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Old 04-18-13, 03:43 AM   #1771
Trevally.
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Quote:
Originally Posted by sober View Post
Hi , i love bug reports but i dont know how to fix anything . Interestingly i dont get the CTD with the F7 . Do you use the EXE patcher ? There is an option for using the F7 to open or close all hatches . Some people have said the CTD happens near a port . We need more modders


Quote:
Originally Posted by Bathrone View Post
It would be fantastic if there was a way to make the scripting more symetrically executing
Yes - the modded game has a lot going on.
There is some hope - TDW has started a new batch of fixes within the exe. One of these is the stadi bug. The old fix for the stadi bug was a long load process (loading all mast heights). This new fix may be quicker load times

So reworking the fixes to streamline the game is starting
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Old 04-18-13, 04:10 AM   #1772
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@Bathrone

If you have Close/open sub doors on Battlestations activated/deactivated patch enabled there is only one solution.. just don't use F7 button in the your bunker or in/near your homeport.. that's all..
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Old 04-18-13, 12:52 PM   #1773
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Thanks for the tips guys. So I did some testing to confirm the suggestions made in this thread and I can confirm the root cause is patching the exe with the F7 toggle to seal hatches during battlestations near a port. With it off, the CTD no longer occurs. I have chosen to leave it off as the benefit of auto shutting hatches isnt worth it atleast to me given the crash to desktop near ports.

This brings me to a wider point. I see whats happening here with the mod community as being similar to Linux Distros. We have a number of mod authors who "are upstream" of the distro. The mod authors have freedom to do whatever they want. The "distro", being in this case Sobers MegaMod List, makes decisions about what mods exist in the ecosystem and which to pick for "distribution" in the mod list. The mod list then becomes a defined set of "packages" where packages are the "upstream" mods that have had all their various configuration items set as the Sober "Distro" wants too. Users are ofcourse free to change the Distro as they want but they do so at risk of stepping outside of a generally defined standard. So with that in mind I think it would be useful to have more detail around what "packages" in the mod list need specific configuration.

This thread has great links to the various packages in the mod list chosen by Sober. The problem as I see it is that those packages to use a linux distro analogy are "upstream packages" that arent customised for Sobers distro. Some of those packages dont need decisions being made for setting configuration items. Thats the easy case. Such as the Das Boot background, just grab the file and get it in the right order in the mod enabler for the profile. There's also the harder case of other packages which do need configuration item settings. Like the patcher for the EXE. In the harder case it would be useful to have configuration item statements that generally work as a general standard for Sobers mod list. So people dont crash to desktop when trying the mod list.

Maybe I could post up draft information on additional settings for those packages that need it and if people edit it or are happy, we could ask Sober to add that detail to this first few posts in this thread?

Last edited by Bathrone; 04-18-13 at 01:09 PM.
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Old 04-18-13, 04:16 PM   #1774
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Quote:
Originally Posted by Bathrone View Post
Thanks for the tips guys. So I did some testing to confirm the suggestions made in this thread and I can confirm the root cause is patching the exe with the F7 toggle to seal hatches during battlestations near a port. With it off, the CTD no longer occurs. I have chosen to leave it off as the benefit of auto shutting hatches isnt worth it atleast to me given the crash to desktop near ports.
I'll have to investigate why this happens when near port
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Old 04-18-13, 08:14 PM   #1775
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Many thanks for taking on the bug report. Where the upstream mod developer is active it makes the most sense for the reports to go there.

So I was thinking of how to structure each package in light of my post above. Can I suggest something please below and ask if people

- Think it makes sense and is worth doing?
- Like the suggested values?
- Other comments?

