SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-19-20, 07:40 AM | #1651 | |
CTD - it's not just a job
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Generic Mod Enabler - v2.6.0.157I do not have a camera mod in my mix, due to issues on this desktop with it (for whatever reason - which we'll try to dig into later). Here is a series of boring screen grabs: In the Captain's Office in-base, prior to departure Crew page in the Captain's Office in-base, prior to departure Swapped the guns... Double-check of crewing page... Leaving for patrol, gun crew positions empty... Crewing the gun, still sitting in the Midway area... Pre-save Battle Stations called, still sitting in the Midway area... note the machine gun manned, deck gun is not Post-save Battle Stations called, still sitting in the Midway area... note the machine gun and deck gun are now manned "OK for departure, sir!" Now, I have tried three times now, and the result is the same all three times... Can you try a new career with a new skipper's name (be sure you use a new skipper's name!) for a test please? If anyone else has started from Midway, can you let us know, please? |
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08-19-20, 08:35 AM | #1652 |
Admiral
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I started at Midway in my new 1.2 Gar career and I also cleared out the Mods folder and the Documents folder, I also checked the game files with that JSGME thingie.
I started with a Gar on the 15th January 1942 and I also went with a bow Deck Gun, its now May 10th 1942 and the upgrades so far are the Half Cut Conning Tower, 20 mm Machine Gun and the SJ Radar, no submarine problems here Mr beanie. About those 2 sonar line files Mr beanie, as you've downloaded them they now belong to you, do what ever you want with them. 1 more thing, I've been all over the Northern Pacific and I've never ever seen the Shinano.
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Last edited by Moonlight; 08-19-20 at 08:46 AM. |
08-19-20, 11:23 AM | #1653 | |
CTD - it's not just a job
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A couple of questions about what I did in "Orange" above. The Shinano was a one-trick pony in its day, and was only useful as a fireball when it encountered the Archerfish. It was enroute for final fitting, including proper ventilation systems as well as water-tight compartmentalizations. Just happened to catch it at the correct time, else the story would be different. Under normal circumstances, no one would encounter the ship, unless in the Museum... We do NOT have this mission in the game, and the ship may well be deleted due to not only skinning issues, but construction issues... https://www.warhistoryonline.com/ins...g-shinano.html watch out for the ads! https://en.wikipedia.org/wiki/Japane...arrier_Shinano http://combinedfleet.com/ships/shinano A most interesting set of circumstances. Anyway, you also mention the Northern Pacific and Midway starts... I am curious if you ever were assigned a "Polar Circuit" mission (you too, torpedobait), and if so, what was the traffic like during your journey, to, during and from the patrol area(s)? Thanks. |
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08-19-20, 11:27 AM | #1654 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
Uploads: 0
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Can’t tell you enough how much I appreciate the time, thought and effort you and the FOTRSU team put into the mod and working the bugs, real or imagined. I was a real programmer back in the day (a little 1401, Assembly-F, and COBOL, plus a smattering of DOS when I got my first pc) so I get how difficult debugging can be. Original programming (not coding) is MUCH easier than debugging, no matter the language. I wonder how many end-users get that. Anyway, thanks again. I’m off on my first patrol in Thresher (SS-200, Tambor Class) out of Midway on Dec. 9, bound for Bungo Suido for 10 days, rear deck gun installed and crewed.
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Run Silent, Run Deep, and Sink 'em All |
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08-19-20, 11:38 AM | #1655 |
CTD - it's not just a job
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Oh-ho-ho, the ~stories~ we could both tell of programming! Indeed, original programming is easy, especially compared to being a person 10 years after-the-fact trying to alter undocumented "black box" code and scripting... you have no idea where to begin... lol - If I would have only known Jeff-Groves back then, I could have called him and said "Jeff, I need some help!" and he would have said "Oh, that's easy! All you do is..." - But I find that trying to refresh myself in C (for Linux & DOS) is much easier than trying to re-acquaint myself with the 'modern' Visual Basic or C#... I just do NOT grasp some of the arcane (to me) methodologies employed... memory management is much easier I suppose, than the old days... lol - and about the only thing more difficult to comprehend is this spiderweb of intrigue inside the SH4 text files, trying to relate one file to another without any form of documentation (sound familiar??), which is where ETR3(SS) came in to the rescue and helped walk me through the files, else I'd still be thrashing about... lol - I think the programmers had ideas of what they wanted to have in the game, and some "names" and IDs are just there for an intended "future use" that never happened...
