SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-05-10, 09:10 AM | #1636 |
Black Magic
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I didn't take it a slur. I was just merely stating that if you or anyone feels my documentation is inadequate or needs to be corrected then please feel free to offer suggestions
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05-05-10, 09:41 AM | #1637 |
Officer
Join Date: Sep 2002
Location: italy
Posts: 245
Downloads: 72
Uploads: 0
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could be usefull a scheme with all the new key commands like Q ,E ,K etc...
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05-05-10, 09:47 AM | #1638 |
Black Magic
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05-05-10, 09:50 AM | #1639 |
Officer
Join Date: Sep 2002
Location: italy
Posts: 245
Downloads: 72
Uploads: 0
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yes sorry,my english
in the readme file could be usefull a list of all the new commands...
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05-05-10, 09:52 AM | #1640 |
Ace of the Deep
Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
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Just a heads up for you I just played your updated version for the officer icons
fix and when manning the deck gun they would not open fire as instructed until you did it with the binoculars and then after sinking the ship the game crashed out. I will replay it and see if it happens again ????? |
05-05-10, 09:54 AM | #1641 | |
Black Magic
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05-05-10, 09:59 AM | #1642 |
Gunner
Join Date: Mar 2010
Location: Brighton, UK
Posts: 91
Downloads: 127
Uploads: 0
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05-05-10, 10:06 AM | #1643 | |
Ace of the Deep
Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
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Quote:
Hmmm Something is messed up alright I'm trying to work out what has happened the only thing I have done is added the latest version of your mod. I was engaging a convoy and finished off my torpedo's so I surfaced and engaged them with the deck gun but it would not fire at will I had to direct it via the binoculars. I'm going to use an older version if I still have it and see if that clears it |
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05-05-10, 10:53 AM | #1644 |
Ace of the Deep
Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
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Ok its not your problem
I have uninstalled your mod and went to install a earlier version and JSGME said this file has already been modified by Well this is strange because I didn't have any other mods installed. I deleted the JSGME config file and reinstalled the newest version and away it went no problems now |
05-05-10, 11:00 AM | #1645 |
Grey Wolf
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
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Found a bug mate, it happens when your game is not updated to last version of SH5 - are you sure that you have legal version of game?
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05-05-10, 11:01 AM | #1646 | |
Black Magic
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05-05-10, 11:04 AM | #1647 |
Grey Wolf
Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 672
Uploads: 0
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Hiya's,
A question ........ Anyone using a logitech G15 kb ?? and maybe a MX518 mouse (or alike) Seems when i'm on map view and try to use the new funky compass all's i end up doing is moving my rudder lol Just hoping someone reading may have a similar setup Cheers
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Have Fun Bye Def |
05-05-10, 11:09 AM | #1648 | |
Black Magic
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05-05-10, 11:20 AM | #1649 |
Grey Wolf
Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 672
Uploads: 0
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Hiya,
I can use the heading compass bar just fine Just left rodent click and the red triangle drags fine ps: Only started using it a revision or so so ago, but has the ship id from the WE/Torpedo Attack been disabled in a py ?? (if so no worries i'll go through and alter it later) Many Thanks
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Have Fun Bye Def |
05-05-10, 11:22 AM | #1650 |
Planesman
Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
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great work, so now do we have a working stadimeter? I see no difference in the two stadimeters(notepad and stock) and they are both wrong. I measure the height of the ship from waterline to its highest point.
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Tags |
dbrn, favorite, new ui |
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