what may be causing me not to get the full DL. As stated it will start and say DL complete, but when I unzip it get an error and then I see I don't have a full DL. It once made it over 300, but after probalby 30 tries I can't get a full DL.
Cleaned all my temp files, history, cut off anything that may be blocking anything, ect. Tried both DL sites. Got to be something on my end, just can't figure it out. Everything else I DL doe's fine. |
12-14-09, 07:04 PM | #1811 |
Sea Lord
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Yeah I've read on another site that a few people have had downloading issues.
I'm uploading it to subsim at the moment. It's gonna take a few hours though! Details to follow |
12-14-09, 07:07 PM | #1812 |
Rear Admiral
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Thanks. I've had this happen before, but usually get it after a few tries.
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12-14-09, 08:26 PM | #1813 | |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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sub sailor!
Quote:
"Come again Rube!" A Jap destroyer started a depth charge attack on the Gurnard, SS254 by laying a pattern of six depth charges, two at a time. After the first two exploded, one brave sailor shouted, "Come again Rube!" "Take her down!" Howard Gilmore, Captain of USS Growler, badly wounded, ordering her down without him to save the boat. |
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12-14-09, 08:37 PM | #1814 |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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sergei
I have applied the modifications you suggested. I will let you know what happens.
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12-14-09, 09:25 PM | #1815 |
Sea Lord
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Alternative download link
http://www.subsim.com/radioroom/down...o=file&id=1457 A few people have had problems with the links on page 1. |
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