So for each package in the mod list a small table like:

Package Name: (Package Name)
Description: (Single sentence of what it does)
Version: (Version number)
Status: (Dev/Beta/Stable)
Configuration Available: (Yes/No) meaning if the mod has configurable items or not that are available this is a key question in my eyes
Configuration Recommended: (Yes/No/Not Applicable) meaning if in the Sober Distro, if the default configs are "right" for the "general standard" of the distro or if it requires configuration to meet the standard
Raw Download Link: (link to download)
Mod Discussion Link: (where to look for upstream discussion, bug chasing etc)
Known Bugs or Issues: Meaning any bugs in the Sober standard config. Issues are things of note that arent the result of a functional defect with the mod

The required package dependency order is easily explained in the profile order of the mod enabler and doesnt need mention in the table I think

I therefore propose that we add detail around each package so its clear what users can do, what is recommended to be done and so on. Users are ofcourse free to do anything and in the Linux analogy again, thats fine, its a just a distro represents a "general standard" as a yardstick for figuring how to make all this mod soup compatible.

Last edited by Bathrone; 04-18-13 at 08:50 PM.
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Old 04-19-13, 02:59 AM   #1776
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Old 04-19-13, 09:53 PM   #1777
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Thanks Trevally Im working on it today

Sober, the legendary Dark Wraith has released revision .83 of his generic patcher

EDIT: So here below please find draft information like what is discussed above. Once people are happy with it, Sober I wonder if you could edit your first posts to share the info so new people have additional information to help setup their mods?

As I go down the mod profile list I will add more

*************

Package Name: Accurate German Flags
Description: This mod provides historically accurate German flags
Version: 1.01
Status: Stable
User Configuration Available: No
Configuration Recommended: Not applicable
Download Link: http://www.subsim.com/radioroom/down...o=file&id=1555
Mod Discussion Link: http://www.subsim.com/radioroom/showthread.php?t=162671
Known Bugs or Issues: None

Package Name: Sobers Game Loading Tips
Description: Provides more useful/interesting gameplay tips on game loading screens
Version: 5
Status: Stable
User Configuration Available: No
Configuration Recommended: Not applicable
Download Link: http://www.subsim.com/radioroom//dow...o=file&id=3855
Mod Discussion Link: http://www.subsim.com/radioroom/show....php?p=1987081
Known Bugs or Issues: None

Package Name: DBM Background Video
Description: Provides various footage from the film Das Boot onto the background of the main game menu
Version: Not versioned by Author
Status: Stable
User Configuration Available: No
Configuration Recommended: Not applicable
Download Link: http://www.mediafire.com/?qd37exzuub24w4y
Mod Discussion Link: None
Known Bugs or Issues: None

Package Name: SteelViking's Interior Mod
Description: Significantly enhances the graphics of your Uboat interiour
Version: 1.2 and 1.2.2 Patch
Status: Stable
User Configuration Available: No
Configuration Recommended: Yes for those with NVIDIA GPUs
Configuration Detail: While not user configurable file deletion or stock replacement is needed for NVIDIA GPUs to resolve a rendering error
Download Link 1.2: http://www.mediafire.com/?zydesw2svgm3sl5
Patch Download Link 1.2.2: http://www.mediafire.com/?0yu047jw4zb2bz7
Mod Discussion Link: http://www.subsim.com/radioroom/show...eel+viking+int
Known Bugs or Issues: NVIDIA GPUs do not render the colour of inboard lights correctly. To resolve see http://www.subsim.com/radioroom/show...77&postcount=3. Fuel and clock patches occur later in the mod list to resolve those defects, the fixes are not released in these files.

Package Name: Dynamic Environment SH5
Description: Establishes complex and detailed environmental simulation for SH5 based off real world environment research
Version: 2.9
Status: Stable
Configuration Available: Yes
Configuration Recommended: Yes
Configuration Detail: A variety of optional packages are available with this mod. Refer to the mod discussion link for explanations. Sober has specified 5.c Ambient Settings - Darker Nights-No Murky Waters and 12. Sounds for his mod list.
Download Link: http://www.subsim.com/radioroom/down...o=file&id=3975
Mod Discussion Link: http://www.subsim.com/radioroom/showthread.php?t=202520
Known Bugs or Issues: In port the game appears to be treating the environment differently to open areas

Package Name: Small Trees SH5
Description: Provides trees that scale smaller in relation to the size of buildings and enhanced texture colours
Version: 1
Status: Stable
Configuration Available: No
Configuration Recommended: Not applicable
Download Link: http://www.subsim.com/radioroom/down...o=file&id=3871
Mod Discussion Link: http://www.subsim.com/radioroom/showthread.php?t=189645
Known Bugs or Issues: None

