SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-17-20, 07:49 PM | #1636 | |
Mate
Join Date: Aug 2007
Location: Poseidon’s dominion
Posts: 53
Downloads: 167
Uploads: 0
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I'll give it a try. I've used Silent 3ditor before and it's a great little tool to modify these file types. Glad you enjoyed the storyline too. I always felt, Lachen könnte die beste Medizin sein (Laughter might be the best medicine)! Stay healthy and well. Navelintel |
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08-17-20, 08:56 PM | #1637 |
Argentinian Skipper
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Installed 1.2 and starting a campaign from PH, June 1942, Gato class.
All works fine. No problems using Vickers' Officer Quarters. The cameras.dat in this mod is working very well with 1.2. Great job! Best regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
08-17-20, 09:20 PM | #1638 |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,367
Downloads: 527
Uploads: 5
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Excellent work!
In the future, I would like to see game save compatible updates. Thank you very much!
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There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
08-18-20, 06:31 AM | #1639 | |
Admiral
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08-18-20, 06:58 AM | #1640 |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,140
Downloads: 278
Uploads: 0
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About to install and take my boat out for a run. Many, many thanks to all involved !
Best regards. Fubar |
08-18-20, 09:19 AM | #1641 |
Admiral
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Yippee, my sonar lines have finally come of age and they've morphed in to these distinguishing colours below, I had to add a missing Alpha Channel and a bit of a touchup with some other layers in Photoshop CS6 has worked wonders.
I think I've just found my hidden geniusness, if they make a Time Machine before I kick the bucket I'll go and see Michelangelo and explain to him all about the benefits of layers and alpha channels, I could even end up learning how to fly off the top of the Sistine chapel, If anyone wants them I'll post them up somewhere on the interweb, that's if I learn how I can do that. Edit. You can find the 7zip file in the link below, I've no idea how long this file is active for. Aha, 7 days, grab it while you can. By the way, I've discovered I'm a bleeding genius at everything today, it must have been that hot cocoa last night and possibly that hot blonde night nurse who gave it to me. http://www.filedropper.com/sonarlines
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Last edited by Moonlight; 08-18-20 at 09:46 AM. Reason: Link |
08-18-20, 09:40 AM | #1642 |
Swabbie
Join Date: Jun 2020
Location: Maine
Posts: 14
Downloads: 157
Uploads: 0
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FOTRSU Does not work.
Hello!
Ive tried to use FOTRSU many times but whenever I get into Sh4 the game fully loads in the main loading screen and then it says a problem has caused the program to stop working, then It says I have no option but to close the program. Can someone please help me lads! Like I always say.. YES MATEE!!!!! |
08-18-20, 03:19 PM | #1643 | |||
CTD - it's not just a job
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If you still have issues, let us know where you have Silent Hunter 4 installed on your system, which version it is (v1.3, 4 or 5), whether its an Amazon download, Steam, disk or whatever, what you've done with your Save folder (you could copy and move it if you want to keep the data to move back after finishing with FotRSU), what your OS is, and other specs for your system, such as cpu, RAM & vid card... PS: did you install the DirectX v9.0c and the Windows Media Codec files when installing SH4? Those library files are needed, since none of the DirctX versions from 10 on up have the correct library dll files to run SH3 or 4... Last edited by propbeanie; 08-18-20 at 03:21 PM. Reason: PS... |
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08-18-20, 04:07 PM | #1644 |
Swabbie
Join Date: Jun 2020
Location: Maine
Posts: 14
Downloads: 157
Uploads: 0
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Thank you sir!
Hello there!
I saw you post, I will try your instructions as soon as I can, And the questions you had, My version is 1.5 and I have TMO 2.5 with training wheels enabled. Also Webster's free camera for 1.4 and 1.5 and thats the mods I have enabled. I have uboat missions. Hope that helps! |
08-18-20, 04:38 PM | #1645 | |
I break things
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Just to clarify, how many SH4 installs do you currently have? How have you tried to install FotRSU?
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08-18-20, 05:11 PM | #1646 |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
Uploads: 0
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Deck Gun Crew Issue V1.2
This is a new install just for the revised v1.2. Deleted game from my G: drive; deleted v1.1; deleted SH4 folder; copied pristine version of SH4 v1.5 to my game drive G:; applied new v1.2 and selected extra mods; turned off read only; applied LAA; reset game options, and started a new Fleet Boat Campaign with USS Tambor , Dec. 9, 1941 out of Midway to Area 7 for 10 days:
Before leaving port, I thought I'd move the deck gun from Bow to Stern (I like to be going away from possibly armed ships I've already torpedoed). It was only after going out to sea and reaching the Patrol area that I found I have no crew slots for a rear mounted deck gun! It let me swap the gun from bow to stern alright, but then failed to create the deck gun crew slots. I have since deleted the game progress, gone back to the office, and allowed the Bow deck gun to remain as originally assigned. Can't go to sea without it, especially early in the war. I will restart the patrol with Bow gun in place.
