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08-29-20, 09:57 AM | #1696 | |
Silent Hunter
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i am interested to hear if there is a fix, also.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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08-30-20, 11:45 AM | #1697 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
Uploads: 0
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My Mods: Generic Mod Enabler - v2.5.0.150 [G:\Ubisoft\Silent_Hunter_IV\MODS] 100_FalloftheRisingSun_UltimateEdition_v1.2_EN 399_NoScrollNavMap 449_FOTRSU Umark Removal 450_Lite Fog v2 + 300' Underwater Visability 901_strategic_map_symbols
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Run Silent, Run Deep, and Sink 'em All |
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08-30-20, 02:39 PM | #1698 | |||
CTD - it's not just a job
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08-30-20, 03:59 PM | #1699 |
Sonar Guy
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I've been playing around in the Single Missions; unfortunately my notes on specific issues were lost. The principal issues were one game attempting to end prematurely with a catastrophic but not mortal hit on the Akagi, which was the focal point of the mission. I continued the game, assuming the Akagi had taken mortal damage and was sinking very slowly as she limped ahead, only to have to torpedo it again several minutes later after attacking another CV. The other issue related to air contacts not displaying properly on the NavMap of one mission, possibly the Ryukaku (I think Ryukyus is the intended term). I can attempt to identify the individual missions if requested.
Just took a peek at the BOM mission. Why on earth are there three Shokakus there? |
08-30-20, 04:45 PM | #1700 |
Helmsman
Join Date: Apr 2010
Location: Denmark
Posts: 103
Downloads: 505
Uploads: 0
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Just too let you all know
Vickers great officer Quarters mod dont work in Fotrsu 1.2 the deck gun is gone when using the mod best regards! |
08-30-20, 05:09 PM | #1701 | |
Helmsman
Join Date: Apr 2010
Location: Denmark
Posts: 103
Downloads: 505
Uploads: 0
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i am really looking forward to this update Coming from a person with 0 % patience ... Sorry |
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08-30-20, 11:25 PM | #1702 | ||
CTD - it's not just a job
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Well, if some modder who shall remain nameless to protect my guilt hadn't messed-up the mix yesterday, we may well have been uploading it now... but, we just got finished with another attempt, and are starting some run-through tests, then we'll toss it to you guys for final Sea Trials soon. Of course, you do NOT want to look-up the definition of "soon"... lol... and if we run into further issues of things someone who shall remain nameless forgot, well-ell, we'll have to push back another day or two... This little fix-up should be backward compatible with v1.2 though. The AI in the base mod stays the same, but there is an add-in mod for alterations, with more planned, based upon what this one looks like. |
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08-31-20, 12:25 AM | #1703 | |
Sonar Guy
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Should I delete the entire Save and Rich Save folders through file manager or delete the individual patrol files through the game save/delete screen? |
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08-31-20, 07:12 AM | #1704 |
CTD - it's not just a job
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The 20mm's choices might stay on the left-hand menu... I don't remember, but if you have a BOM file with 3 Shokaku in it, then something happened with the activation... I'd be more inclined, hard drive space allowing, to do a "fresh install" with a known-good SH4 base, then apply the mod to that, and use MultiSH4 to create a new Save folder for that before getting rid of the Save folder in the other file set. If the Saves are corrupted, and cross-contaminated the install folder, then you would blow the whole Save folder structure away in the File Manager of Windows. But that still won't get rid of that incorrect (for FotRSU) Battle of Midway file in the game folder...
