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Old 12-11-09, 11:33 AM   #1786
Inner Sound
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TopcatWA try down periscope, up periscope at dead slow. Also try locking on target, and if that doesn't make the camera icon light up get a target ID. You might need to get closer.

I cant remember exactly but it's something like that you need.
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Old 12-11-09, 08:39 PM   #1787
TopcatWA
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Quote:
Originally Posted by Inner Sound View Post
TopcatWA try down periscope, up periscope at dead slow. Also try locking on target, and if that doesn't make the camera icon light up get a target ID. You might need to get closer.

I cant remember exactly but it's something like that you need.
Thanks for the reply.
Will give it a try & see what happens.

Cheers
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Old 12-11-09, 08:43 PM   #1788
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Default The USS Gurnard crossed paths with a 1.9 destroyer

Here is how they memorialized the intercept.

"When you shoot at a destroyer and miss, it's like hit'in a wildcat in the ass with a banjo”
Chief Officer Steward Dogan on the USS Gurnard during WWII
to Ducimus
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Old 12-11-09, 09:59 PM   #1789
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Quote:
People will not miss modders like myself.
As some have already stated, we will. Thanks for all you have done Duci.. I was using your first mod "Flavored to Taste" and kept playing, largely due to your efforts. You have made a bigger difference to this community than you may realize.

Most importantly, I wanted to say.....whatever happened in the past is past, but I am really happy to see you back here posting once again. Welcome back!
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Old 12-11-09, 11:28 PM   #1790
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People will not miss modders like myself.
Well, i will if SH5 AI sucks
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Old 12-13-09, 05:43 AM   #1791
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Default oh Ducimus....

Ducimus, you are evil, as you know.

On patrol earlier in Formosa Straits, November 1944, attack a large, well protected convoy, luckily they steamed right into a deep spot, had nearly 600 feet to hide in, attacked, sank two ships with 6 Mark 18's, one 10k ton tanker, one 6k ton freighter.Went deep, let decoys go above and just below thermal layer at 300 feet, dead calm seas.I snuggled on down to 500 feet and leveled off.soon lots of pinging and escorts around, heard charges blowing, got bluffed into going to ahead flank for 35 seconds just in case they had me, they didnt because charges blew up well above me.

This patrol i decided to leave external cam on, enjoy the eye candy.I soon noticed an escort that looks like a Kaibokan steaming in fast, i close in with cam and am in awe of the massive number of y guns on her stern as well as the rack.I watch and hope that sucker doesnt have me, steamed right past me and attacked the decoys location...man what a show.Counted what 16 charges from the y guns and two from the stern roller racks, 18 charges in one salvo, was quite a show and loudest damn explosions ive heard in this sim.

I feel sorry for anyone who that escort gets a lock on, the pattern of depth charges would be hard to survive if you are inside it.

So I take it I ran into the Type C or Type D escort? Looked like a Kaibokan.Those are the only two ships names I do not recognize in the roster plus I vaguely remember the 1.9 readme

nice job
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Old 12-13-09, 08:59 AM   #1792
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Before I DL 1.9, is there a list of all the available ships in it that were added. I assume RSRD add's more. Just trying to figure out when I decide to play it what to do with all my other added ships and don't won't to screw anything up.

The type AB's are reworked Kaiboken's with the 6 Y guns I always complain about,,,have 8 working you over, not fun. Per my thread in the other forum and I love Formosa, you'll find numerous Type A-D's there in numbers. The ones in RSRD carry 120 charges and with several attacking it feels like machine gun bombs in your sub when several dump at one time.

Do you have the NDE Matsu in TMO alone, not sure if it's a RSRD ship only, with Y and K guns and double roll offs it's one arse to go against. Basically a modified Shiratsuyu.
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Old 12-13-09, 09:10 AM   #1793
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A SALUTE TO YOU MAESTRO!!!

Thanks for all your work and good luck for the future....


P.S.

That sinking mechanics bit looks interresting indeed. Surely someone could pick it up.......DD, Vickers.....Venatore...OLC ..?

Cheers

/Per
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Old 12-13-09, 04:11 PM   #1794
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Default too many airplanes !@$%^!!