Package Name: Sobers Smoke Screen
Description: Provides enhanced smoke effects
Version: 1
Status: Stable
Configuration Available: No
Configuration Recommended: Not Applicable
Download Link: http://www.subsim.com/radioroom//dow...o=file&id=3962
Mod Discussion Link: http://www.subsim.com/radioroom/showthread.php?t=202272
Known Bugs or Issues: None

Package Name: Sobers Water Splash Anim
Description: Prevents graphics performance issues when many water splashes occur
Version: Not versioned by Author
Status: Stable
Configuration Available: No
Configuration Recommended: No
Download Link: http://www.subsim.com/radioroom//dow...o=file&id=3959
Mod Discussion Link:
Known Bugs or Issues: None

Package Name: Sobers Best Ever Fog
Description: Features enhanced fog effects
Version: 22
Status: Stable
Configuration Available: No
Configuration Recommended: No
Download Link: http://www.subsim.com/radioroom/down...o=file&id=3552
Mod Discussion Link:
Known Bugs or Issues: None

Package Name: Sobers Base Sky Mechanics
Description: Partial fix for the graphical sky banding problem
Version: 1
Status: Stable
Configuration Available: No
Configuration Recommended: No
Download Link: http://www.subsim.com/radioroom/down...o=file&id=2976
Mod Discussion Link: http://www.subsim.com/radioroom//sho...d.php?t=179378
Known Bugs or Issues: Partial fix only

Package Name: Sobers Better Terrain
Description: Performance optimised but better terrain
Version: 3
Status: Stable
Configuration Available: No
Configuration Recommended: No
Download Link: http://www.subsim.com/radioroom/down...o=file&id=3538
Mod Discussion Link: http://www.subsim.com/radioroom/showthread.php?t=193823
Known Bugs or Issues: None

Package Name: Sobers Waves Mod
Description: Enhances the realism of waves
Version: 12
Status: Stable
Configuration Available: No
Configuration Recommended: No
Download Link: http://www.subsim.com/radioroom//dow...o=file&id=3815
Mod Discussion Link: http://www.subsim.com/radioroom/showthread.php?t=200310
Known Bugs or Issues: None

Package Name: Sobers More Trees
Description: Increases the number of trees
Version: Not versioned by Author
Status: Stable
Configuration Available: No
Configuration Recommended: No
Download Link: http://www.subsim.com/radioroom/down...o=file&id=3880
Mod Discussion Link:
Known Bugs or Issues: No

Package Name: Sobers See Through Wake Fix
Description: Fixes the issue of seeing through a vessels wake
Version: Not versioned by Author
Status: Beta
Configuration Available: No
Configuration Recommended: No
Download Link: http://www.subsim.com/radioroom/down...o=file&id=3105
Mod Discussion Link: http://www.subsim.com/radioroom//sho...d.php?t=181514
Known Bugs or Issues: May not work for all GPUs.

Package Name: SH5 7A Conning Fix
Description: Fixes the 7A conning tower problem
Version: Not versioned by Author
Status: Stable
Configuration Available: No
Configuration Recommended: No
Download Link: http://www.subsim.com/radioroom/down...o=file&id=3663
Mod Discussion Link: http://www.subsim.com/radioroom/showthread.php?t=197555
Known Bugs or Issues: None

Package Name: Fuel Gauge WoGaDi_SteelViking's Interior
Description: Patches for Steel Vikings Interior, fixing the fuel gauge and clock
Version: Not versioned by Author
Status: Stable
Configuration Available: No user configuration but install configuration is recommended
Configuration Recommended: Yes
Configuration Detail: Sobers mod profile is setup to read the fuel gauge mod directory, so add the clock data to the fuel gauge directory if you want to use Sobers profile.
Fuel Gauge Download Link: http://dl.dropbox.com/u/8655607/Fuel...%20Interior.7z
Clock Download Link: http://dl.dropbox.com/u/8655607/Fix%...oom%20VIIA.zip
Mod Discussion Link: http://www.subsim.com/radioroom/showthread.php?t=192758
Known Bugs or Issues: None