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08-19-20, 12:51 PM | #1656 | |
Admiral
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Tambor Tench That's it.... & both of those do have subname.upc's in the folders for them... Before the update from v1.1 + the v1.1 patch to v1.2, it ran fine... with no issues... just general info... M. M. FLASH TRAFFIC... Edit.. edit... edit... Disregard previous postings... per BuPerRec office investigation, issue regarding the deck gun, or lack thereof, has been corrected. Unhitched mod list back to Pre Pearl career mod, made copy of the Submarine folder in it, pasted that to desk top, then proceeded to make new folders, renamed them accordingly to those in the same folder found in the FotRSU-EN v1.2, copied the .upc files from those & pulled the original Pre Pearl Submarine folder & replaced it with the FotRSU-edited Subname.upc files folder... end result is... missing deck gun is now as it should be, crew slots, like wise... and all is well in the Cavite sub base.
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Last edited by Mad Mardigan; 08-19-20 at 02:59 PM. |
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08-19-20, 02:28 PM | #1657 | |
Admiral
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I only remember doing 1 mission up by the polar wotsit, it was somewhere in the Kuril Islands and it was something to do with Hokkaido supply or something similar to that, are the Kuril Islands in the polar wotsit?, I've no idea and I'm not going to look it up......Mr beannnnnnie. If I remember right there was only a couple of destroyers I sunk, waste of a good mission me thinks as it could have been fleshed out a bit more and could have been made in to a Humdinger of a one. As for getting up, down and around there, I've rarely encountered anything beyond Hokkaido, me thinks you're missing some golden opportunities up there Mr beanie.
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08-19-20, 05:26 PM | #1658 |
Swabbie
Join Date: Jun 2020
Location: Maine
Posts: 14
Downloads: 157
Uploads: 0
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Thank you!
Hello again!
When you told me all I have to really do is disable TMO and it will work, Im fine with that, I had no idea that was my problem.. thanks! Like I always say, YESS MATEEE!!! |
08-19-20, 06:43 PM | #1659 | ||
CTD - it's not just a job
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You do have to empty the Save folder also, either by deleting it, or by moving its contents. The game will make a new one when you next run the game, and that is the only way to bring the new data of a mod into the game... else you will end up with a half stock, half TMO and half FotRSU, and we all know what happens when you have 150% of something... the sack is not big enough! |
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08-20-20, 01:32 AM | #1660 |
Mate
Join Date: Feb 2008
Location: Northeast CT, USA
Posts: 56
Downloads: 1099
Uploads: 0
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I would like to say, thanks again to the Team for your hard work and dedication
to this Mod. It is appreciated !!! |
08-20-20, 08:26 AM | #1661 |
Swabbie
Join Date: Jun 2020
Location: Maine
Posts: 14
Downloads: 157
Uploads: 0
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Thank you!
Hello there!
Thank you for your help, I got FOTRSU working like a beauty. One of the things I was exited for was using the mission editor with the SH3 converted ships, And its great fun.. Though I don't know why I hear dolphin noises in the ambiance of the sub, But i'm sure its for the feel for it. Thanks again! Like I always say YESS MATEE!!!! |
08-20-20, 08:34 AM | #1662 | ||
CTD - it's not just a job
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08-20-20, 09:56 AM | #1663 |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
Uploads: 0
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Propbeanie - Your question re: Polar Route
I have yet to be assigned anything other than off the Japanese home islands, either in v1.1 or before. Have had only one patrol in v1.2, and that was to patrol Bungo Suido for 10 days.
Would like to see a Polar Route mission - might be interesting! BTW, my "nickname" on one of my major projects was "OC7". Got pretty good at reading dump and data maps!
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Run Silent, Run Deep, and Sink 'em All |
08-22-20, 07:25 AM | #1664 |
CTD - it's not just a job
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The "window" for assignments is rather small, some boats with maybe a total of 28 days or so between two sets of two weeks to be sent there, and those are generally off Kiska in the shipping lanes, or off Paramushiro, near the shipping lanes. Historically we've got about twice the level of traffic they had up there, and most skippers did not like trying to go up there, especially in light of the weather, magnetic field effects on the compass, ice floes, etc., with weeks between good navigational fixes. The Icebergs are in the game up there, but not too many of them, else a player would be ticked about being sunk while doing TC of anything above 32x and not using the external camera... the crew is rather odd about reporting their sightings, also... so they were dialed back quite a bit... We might "open" the possibility a bit more then, for a larger chance of being assigned up there. Thanks.
Last edited by propbeanie; 08-22-20 at 07:33 AM. |
08-22-20, 10:47 AM | #1665 |
Watch
Join Date: Dec 2018
Posts: 21
Downloads: 39
Uploads: 0
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i clicked more than three times (
welp, I'm gonna back to this game again after such a long hiatus, and always thanks to Mr. propbeanie and Friends for making this wonderful mod, well there might be some bugs here and there but tbh i think this is the best mod for SH4 so far |
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