I am on the second mission from Midway in a new campaign. I have not made it to Japan yet, and have been sunk three times by airplanes. I started counting planes and stopped at 24. I tried Webster's Better Air Patrol and that did nothing to decrease the planes. I tried Webster Better Air Patrols for 1.4 and 1.5 and that screwed up my course plotter tool. This is ridiculous. Any suggestions other than diving repeatedly which I have decided I will not do? It is raining on the parade.
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Old 12-13-09, 06:08 PM   #1795
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I don't know why this happens to me, but many times before. I DL and it finishes, but when I unzip it get an error and then realize I didn't get the complete DL. Tried both sites. Sometimes it may take 20 tries over a period of days before I get a DL that takes fully. Anybody know a solution to this.
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Old 12-13-09, 06:13 PM   #1796
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Where are you encountering the planes? I often get jumped if I get too close to Wake Is and transiting the Bonins usually means so a day or so of the old crash dive/ surface 15 min later Yo-Yo.

One method I've used with success is after the crash dive, head back to periscope depth and extend the Air search antenna ('T' Key) If it's all clear I surface (remember to lower the antenna) and carry on.

Hope that helps

epower
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Old 12-13-09, 06:14 PM   #1797
I'm goin' down
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Quote:
Originally Posted by Armistead View Post
I don't know why this happens to me, but many times before. I DL and it finishes, but when I unzip it get an error and then realize I didn't get the complete DL. Tried both sites. Sometimes it may take 20 tries over a period of days before I get a DL that takes fully. Anybody know a solution to this.
I think ducimus plugs in an extra dd, ds, or jap zero to sink the downloads... (he just can't help himself!).
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Old 12-13-09, 06:27 PM   #1798
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Dang, made it to 273MB that time....er
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Old 12-13-09, 07:06 PM   #1799
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Having trouble downloading 1.9? Weird, I had no trouble, think I got it off filefront.Not sure what to tell you, contact Ducimus.Hope you get it, its a blast.
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Old 12-13-09, 07:18 PM   #1800
Bubblehead1980
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Quote:
Originally Posted by Armistead View Post
Before I DL 1.9, is there a list of all the available ships in it that were added. I assume RSRD add's more. Just trying to figure out when I decide to play it what to do with all my other added ships and don't won't to screw anything up.

The type AB's are reworked Kaiboken's with the 6 Y guns I always complain about,,,have 8 working you over, not fun. Per my thread in the other forum and I love Formosa, you'll find numerous Type A-D's there in numbers. The ones in RSRD carry 120 charges and with several attacking it feels like machine gun bombs in your sub when several dump at one time.

As far added ships, I think the Type D is the only new ship.Some were reclassified like the Q ships is a now an elite patrol craft instead of a corvette but think Type D is only new one.I wish someone would release a bunch of new merchant ships, that explode, sink, take damage etc correctly for SH, mainly TMO.Need some more Japanese merchants and tankers to shoot at.

Do you have the NDE Matsu in TMO alone, not sure if it's a RSRD ship only, with Y and K guns and double roll offs it's one arse to go against. Basically a modified Shiratsuyu.


I remember the Matsu from RSRD, its not in TMO.The Matsu was well armed but never gave me much trouble in RSRD.Of course, its been a while since I used RSRD.

The Type C in TMO 1.9 is the regular Kaibokan I believe the readme said, just renamed.The Type D is a reorked Kaibokan in TMO, with 8 y guns and two roller racks, the pattern it laid down was just damn impressive and honestly I am not one to avoid escorts usually but may give it a wide berth if i know its around, i didnt know it was around when i attacked, luckily it was on far side of convoy and i was deep and quiet when it got over to where i was and just attacked my decoys and killed some fish.

Webster put out a new S-Boat to make S-boats more realistic in the game, about to give it a try here in a few minutes, supposed to be fragile like the old boats were, could be a challenge.

I also love Formosa, ended patrol with 5 ships down, plus a tug and fishing boat gunned down, fun but tiring patrol.Thing I like about 1.9 is convoys change.Ducimus did this and I worked it out further to suite myself.Early war convoys are usually 3-5 ships with 1-2 escorts, as most regular early convoys were.Once you hit late late 43 and into 44, get bigger convoys, more escorts and mid late 44, 12-20 ships in most convoys making long hauls, as it really was.Short haul convoys are 6-9 ships.Attacking a convoy with 4 or more escorts is rather tough, the cover them well but its fun.Most are generic, randomly spawned convoys but I added a few historical ones that spawn at historic time and date like Take Ichi in April 44.

I also added air cover to some of the convoys, this can add to the "fun" as well.I am thinking about releasing my reworked traffic layers as a mod(once I figure out how to package them up and post them)
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