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02-01-16, 07:34 PM | #1681 |
Swabbie
Join Date: Feb 2015
Posts: 11
Downloads: 82
Uploads: 0
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Any release date for this great WW1 mod?
Hi,
I must say I love reading the WIP thread for your mod: Wolves of the Kaiser 1914-1918 - WW1 era. Was wondering if you had any dates for a beta release or testing version? Also, I'm pretty new to modding, but if you ever need some help on visual files, I could try and see if I can help. Cheers GenMarkof007 |
02-03-16, 07:52 PM | #1682 |
Swabbie
Join Date: Aug 2015
Location: Bermuda
Posts: 6
Downloads: 190
Uploads: 0
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Excited
Im really hyped for this mod glad to see you haven't stalled out yet, keep up the good work!
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02-03-16, 10:48 PM | #1683 |
Gefallen Engel U-666
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Welcome aboard!
B3boy!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
02-06-16, 11:11 AM | #1684 |
Chief of the Boat
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Welcome to SubSim B3boy
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
02-15-16, 10:44 AM | #1685 |
Seasoned Skipper
Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
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Hey, the mod looks really good, cant wait for it.
PSSSST, this was mainly b/c I couldn't dl anything because o haven't posted in a while. |
02-15-16, 12:22 PM | #1686 |
Silent Hunter
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Thanks everyone...get ready for an update to merchant ships soon..the ships of WOTK are far more detailed inside and out than the MFM ships from my old SH3 mod...the changes to damage modeling are not pie in the sky...they are becoming a reality ... More news soon.
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https://www.facebook.com/WolvesoftheKaiser/ |
02-15-16, 02:06 PM | #1687 | |
Frogman
Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 292
Downloads: 164
Uploads: 0
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Quote:
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ALFA TAU!!! Rapidi Ed Invisibili-the campaign (an italian mod for SH4) |
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02-15-16, 03:42 PM | #1688 |
Chief of the Boat
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Looking forward to seeing the outcomes
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
02-17-16, 08:26 PM | #1689 |
Nub
Join Date: Feb 2016
Posts: 2
Downloads: 42
Uploads: 0
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This looks fantastic. Really looking foward to it. Looks like I picked the right time to get back in sub sims.
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02-18-16, 07:38 AM | #1690 |
Frogman
Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 292
Downloads: 164
Uploads: 0
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are there some news?
__________________
ALFA TAU!!! Rapidi Ed Invisibili-the campaign (an italian mod for SH4) |
02-18-16, 06:23 PM | #1691 |
Silent Hunter
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You bet there's news!!!!!
Ships will no longer be empty shells, with no real cargo ... XD Lots of different cargoes were carried, so imagine the possibilities. Will be adding different funnels, hull colors, names, companies, and cargo to add variety. Giant flags were used to identify neutral ships...American, Dutch, Swedish, Danish, Spanish, etc will have them...when a country joins the war, merchants switch to all grey or dazzle paint design.
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https://www.facebook.com/WolvesoftheKaiser/ Last edited by iambecomelife; 02-18-16 at 06:45 PM. |
02-18-16, 06:23 PM | #1692 |
Silent Hunter
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Circling the newcomer, like a shark...XD
Hatch covers are off for testing purposes. The great news is I'm getting virtually no texture flicker in free camera...even though the 3d model has internal components. Final version of ships will have cargo hatches you can blow off with gunfire, and cargo (iron ore, coal, wood, etc) will be visible...and will produce different sinking rates. The model is still not nearly done...needs the bow wave, railings, crewmember figures, etc etc etc. So give me a break...lol Note the position of the cranes was changed...AFAIK the cranes on many ship models in the SH3/4/5 games are incorrect...at sea, cargo ship cranes on WWI or WWII ships were lashed down fully vertical or as close to horizontal as possible.. This kept them from moving around in bad weather & causing damage.
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https://www.facebook.com/WolvesoftheKaiser/ Last edited by iambecomelife; 02-18-16 at 06:41 PM. |
02-18-16, 06:54 PM | #1693 |
Silent Hunter
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Be alert....in the final version of the game, British Q-Ships WILL DISGUISE THEMSELVES as neutrals...If you see a ship with neutral markings there's no way to tell if it's a trap...this actually happened....see the pictures below...Real Q Ships had whole workshops filled with paint & wood to make fake masts, false funnels, dummy deckhouses, and more. To the guys who PM'ed offering to help, thanks so much! I will be responding soon.
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https://www.facebook.com/WolvesoftheKaiser/ |
02-20-16, 09:42 AM | #1694 |
Silent Hunter
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To Jeff/Privateer and Adm Gerlach - thanks so much! I have responded to your messages. Amd Gerlach, I tried to reply but you have exceeded your message allotment...let me know when you clear some space and I'll send you my reply ASAP.
Thanks again! And I will be updating again this weekend...as always, the merchant shipping is only one of the WOTK projects to be worked on.
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https://www.facebook.com/WolvesoftheKaiser/ |
02-25-16, 01:11 PM | #1695 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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This is superb work !
I like the idea of different cargoes and sinking rates ! Keep it up ! K |
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