Package Name: Equipment Upgrades Fix
Description: Fixes equipment bugs and provides additional equipment
Version: 1.4 Patch 1 Hotfix
Status: Stable
Configuration Available: Yes
Configuration Recommended: Yes
Configuration Detail: You need to configure the main, patch and hotfix downloads in seperate directories for Sobers mod profile to recognise them all. Sobers profile uses the hotfix directory name of #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix. Editing of menu.txt is required.
Main Download Link: http://www.subsim.com/radioroom/down...o=file&id=3126
Patch Download Link: http://www.subsim.com/radioroom/down...o=file&id=3683
Hotfix Download Link: http://www.mediafire.com/?p54b9i86lvcnewv
Mod Discussion Link: http://www.subsim.com/radioroom/showthread.php?t=182194
Known Bugs or Issues: None

Package Name: EUF Uboat FX
Description: Provides additional graphics effects
Version: 0.0.3 although the Author continued to release new revisions without incrementing on 0.0.3, last change dated 20/09/2012
Status: Stable
Configuration Available: No
Configuration Recommended: No
Download Link: http://www.subsim.com/radioroom/down...o=file&id=3724
Mod Discussion Link: http://www.subsim.com/radioroom/show....php?p=1933785
Known Bugs or Issues: Maybe the cause of splashes from outside being incorrectly visible within the conning tower looking down from the deck

Package Name: Longer Repair Times
Description: More realistic repair times
Version: 1
Status: Stable
Configuration Available: No
Configuration Recommended: Yes
Configuration Detail: The EUF enabled mod has a plain directory title while the "stock" repair times mod has "stock" in the mod directory. Sobers profile enables the EUF enabled mod version via the directory name.
Stock Download Link: http://www.mediafire.com/?bxa68b8pnxdpa8z
EUF Mod Enabled Download Link: http://www.mediafire.com/?7rcrvhz22f79b7a
Mod Discussion Link: http://www.subsim.com/radioroom/showthread.php?t=197800
Known Bugs or Issues: None

Package Name: FX Update
Description: Enhances the gameplay graphics effects
Version: 0.0.21
Status: Beta
Configuration Available: Yes
Configuration Recommended: Undecided
Configuration Detail: It is possible to configure ship sounds, refer to the readme in the mod
Download Link: http://www.mediafire.com/?q9w84kya71dafma
Mod Discussion Link: http://www.subsim.com/radioroom/showthread.php?t=174511
Known Bugs or Issues: None

Package Name: AI Sub Crew
Description: Adds visible watch crew to AI subs
Version: 1.02
Status: Stable
Configuration Available: No
Configuration Recommended: No
Download Link: http://www.gamefront.com/files/21416...eDarkWraith.7z
Mod Discussion Link: http://www.subsim.com/radioroom/showthread.php?t=193296
Known Bugs or Issues: Currently there appears no way to hide the crew when underwater

Package Name: New UIs TDC
Description: Various styles of enhanced UIs
Version: 7.3.0
Status: Stable
Configuration Available: Yes
Configuration Recommended: Yes
Configuration Detail: The Menu.txt defaults to English. Other languages are inside the mod archive. Dials can be swapped for various types. A configuration program is included in the mod archive. Settings can be saved between release upgrades, refer to the mod discussion link. Sobers uses the Manos scope patch for 16x9 inch displays in his mod profile. You will need to use another size if your display is not 16x9. Confused regarding menu.txt and other mods that utilise the file, posted for help to Author.
Download Link: http://www.mediafire.com/?1f49jvdq19vhu3y
Optional TDW Mods Download Links: http://www.subsim.com/radioroom/show...60&postcount=1
Mod Discussion Link: http://www.subsim.com/radioroom/showthread.php?t=166093
Known Bugs or Issues: None