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08-31-20, 05:13 PM | #1705 | |
Mate
Join Date: Aug 2007
Location: Poseidon’s dominion
Posts: 53
Downloads: 167
Uploads: 0
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Ship rendering and mission files
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I've also noticed the same issue as above when I played the Battle of Midway in FOTRS Ultimate Edition v1.2 . I'm not seeing the Kaga, Akagi, and the two Hiryu that represent the Hiryu and Soryu. All 'three' carriers depicted in the mission are of the Shokaku class, just like they are in SH4 v1.5. And I haven't any corrupted save files either since I deleted them before I recently uninstalled and reinstalled my stock game, SH4 v1.5 along with a clean install of FOTRS Ultimate Edition v1.2 that was completely activated before I tried playing the mission again. BTW, I found a curious rendering of the Fleet Carrier, Shinano Class in the museum as shown below: At first, I thought it was added by the devs as a 'goof' on the players to see if anyone was paying attention. But after going through all the effort mentioned above to try and remedy the missing ship files for the Battle of Midway mission, there was no difference in the outcome for this ship rendering either. Also, after you click on to view the Shinano class, then move onto another type of ship while still in the museum, it crashes to desktop! Although I haven't seen the Shinano class carrier in the game itself, it may be having the same effect (CTD) after it appears on the scene. Just calling them as I see them . . . Navelintel |
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08-31-20, 08:15 PM | #1706 |
CTD - it's not just a job
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If you guys are referring to "SM01 Battle of Midway", then you'll have to refer to it as such, otherwise, we assume you mean the campaign files. Anything SMXX is a Stock mission, left untouched by us for the most part, save to make the ship calls FotRSU compatible. If however, you are referring to the career Battle of Midway file, then there is this:
[Group 1.Unit 7]As for the Shinano, we did find that a few weeks ago and discussed it, and I believe it was mentioned a few pages ago, but s7rikeback has used everything in his arsenal short of dynamite, to blow that silly Halloween costume off the Shinano, and nothing has worked yet. You can either have a good looking hull and then transparent decking and conn, or you can have the psychedelic panteloons and bloomers showing, and a fine deck and conn, but thus far, not both together, unless you delete quite a bit of SH4 functionality from the ship. Notice the wake "in front of" the ship?... very strange. The ship is not called by the mod, since its only voyage was in November 1944 - an attempt to go from Yokosuka to Kure for final fitting (including water-tight doors), that Cdr Joseph Enright and the crew of the Archerfish interrupted with four of six torpedoes fired... For the time being with this next 'patch' release, the ship has been removed from the mod. It does take damage from torpedoes, and there are no problems with it operating as a ship, but the emperor's new clothes are just too garish. Once the crew gets a new paint job of dull dull grey gray applied, she will be returned to the livery, and a proper "final fitting journey" (with the emphasis on "final") will be added to one of the layers for any wannabee Archerfish skippers to attempt to chase, catch, attack, sink, and then get away safely from... |
08-31-20, 09:12 PM | #1707 |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,367
Downloads: 527
Uploads: 5
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I had that issue too a while ago. Literally I sank two ships and I turn my back for a second and they are christmass trees.
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There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
09-01-20, 10:00 AM | #1708 |
CTD - it's not just a job
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What thuh?... I'm seein' DOUBLE!!!
Last edited by propbeanie; 09-01-20 at 02:24 PM. Reason: A repeater posterer |
09-01-20, 10:06 AM | #1709 |
CTD - it's not just a job
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Was that in v1.1 or v1.2 the beast, or maybe an earlier version? Do you remember which ship that is / was? lol thanks.
Oh!! Before I forget - do NOT use the Narwhal for the Beginning start, or December 7, 1941, since there is not an active mission assignment for it in the Flotillas / PatrolObjectives files for it to do, so the game crashes. We may have ruined our "backwards compatible" for the next release, and might end up adding more to the mod then, if a Save does not function correctly after "fixing" the Narwhal versus Tambor / Gar on the first Start... Also, has anyone used the Narwhal at all for a career, for January 1942 onwards, and does the game crash on you upon exit when using that Narwhal?... What dates did it happen on for you? The crash is not a "true" CTD, since it does not make it to the desktop, but rather as you exit the game, you end up with a black screen and a Windows error pop-up "This program has stopped functioning" kind of thang that you have to click on the "OK" button, which can be difficult to do if you move the mouse too fast, and can't see it scroll of that dialog... Let us know ASAP please! This was territory previously tested (quite a while back), and hasn't been re-visited because we haven't made any changes to the boat - however, it does cause an issue on "Exit"... |
09-01-20, 12:13 PM | #1710 | |
Helmsman
Join Date: Apr 2010
Location: Denmark
Posts: 103
Downloads: 505
Uploads: 0
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Sounds Like the new Update is just around the corner😃 Cant wait, and i havent tried the narhwal so cant tell you |
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