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Old 05-31-10, 03:13 AM   #151
kylania
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Learned a neat lesson just now. Wanted to film the difference between stock and this mod so took some footage with a save game, exited, unloaded the mod, loaded the save game again...

The game was saved with me on the surface. When I loaded in I was at 50% hull integrity and 10m below the surface and automatically bobbed up! Fun times.

Update:

Here's the video I made:

It's got a few scenes showing how a VIIB moves with this mod taken from the bow of the u-boat, bridge, wintergarden, control room and a walk to the forward torpedo room. The video also shows off quite a few other mods, most notably W_clear's Environmental MOD 2.2. Enjoy!
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Old 05-31-10, 11:46 AM   #152
ddrgn
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The atmosphere is so nice in this video. The mods work really well together ;] Great vids Kylania!
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Old 06-01-10, 09:50 AM   #153
oscar19681
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I tried the latest version of this mod. I installed when in port and still my VIIB is to low in the water. Can this be fixed?
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Old 06-02-10, 03:35 AM   #154
Zedi
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Yeah, this is the only problem with this mod. Is not a big deal, except the battles where the scopes are to low. My attack scope is always under 3m and is pretty difficult to use it on stormy weather.

One question ddrgn, can you pls extend the mod on torpedoes too, to make them more realistic? I use now the 'crit hit torp' mod, but I would prefer to have all in 1 if we talk about historical specifications.
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Old 06-02-10, 08:08 AM   #155
oscar19681
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Well the u-boat being to deep into the water is a big anough problem for me. I can imagine if you play without external view its not much of a problem but if you dont it just looks silly. Is the author working on a fix for this by anny chance? because this issue is the only thing stopping me from using this mod at the moment.
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Old 06-02-10, 08:22 AM   #156
kylania
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I'm using this mod and a VIIB and it's riding just fine in the water. The only riding low problem I had was from a mid-patrol install.
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Old 06-02-10, 08:25 AM   #157
oscar19681
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I installed when in port and the problem was still there. Ill explain how i did it. Came back from patrol loaded torps and exit game. Enable the mod only to find out the boat didnt rise out of the water enough in bunker. Thinking it would be resolved when starting patrol i found out it was riding to low. Perhaps its having a conflict with another mod. I,m dying to give this mod a try. But i dont want a u-boat low rider.
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Old 06-02-10, 08:31 AM   #158
kylania
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Are you using the Environmental Mod 2.x? That includes some "how low the sub rides" changes in it if you don't delete the Submarine folder before installing.
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Old 06-02-10, 08:33 AM   #159
zack
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just curios,in my champaign it works fine with all subs but when i load a single mission i have this deph prob.
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Old 06-02-10, 08:48 AM   #160
oscar19681
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Quote:
Originally Posted by kylania View Post
Are you using the Environmental Mod 2.x? That includes some "how low the sub rides" changes in it if you don't delete the Submarine folder before installing.
I do use the the environmental mod indeed. Ill give it a try to remove the submarine folder and report back.
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Old 06-02-10, 08:49 AM   #161
Zedi
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Hum... I might have an idea why this happens. Last time I installed the mod was in bunk and I remember that I had no problem at all. Next day and the days after, my boat was again 1m under normal depth. Is that possible that the save &load process somehow reset the mod? You know.. after a load game, it act like installing it in the middle of patrol. Maybe this mod works good only if you start a new campaign with it installed already, maybe something in the save/load process alter some files in the mod...
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Old 06-02-10, 05:40 PM   #162
oscar19681
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Quote:
Originally Posted by kylania View Post
Are you using the Environmental Mod 2.x? That includes some "how low the sub rides" changes in it if you don't delete the Submarine folder before installing.
I have deleted the submarine folder before installing . Problem solved. but i am faced with another problem now. Now my crew dont hold depth under 80 meters again. Also i think my boat has subs on rails again but i,m not sure. Kind of frustrating if you ask me. And i done want to upgrade my navigator for holding depth since i then would crash dive in 10 seconds which is totally unrealistic!
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Old 06-02-10, 05:45 PM   #163
kylania
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I haven't had problems like that in my new VIIB boat anymore. In fact, if I "Dive" at speed "1" I even out at 96m, but if I speed up to speed "2", i drop to 99m. But even over the course of an hour underwater she stays stable.
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Old 06-02-10, 07:08 PM   #164
oscar19681
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Ok then what features exaclty are removed when i delete the submarine folder?
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Old 06-02-10, 08:49 PM   #165
kylania
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Quote:
Originally Posted by oscar19681 View Post
Ok then what features exaclty are removed when i delete the submarine folder?
No idea really. W_clear wanted the boats to ride differently in the new waves than they do in stock. Since I really enjoyed the way that the boat moves in UBHS I decided to use those sub tweaks instead. You'll not be missing out on anything environmental.
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