Package Name: Intelligent Random AI
Description: Significantly improves upon the artifical intelligence of game units
Version: 0.0.39 Patch 1
Status: Beta
Configuration Available: Yes
Configuration Recommended: Undecided
Configuration Detail: Extract the patch so that the directory name of IRAI_0_0_39_ByTheDarkWraith_Patch_1 is used to provide the mod enabler recognition of it being installed, as per Sobers mod profile. Avoid simply overwiting the previous release revision directory contents.
Main Download Link: http://www.mediafire.com/?www1duv116o9xj1
Patch 1 Download Link: http://www.mediafire.com/?6oj0eykv7j7r5du
Ships Inertia Mod Compatability Download Link: http://www.mediafire.com/?r6mxk65jaxmb9fu
Mod Discussion Link: http://www.subsim.com/radioroom/showthread.php?t=171973
Known Bugs or Issues: None

Package Name: Repaired Equipment MOD
Description: Fixes many aspects of Uboat equipment
Version: 1.2
Status: Stable
Configuration Available: No
Configuration Recommended: Yes
Configuration Detail: The patch is confusingly configured as it would otherwise overwrite "old" revision 1.2 files and cause confusion on revisions. Sobers profile looks for the "IRAI Compatible" directory, so a temporary workaround is

to put the main directory files into that directory for your mod profile. Waiting for author response.
Main Download Link: http://www.gamefront.com/files/20394...heBeast_1.2.7z
Patch Download Link: http://www.subsim.com/radioroom/down...o=file&id=4002
Mod Discussion Link: http://www.subsim.com/radioroom/showthread.php?t=184224
Known Bugs or Issues: None

Package Name: Sobers DC Barrels Mod
Description: Realism enhancement for depth charge anti submarine weapons
Version: 1
Status: Stable
Configuration Available: No
Configuration Recommended: Yes
Configuration Detail: Sobers profile looks for revision 2. Only revision 1 seems to exist. Temporary work around is to rename the directory to revision 2. Author contacted RE this.
Download Link: http://www.subsim.com/radioroom//dow...o=file&id=4003
Mod Discussion Link:
Known Bugs or Issues: None

Package Name: Cerberus62 Corrected Depth Charge Projector
Description: Fixes depth charge projectors and provides anti aircraft gun historical correctness fixes
Version: 1
Status: Stable
Configuration Available: No
Configuration Recommended: No
Download Link: https://rapidshare.com/files/2772923...ctor%201.0.zip
Mod Discussion Link: http://www.subsim.com/radioroom/showthread.php?t=192393
Known Bugs or Issues: None

Package Name: Nozaurio's Skin
Description: Enhanced Type VIIB & VIIC U-Boats skin
Version: 1.1.0
Status: Stable
Configuration Available: No
Configuration Recommended: No
Standard No Emblem Download Link: http://www.mediafire.com/download.php?hk3dhvxg7360s9j
Mod Discussion Link: http://www.subsim.com/radioroom/showthread.php?t=182873
Known Bugs or Issues: None

Package Name: Sobers Realistic Underwater FX
Description: Provides realism for underwater scenes
Version: 2
Status: Stable
Configuration Available: No
Configuration Recommended: No
Download Link: http://www.subsim.com/radioroom/down...o=file&id=2750
Mod Discussion Link:
Known Bugs or Issues: None

Package Name: Open Horizons II
Description: An excellent campaign modification
Version: 2
Status: Stable
Configuration Available: No
Configuration Recommended: No
Full OH II Download Link: http://www.subsim.com/radioroom/down...o=file&id=3337
OH II v2 WA Fix: http://www.4sync.com/archive/Q2DOiI4...on_Fix_WA.html
Mod Discussion Link: http://www.subsim.com/radioroom/showthread.php?t=189818
WA Fix Disscussion Link: http://www.subsim.com/radioroom/show...89818&page=156
Known Bugs or Issues: Sobers profile does not enable potentially interesting features such as the sound man hearing sub nets and mines. The profile you use, is up to you!

