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Old 08-23-07, 02:13 AM   #166
chopped50ford
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Again, thanks for the hard work.

DL now.
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Old 08-23-07, 08:29 AM   #167
tater
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Bump, in my sleepiness last night I missed this!

tater
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Old 08-23-07, 09:08 AM   #168
Rattail
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Thanks Mate! Please tell me one thing though... must I be in harbour to load this, or can I still be out on patrol?

Thanks again!
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Old 08-23-07, 09:49 AM   #169
WernerSobe
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Quote:
Originally Posted by Rattail
Thanks Mate! Please tell me one thing though... must I be in harbour to load this, or can I still be out on patrol?

Thanks again!
It should work on patrol, but its highly recomended to change mods only in harbor to avoid unexpected problems.
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Old 08-23-07, 10:26 AM   #170
Rattail
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Thanks! Will do!
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Old 08-23-07, 12:13 PM   #171
Bluesub 6
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Thanks Werner
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Old 08-23-07, 12:57 PM   #172
Digital_Trucker
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Nice work, Werner. Thanks.
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Old 08-23-07, 04:00 PM   #173
Wokcus
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Thanks!

Werner, thanks for your hard work on this newest version. I'll download it an try it out as soon as I can.
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Old 08-24-07, 01:34 PM   #174
WernerSobe
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ok bad news. Smoke bug still accurs and it triggered for me finely.

Looks like its triggered when loading a saved game after being damaged. It doesnt make sence, absolutely. I have not touched anything dealing with the sub itself, only shipfiles.


Ive now looked at subfiles, they seem to be alright. They are using only sub zones which i didnt touch. And it acts very strange. There is no source, the smoke seems to be dropped from the sub and remains on surface until its maximum visual range is reached. Then its dropped again. So wtf is that?
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Old 08-24-07, 01:45 PM   #175
wovik
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Quote:
Originally Posted by WernerSobe
ok bad news. Smoke bug still accurs and it triggered for me finely.

Looks like its triggered when loading a saved game after being damaged. It doesnt make sence, absolutely. I have not touched anything dealing with the sub itself, only shipfiles.


Ive now looked at subfiles, they seem to be alright. They are using only sub zones which i didnt touch. And it acts very strange. There is no source, the smoke seems to be dropped from the sub and remains on surface until its maximum visual range is reached. Then its dropped again. So wtf is that?
I can't answer this but are you and others who have this problem using any other mod which might do this? There are some out there that changed the smoke. Perhaps this is related some how?
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Old 08-24-07, 01:47 PM   #176
Rattail
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Hi Werner
I noticed the following: I was blasting away at a junk with my deck gun (well, the gun crew was!). At that time, there was no smoke. As soon as the "enemy destroyed message" appeared, the smoke appeared of my port stern.

If it helps....


cheers!
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Old 08-24-07, 01:51 PM   #177
tater
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Drops in the water, then you drive away and it stays there... like an oil burning effect some ships have? They sink, and there is fire/smoke on the surface.

I know you didn't mod the effects. but perhaps the sub calls a certain damage effect that links to something else?

Did you look at all the conning tower zones? what about deck guns? Any of those share stuff with ships?

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Old 08-24-07, 01:56 PM   #178
wovik
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Quote:
Originally Posted by tater
Drops in the water, then you drive away and it stays there... like an oil burning effect some ships have? They sink, and there is fire/smoke on the surface.

I know you didn't mod the effects. but perhaps the sub calls a certain damage effect that links to something else?

Did you look at all the conning tower zones? what about deck guns? Any of those share stuff with ships?

tater
You know, you might have something here. If his fuel tank is leaking it would still be leaking later but how is it igniting again?
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Old 08-24-07, 02:30 PM   #179
Digital_Trucker
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Quote:
Originally Posted by wovik

You know, you might have something here. If his fuel tank is leaking it would still be leaking later but how is it igniting again?
Check to see if the smoking lamp was lit when it reignited?
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Old 08-24-07, 02:32 PM   #180
leovampire
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Default Just a sugestion as I said once before

The SHZoneEditor that is in the games main root directory is the problem and what we need is a program that opens and alows you to adjust an ACT file wich is what it is. If you alter the Zon's on just the correct ship that is situated next to the sub damage file in that Editor program it effects the next zone sector sometimes or the one before it.

The only thing I can sugest is seeing if with a Hex editor you can find out what ship is placed in there right next to the zone's for the subs then put that 1 ship back to normal and see if it solves the problem.
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