SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-11-23, 11:05 AM | #1621 | |
Swabbie
Join Date: Sep 2015
Posts: 6
Downloads: 17
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my computer don't like that option Thank you for your help I'll leave my computer specifications Maybe it's AMD's fault.. CPU : 7950X3D GPU : 3080TI RAM : DDR5 32GB Best regards |
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05-11-23, 11:16 AM | #1622 |
Gefallen Engel U-666
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Welcome aboard!
onee915! The infamous -7-year-itch strikes again! Your 'silent run' is over!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" Last edited by Aktungbby; 05-11-23 at 12:09 PM. |
05-12-23, 03:36 AM | #1623 |
Navy Seal
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05-13-23, 07:50 AM | #1624 |
Navy Seal
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Next version will have wonderful new German destroyers (34/36 class) from VonDos team, as well as new settings for U-Boot depth.
Was fed up with the fact we always can escape depth charges diving at 200m in straight line staying unpunished Now we will still be able, but at some costs … and keeping this depth for too long or a bit deeper should result in bad damages If we want to keep 100% hull rate, and all our gauges intact (without some flooding) we’ll have to stay above the depth gauge red line! Once starting to get damages below red line (with Commander random crash depth option activated can be any depth below red line) you couldn’t stay forever at this depth … meaning the more you stay the more you’ll have damages! (Hull percentage will slowly decrease at first then accelerate when loosing more and more percentage) hence you’ll have to recover a better depth (in the yellow line) to stay underwater no more damaged (the more damages you took, the higher you will have to recover to stay safe again) This is the only turnaround I found to stay in the depth charges damages possible radius… it’s just a compromise … as always with this game Type II could have damages before the red line! (As in real) … Watch out when the CO will announce « you’re diving too deep!» (soon after first damages should occur). But again it’s random, due to Commander crash depth option. This should be more challenging to keep NYGM spirit !
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Last edited by Fifi; 05-14-23 at 05:10 AM. |
05-14-23, 07:46 AM | #1625 |
Grey Wolf
Join Date: Apr 2011
Posts: 756
Downloads: 230
Uploads: 0
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Noice!!
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05-15-23, 09:13 AM | #1626 |
A-ganger
Join Date: Nov 2015
Location: Iserlohn, Deutschland
Posts: 71
Downloads: 527
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[QUOTE=Fifi;2864340]Next update, with DGUI Hardcore, you will have now the full hand bar orders, like in ARB:
missing icons have been added Hi Fiffi, what file do I need to edit or add to get it in CCom. Sincerely |
05-15-23, 09:26 AM | #1627 | |
Navy Seal
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[QUOTE=880-5;2867830]
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You need to compare this ARB file section with your own file section and add the missing lines in your file. Don’t forget the correct tga corresponding in menu/gui/layout… And of course re number the below sections! (Cause you added lines) It will be very long renumbering all the G3F below… it’s a huge section! Good luck
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05-15-23, 09:48 AM | #1628 |
A-ganger
Join Date: Nov 2015
Location: Iserlohn, Deutschland
Posts: 71
Downloads: 527
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Many thanks for your help.
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05-15-23, 05:11 PM | #1629 | |
Sea Lord
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Thx for details Master i love the Hardcore |
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05-16-23, 11:17 PM | #1630 |
Swabbie
Join Date: Nov 2002
Location: New Jersey, USA
Posts: 13
Downloads: 253
Uploads: 0
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No attack map
Just DL'D and installed NYGMv4...no attack map only shows the TDC itself...everything else seems to work so far
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\"War is hell\" Gen. William Tecumseh Sherman |
05-17-23, 12:09 AM | #1631 | |
Navy Seal
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If you need attack map nevertheless, you can have it with ARB gui add on mod.
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05-17-23, 12:41 AM | #1632 | |
Swabbie
Join Date: Nov 2002
Location: New Jersey, USA
Posts: 13
Downloads: 253
Uploads: 0
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Kaleu
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\"War is hell\" Gen. William Tecumseh Sherman |
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05-17-23, 05:08 AM | #1633 |
Navy Seal
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NEW STEEL COFFIN VERSION V4.1 IS OUT!
Bunker save compatible In this new version, Steel Coffin never fit so well his name New challenge for those who like challenges... - Added new VonDos type 1934 German destroyer (thanks VonDos Team!) - Added progressive damage when crossing depth gauge red line, to turnout the lack of very deep depth charges explosions. This way no more travelling for ever at 200m completely unpunish...(see yellow post above for more explanations). It's a compromise, as always in SH3. Don't tell me a German U-Boat CAN safely dive deeper! Anyway you always can deactivate it via the Commander random crash dive option... - Added Biscaye British sub hunters from 1943/01/01 to end of war, to better fit the progressive French harbors blocus. - Fixed the Flower corvette hull glitch blinking - Minor adjustments
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05-17-23, 08:58 AM | #1634 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 858
Downloads: 360
Uploads: 0
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Thank you
Thank you again Fifi for your devoted work. I have a quick question for you kind sir. In this latest version (v4.1) has Silent Hunter 3 Commander been modified or changed ?
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v6.2 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI |
05-17-23, 09:46 AM | #1635 | |
Navy Seal
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