Package Name: SH5 Wooden Lifeboats
Description: Enhances the simulation by providing wooden lifeboats, and actions surrouding their use
Version: 0.2
Status: Beta
Configuration Available: No
Configuration Recommended: No
Download Link: http://www.mediafire.com/?hd8j9f3pxoczxjv
Mod Discussion Link: http://www.subsim.com/radioroom/showthread.php?t=202993
Known Bugs or Issues: The lifeboats and crew in them are current invincible for those of you who tactically wish to leave no witnesses.....

Package Name: Expanded Navies
Description: Expands the Navies of nation states to be historically accurate
Version: 1.0
Status: Stable
Configuration Available: No
Configuration Recommended: No
Download Link: http://www.subsim.com/radioroom/down...o=file&id=3726
Mod Discussion Link: http://www.subsim.com/radioroom/showthread.php?t=198422
Known Bugs or Issues: None

Package Name: Reworked Morale and Abilities
Description: Resolves bugs and delivers additional features to the crew morale and abilities system
Version: 1.1
Status: Stable
Configuration Available: No
Configuration Recommended: No
Download Link #1: http://www.gamefront.com/files/22122...ities+v.1.1.7z
Download Link #2: http://www.mediafire.com/?8y113pp86nmd6pz
Mod Discussion Link: http://www.subsim.com/radioroom/showthread.php?t=195193
Known Bugs or Issues: None

Last edited by Bathrone; 04-20-13 at 09:40 PM.
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Old 04-20-13, 04:44 AM   #1778
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@Bathrone

Great work on this list! May I suggest to add the authors name (perhaps 'various' for multiple authors) and maybe the date of release (perhaps in brackets after the version number) in the table entry?
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Old 04-20-13, 05:40 AM   #1779
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Mate , just make a new thread with your mega mod list . Just call it Bathrones mega mod list or something . We really meed a new list compiled by someone who knows what they are doing . I would really like it .
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Old 04-20-13, 05:48 AM   #1780
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Quote:
Originally Posted by Bathrone
Package Name: Expanded Navies
Description: Expands the Navies of nation states to be historically accurate
Version: 1.0
Status: Stable
Configuration Available: No
Configuration Recommended: No
Download Link: http://www.subsim.com/radioroom/down...o=file&id=3726
Mod Discussion Link: http://www.subsim.com/radioroom/showthread.php?t=198422
Known Bugs or Issues: None
Good to hear
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Old 04-20-13, 09:51 PM   #1781
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I admit I'm still very new to installing mods for these games, but I'm getting an instant CTD when trying to start a new campaign with sober's mod list installed. I'm wondering if it's possible that it's interfering with an old save file or something.
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Old 04-20-13, 10:02 PM   #1782
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Quote:
Originally Posted by JacobiMian View Post
I admit I'm still very new to installing mods for these games, but I'm getting an instant CTD when trying to start a new campaign with sober's mod list installed. I'm wondering if it's possible that it's interfering with an old save file or something.
Are you using the mod list on the first post of this thread ?
Mods List sobers 0900 18042013(correct order)
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Old 04-20-13, 10:14 PM   #1783
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Quote:
Originally Posted by sober View Post
Are you using the mod list on the first post of this thread ?
Mods List sobers 0900 18042013(correct order)
I'm actually using the Phillip_Thomsen/Sober list downloaded from the Subsim Bonus Mods page since it allows me to download them all at once. I suppose that's a different list though? It appears to contain most of the same ones. I'm also using the "sobers.mep" mod profile which came in the zip file.
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Old 04-20-13, 10:43 PM   #1784
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The all in one download is out of date and missing important fixes. To fix it requires allot of work in configuring the updates and hard coded workarounds to maintain mod profile compatability with Sobers mod profile.

Plus that download doesnt include TDWs generic patcher and the user configuration needed to enable it. The generic patcher is a very important mod.

I consider SH5 modding to be broken and I have shared my views here:

http://www.subsim.com/radioroom/showthread.php?t=203874
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Old 04-20-13, 11:46 PM   #1785
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Well the game is no longer crashing but certain mods don't seem to be enabled despite them being activated by the JSGME. For example, there doesn't seem to be any graphical changes to the UI in game. (I can't load a navigation script, for example).
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