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Old 12-26-21, 06:52 AM   #151
fitzcarraldo
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Quote:
Originally Posted by vickers03 View Post
updated 26.12.21: supports latest FOTRSU 1.7 and Fleetboat Interior/S-Class full interior

(mod is backwards-compatible for older versions)
Many thanks Master Vickers.

Best regards.

Fitzcarraldo
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Old 07-21-22, 03:38 PM   #152
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updated 21.07.22: supports latest FOTRSU 1.8 and Fleetboat Interior/S-Class full interior, fixed some sounds cut out too early,
fixed Narwhal deck gun
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Old 07-21-22, 09:33 PM   #153
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It's Christmas in July every where!!!


Are Fitz and myself too fast?... are am I just an old man who can't find a link?... lol
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Last edited by propbeanie; 07-21-22 at 09:43 PM.
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Old 07-21-22, 10:30 PM   #154
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Many thanks Master Vickers! Downloading now.

Best regards.

Fitzcarraldo
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Old 07-22-22, 09:50 AM   #155
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Default 100_FalloftheRisingSun_Ultimate_v1.8

Thank you Master..
for these updates... As you know you are part of the work enormously appreciate for me ..!!

Last edited by Kal_Maximus_U669; 07-22-22 at 10:01 AM.
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Old 08-12-22, 10:52 AM   #156
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Originally Posted in FOTRSU Thread:

I installed an all new SH4 with FOTRSU 1.8 and mods:

When I fire with the AA guns, I see, from external view, white squares in the splashes of the bullets in the sea. A graphic glitch I donīt know why occurs (I didnīt have it with 1.7p3).

Continuing essays...

:::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::

Respect this previous post, I did several test and discover the culprit of the arctifacts in the splashes of bullets and DC is due to the "particles.dat" file in EAX sound sim for FOTRSU 18. Deactivating this mod, or deleting the particles file for EAX, I have the standard and correct splashes of FOTRSU 1.8. I would to know if some player has this issue. Really I donīt know what adverse effects could produce the delete of the particles. dat file in EAX, but I need to supress it to recover correct visual splashes with FOTRSU.

My list for the tests:

Generic Mod Enabler - v2.6.0.157
[E:\SH4\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
Nippon_Maru_v1.8_FotRSU
Nihon Kaigun v1.2_FotRSU
Combined Roster
JP_SoyoMaru_Sil Fix
Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN
FI-OQ_FotRSU_v1.8f_upcPatch
RUBINI_CLOUDS_SH4
305_LessJapaneseAirRadar
399_OAKsHudGauges
399_NoScrollNavMap
450_MoonlightzSonarLines
451_TMOstyle_NavMapDots
451a_TMOstyle_NavMapDots_Nippon_Maru
451b_TMOstyle_NavMapDots_Nihon_Kaigun
650_MoreDudz
801_UMark Invisible
803_NoPlayerSubFlags
851_Red_FotRSU_Logo
856_Col_FotRSU_Museum
901_Strategic_Map_Symbols
EAX_SoundSim_FOTRSU_1.8 (deleted the particles.dat for recover the correct splashes from AA bullets, cannon and DC in external camera).


Best regards.

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Old 08-12-22, 11:05 AM   #157
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Quote:
Originally Posted by fitzcarraldo View Post
Originally Posted in FOTRSU Thread:

I installed an all new SH4 with FOTRSU 1.8 and mods:

When I fire with the AA guns, I see, from external view, white squares in the splashes of the bullets in the sea. A graphic glitch I donīt know why occurs (I didnīt have it with 1.7p3).

Continuing essays...

:::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::

Respect this previous post, I did several test and discover the culprit of the arctifacts in the splashes of bullets and DC is due to the "particles.dat" file in EAX sound sim for FOTRSU 18. Deactivating this mod, or deleting the particles file for EAX, I have the standard and correct splashes of FOTRSU 1.8. I would to know if some player has this issue. Really I donīt know what adverse effects could produce the delete of the particles. dat file in EAX, but I need to supress it to recover correct visual splashes with FOTRSU.

My list for the tests:

Generic Mod Enabler - v2.6.0.157
[E:\SH4\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
Nippon_Maru_v1.8_FotRSU
Nihon Kaigun v1.2_FotRSU
Combined Roster
JP_SoyoMaru_Sil Fix
Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN
FI-OQ_FotRSU_v1.8f_upcPatch
RUBINI_CLOUDS_SH4
305_LessJapaneseAirRadar
399_OAKsHudGauges
399_NoScrollNavMap
450_MoonlightzSonarLines
451_TMOstyle_NavMapDots
451a_TMOstyle_NavMapDots_Nippon_Maru
451b_TMOstyle_NavMapDots_Nihon_Kaigun
650_MoreDudz
801_UMark Invisible
803_NoPlayerSubFlags
851_Red_FotRSU_Logo
856_Col_FotRSU_Museum
901_Strategic_Map_Symbols
EAX_SoundSim_FOTRSU_1.8 (deleted the particles.dat for recover the correct splashes from AA bullets, cannon and DC in external camera).


Best regards.

Fitzcarraldo
Hey Fitzcarraldo Greetings
I have these problems.. also exactly as you describe it...
I didn't have them in the other version.
I did a bit of research, happy to know that you found the person in charge because I thought there was a problem with the graphic filter because I've already had this type of annoyance with marine fauna...at the moment not too much time anymore Fifi is out the NYGM.. GrenSo new Interior's.. didn't have time to try all that..!!! I hope this evening to find a moment to install all this...
Greeting Fitz
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Old 08-12-22, 01:33 PM   #158
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Quote:
When I fire with the AA guns, I see, from external view, white squares in the splashes of the bullets in the sea. A graphic glitch I donīt know why occurs (I didnīt have it with 1.7p3).


you mean that?
fixed.. i thought the texture was included in FOTRSU 1.8
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Old 08-12-22, 01:41 PM   #159
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Quote:
Originally Posted by vickers03 View Post


you mean that?
ixed.. i thought the texture was included in FOTRSU 1.8
Good evening vickers 03
It's exactly like that... the screens represent exactly the problem... I thought it was a graphic problem of anisotropy filtering....
my best regards Master
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Old 08-12-22, 06:20 PM   #160
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Quote:
Originally Posted by vickers03 View Post


you mean that?
fixed.. i thought the texture was included in FOTRSU 1.8
Yes! Did you update EAX? Good news!

Many thanks Master Vickers. All your work is a must have.

Fitzcarraldo
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Old 08-14-22, 10:03 AM   #161
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thx
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