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Run Silent, Run Deep, and Sink 'em All |
08-18-20, 06:33 PM | #1647 |
Swabbie
Join Date: Jun 2020
Location: Maine
Posts: 14
Downloads: 157
Uploads: 0
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Hey S7rikeback!
Your question's, How many Sh4 downloads do I have? I have one download and that is from steam. And your other question for how I downloaded Fotrsu, I downloaded it from Subsim then after it downloaded I got the folder in Winzap and extracted it into my mods folder an enabled it with JSGME. Hope that helps! P.S. Before you think im not enabling mods correctly, I have TMO enabled and it works also whenever I have FOTRSU enabled the main first loading screen pops up with fall of the rising sun then after it fully loads it says the horrific message that my program has stopped working then I have no other option to close the program and if I click cancel before that it just closes me out. |
08-18-20, 08:45 PM | #1648 | ||
CTD - it's not just a job
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1. While in the Captain's Office, you can swap ends with your gun, ~BUT~, always go to the crewing screen to be certain crew positions followed. If they did not, then put the gun back the way it was. Make certain the original positions came back in. You can go on from there, or if you want to try again, exit the area, the Captain's Room, back to the Main Menu and try again with another new career, or exit the game and come back, lather rinse repeat... 2. If you get your gun where you want it, and you have crew positions, you can leave on Patrol. Once on patrol, beyond the home port area, crew up the guns. Then Save the game, exit and return with a reload. Your crew should now show at Battle Stations when called. If you do not Save, exit and Load, they usually do not show at the guns, though they are on the crew page. This only happens when you move the gun. 3. Once you move the gun, it will be weird whenever you dock (the Save data is different), and the "upgrade" to the next gun is a 50-50 crap shoot of retaining the gun positions. Most times when that happened in testing, it did at least put the crew back in the Damage Team, but not always - hence the reminder green circle when coming back in, for the player to Save and move their crew off the guns. 4. With the current set-up, I was able to use the wolfeinsamer method of removing the "AdditionalRepository" text from the crew positions. However, now the gun was ~really~ strange (in the Save data) if trying to move it again, and then the crew positions usually did NOT follow... Use of the Coletrains method, where you completely re-build the section might be better, though definitely more involved in FotRSU than Stock, due to the differences not only in crew size, but the crewing itself. 5. Silent Hunter 4 is one strange beast when it comes to modding... that actually goes without saying... but all of this is back to the way it happens in Stock now, and the Coletrains & Others method do work... Quote:
The really big thing though is, that you ~have~ to have a clean Save folder, either with the use of MultiSH4, or by deleting the "C:\Users \UserName \Documents \SH4" folder )which will be recreated when you start the game again), or by moving the contents of that folder for when you restore the game to the state previous to FotRSU. You also have to have LAA properly applied to the SH4.exe file, so that Windows can "see" that it is capable of, and Large Address Aware. Read either the first post in the thread here Fall of the Rising Sun Ultimate - Full Release, or the post on the download page, or any one of a number of pdf files in the Support folder, and all of those have "activation instructions" in various forms. |
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08-18-20, 10:11 PM | #1649 |
Admiral
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Re: Deck gun, Sargo class...
Is the Sargo class, supposed to be starting off sans (minus) a deck gun.?
After deleting save file folder, unshackling mods & dumping the v1.1 & patch, unzipping the v1.2, dropping that into the mods folder & then reactivating all mods once again, I started a career, out of Manila with a Sargo class sub.. but.. it is not equipped with a deck gun, just anti air mg's. Is that standard fare & I get one added on (available to grab) later on.? Started off earliest on, as is possible just for the record, via fred8615's pre-Pearl mod, 01/12/1941. M. M.
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08-19-20, 06:46 AM | #1650 | |
CTD - it's not just a job
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but everytime out: That is a December 8th, 1941 start, as in FotRSU by itself. My 'spicion is the "Started off earliest on, as is possible just for the record, via fred8615's pre-Pearl mod, 01/12/1941"... you cannot add untested mods to FotRSU and expect it to be FotRSU anymore... Something in the edits to Fred's excellent mod is 'killing' the deck gun, possibly a SubName.upc, or lack thereof. Also, note that most of the Campaign traffic is NOT active that early in the FotRSU-modded game, to prevent bad spawns encountered once the game does its "normal" start. |
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