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10-02-09, 09:27 AM | #1696 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
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I have had this problem lately, when I press 'delete' the HUD does not disappear.
Happens in all my carrers, in my 3 installs(OM, OM-MED, OM-PAC) REL_SH4_TRANSRADIO OM(UPTODATE) SPAX GERMAN LANG FIX REAL CLOTHES |
10-02-09, 11:05 AM | #1697 | |
The Old Man
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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Quote:
Thanks Lurker,
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Wilcke For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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10-02-09, 04:38 PM | #1698 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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OM V715 Hotfix 1
OM V715 Hotfix 1
This Hotfix will correct the problem of the “corrupted” ActiveUserPlayerUnits.upc file when a user receiver a Conning Tower upgrade for one of the following Uboats: Type VIIC, Type IXB or Type IXC. The root cause of this problem appears to be entries in the Equipment.ucp file that reference “Gato” based equipment in the “EquipmentSlotType” fields. These entries are present in the “stock” SH4 files, but where for the most part done away within OM, “except” for the reference to the Uboat compressor. I believe based on testing that the system detected this entry during the conning tower upgrade and added “Gato” class sub equipment to the ActiveUserPlayerUnits.upc vice the correct German equipment. Install instructions: For people that are currently on patrol in the effected units listed above, you’re going to have to make some manual edits after you install the Hotfix to ensure that the problem is corrected. For users of other types of subs or starting a new career the manual edits are not required.
NameDisplayable=High Pressure Air Compressor EquipmentInterval=1900-01-01, 1999-12-31 EquipmentSlotType=GatoComp ExternalLinkName3D=NULL Change EquipmentSlotType=GatoComp to EquipmentSlotType=NULL
See first post for download link |
10-02-09, 05:26 PM | #1699 |
Lieutenant
Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
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Thank you lurker, great work !
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10-03-09, 01:25 PM | #1700 |
Seaman
Join Date: Apr 2009
Posts: 41
Downloads: 163
Uploads: 0
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To lurker_hlb3:
First, thank you very very much for the GREAT work. But I have some notes. 1) After three missions on VIIB (1939 sep) I have 99999 pts. As you understand the rest of campaign (without points) will not so interesting. Is it possible to do something? 2) Sometimes after fire of hundred shells to the very average ship she continues to move with speed of 8-10 knots. She burn but the speed is not reduced. It seems to me it is not correctly. Thank you in advance. PS. I use: RFB 1.52 OM705 OM705->715 OM715 Patch1 OM715 Hotfix1 OMEGU210 OMEGU210 Hotfix2 |
10-03-09, 06:59 PM | #1701 |
Engineer
Join Date: Mar 2009
Posts: 213
Downloads: 61
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deck guns are of almost no use in rfb, believe me. Tried to sink a fisherman once (believe me, after 3 weeks on sea with nothing but aircraft-encounters, you consider sinking a n y t h i n g that comes your way.
Pumped about 45 shells into it, from "hey, the wristwatch of the other ship's captain shows 4:34pm"-distances, below the waterline and in different locations on the hull. It stopped, it burned, but it wasnt sinking. after 30minutes i turned to course. By the time it got out of range it still refused to sink. with an average ship: one torpedo is never a waste.
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10-03-09, 10:52 PM | #1702 | ||
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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10-04-09, 01:57 AM | #1703 |
Helmsman
Join Date: Sep 2009
Location: Melbourne, Australia
Posts: 107
Downloads: 213
Uploads: 0
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Hi Lurker, is there a reason why the museum no longer works and CTD when OM/Omegu mods are installed? I just did another clean install of SH4 with the mods:
OM705 OM705->715 OM715 Patch1 OM715 Hotfix1 OMEGU210 OMEGU210 Hotfix2 All in that order, and cant go into museum to view the ship models etc. |
10-04-09, 04:32 AM | #1704 | ||
Seaman
Join Date: Apr 2009
Posts: 41
Downloads: 163
Uploads: 0
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PS. And another idea. Is it possible for you to create simple mod which will replace XVIII to XXI for the stock game? I understand that after OM it is not interesting task for you. (OM is the best mod for SH4 without doubt. I think so at least). But such mod possible will be very useful to mistaking people(which don't use OM+OMEGU). Last edited by Nit; 10-04-09 at 07:26 AM. |
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10-04-09, 07:52 AM | #1705 |
Mate
Join Date: Jul 2009
Posts: 54
Downloads: 83
Uploads: 0
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Hello again,
The hotifx doesn't really seem to fix anything, the issue still exists. Just so you know OMEGU overwrites the files contained in the hotfix with its own with plenty of 'gato' references. Also there are CTDs when approaching certain convoys, probably the same issue that causes the 'Museum' to crash the game. Found one such convoy on April 30, 1944, in-game grid BE3259 (this probably doesn't match the actual BE3259). Most convoys do not cause issues but some will crash you every time whenever you get close. |
10-04-09, 08:46 AM | #1706 | |
Silent Hunter
Join Date: Jan 2006
Location: UK
Posts: 3,751
Downloads: 11
Uploads: 0
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Quote:
That He-111 is (with 100% certainty) the model i did for GWX 2.0 The mesh is my work anyway, i'd recognise it anywhere - only the skin has been done by someone else. Totally fine to use it - but kindly correct your credits please. Thank you |
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10-04-09, 08:57 AM | #1707 | ||
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
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http://www.subsim.com/radioroom/show...&postcount=157 I've test this fix at least 6 times on two different systems without it failing. Before the release of OM 715, I conducted a "museum " test to ensure there were no CTD with the MFM ships. Also since merchant ships in convoys are "generic", when the convoys are created on your system, they may not have the same "types" of merchants that are created in my systems. Last edited by lurker_hlb3; 10-04-09 at 09:16 AM. |
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10-04-09, 09:26 AM | #1708 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
============================ Edit Here is a little proof that your claim is unfounded before I submit my detailed report GWX VAA's model in OM Last edited by lurker_hlb3; 10-05-09 at 06:35 AM. |
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10-04-09, 10:58 AM | #1709 |
Silent Hunter
Join Date: Jan 2006
Location: UK
Posts: 3,751
Downloads: 11
Uploads: 0
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Well - I could be mistaken but it looked identical, Im not sure what i am looking at in your above screen shots (what does it prove?) Anyway I will examine the wireframes of each mesh in 3DS, If I am wrong then I am very sorry to both you and Vaa and I will post a formal appology in this thread - that's a promise.
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10-04-09, 11:11 AM | #1710 |
Mate
Join Date: Jul 2009
Posts: 54
Downloads: 83
Uploads: 0
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Thank you lurker, you're the bomb.
Just so you know, I'm not trying to be argumentative. Love your mod, only reason I play this over SH3 (I'm a sucker for eye candy and SH4 has some really nice graphics). The museum will crash for me every time, and I just did a clean reinstall of SH4+OM, without OMEGU. Tried with OMEGU, also crashes I'd give you a hand with the mod but, I'm afraid, my skills are not up to the task, sorry! |
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