SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-23-22, 11:54 AM | #1531 |
Swabbie
Join Date: Aug 2014
Posts: 12
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Thank you both so much for the speedy reply. I'm amazed to see how far the community has progressed these last years, some very cool mods and even new games (Wolfpack, UBOAT).
I take your point about the futility of trying to shoot it out on the surface. Once I get a rivet counting detail stuck in my head I just feel the need to ask. I was just wondering if this is a technical limitation of SH 4 or something or other. Thank you again for indulging my pedantry! Now that I've fussed, any tips to the Type IX? I don't think any of the newer subsims have it, so I'm trying to fall back on memories of GWX and coming up empty. A bit slower to dive, right? |
07-23-22, 12:23 PM | #1532 | |
Silent Hunter
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now...have said that, we tried to take advantage of everything learned from SH3 and implement it in SH4. we got most of it pretty-good. you can fight in just about anywhere on the Atlantic side of things from the Arctic to the Indian Ocean, driving just about every boat from a IIB to a XXXIII. as far as actual date availability of the flak guns of Type IX, i will have to look it up in the mod and get back to you later.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 07-23-22 at 04:48 PM. |
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07-23-22, 02:19 PM | #1533 | |
Admiral
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Think, it was up to some kaleuns,... to pick & chose their subs a/c line of defense... up to a point. That being of course, what flak gun to have on board. Of the different type uboats, available... Type II (A-D variants): Quickest to dive, not to mention... a greyhound as to maneuverability once submerged. Meaning this was a very nimble & agile sub. The downside to them, was it had very short sea legs. i.e short fuel/rang economy... add to that, less storage capacity on batteries. Add to that, it only carried... 5 at minimum, torpedo's. 3 loaded into the tubes... & 2 internal in reserve. Think I recall some leaving base with 3 stored away, inside the forward torpedo room. Which was another limitation of the Type II's, as well. Not the 1st choice for patrolling far from base, more suited for intercoastal picket defense. Now, get a pack of them together... & it'd stand a bit better odds of doing some damages. Type VII (A, B C, C/41-C/42, D): The work horse of the Uboat service. More produced than any other type. Not as fast at diving as the II's, but... better sea legs & able to pack more punch for the deutschmark. Type IX (A, B, C & D variants) Not as extensively built as the VII's & not sure if more of them built than the II's... but... Better sea legs, more punch pack than the VII's... BUT... major drawback, was its seriously slower dive time, overall. This, of course... doesn't take into account, the other types... that actually saw the light of day... much less, so late to be built that didn't see action, to speak of. M. M.
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07-24-22, 12:03 PM | #1534 | |
Seaman
Join Date: Aug 2018
Posts: 36
Downloads: 67
Uploads: 0
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However, I would like to inform you of a bug that happened to me in this video. Indeed, at 1min50 I get rammed by a destroyer. It disables my attack periscope, but neither the hull nor my periscope appears damaged in the damage table... Sorry to report this bug, but your mod is really close to perfection for me, so I really want it to improve Cordially. Captain_PUJOL Last edited by CapitainEA; 07-25-22 at 12:37 PM. |
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07-24-22, 12:41 PM | #1535 | |
Silent Hunter
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when you return to your home base and end your patrol, you may hear "periscope repaired, sir". and then again, you may not. this is an Ubi-creation, as you know.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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07-24-22, 09:39 PM | #1536 |
CTD - it's not just a job
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There is the head of the periscope, which shows on the system, and the shaft, which shows on the system, then there is the slot they sit in, which does not show. If you got rammed, the game "assumes" that your periscope shaft was bent. You took a direct hit by the DD running over the top of your periscope. You do not show "damage" because it is not leaking, only bent, hence the disabled and no damage - maybe. Look on the damage screen, and note the two parts of the periscope that you can see, one in the conning tower (the head), the other in the submarine control room (the shaft). See if there isn't a "red line" drawn around the border of one or both of those:
A bent shaft, of course, is irreparable in the field. If you were not up too high, you might still have use of the Observation periscope, which you might be able to get by with, but I am not certain of being able to target with it too well in Dark Waters... You might have some 'splainin' to do for Adm Doenitz upon RTB... |
07-25-22, 10:09 AM | #1537 |
Stowaway
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Also, there are too few maps and tables (the ideal amount in the SH3 mod from onealex), there is no autopilot from Kiel.
Last edited by rainbowjose; 07-25-22 at 11:04 AM. |
07-25-22, 11:28 AM | #1538 | |
Silent Hunter
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re:Kiel Canal Autopilot....a modder developed an autopilot capability years ago for the OpMonsun mega-mod, which is the precursor to DW, but i could never get it to work: CTD. it might still be in the Downloads forum if you want to give it a try. although SH4 is built on SH3, there are substantial differences in the manner in which things are executed. not sure HOW one could develop a standardized and universal mod for SH4 that would allow a player to cruise the Kiel Canal hands-free. i do not believe there is a modding tool available for that type of functionality.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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07-25-22, 12:23 PM | #1539 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
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Yes, same in KSDII ...
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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07-25-22, 01:11 PM | #1540 |
Seaman
Join Date: Aug 2018
Posts: 36
Downloads: 67
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Yesterday I performed my best blind kill (Without TDC, without RAOBF disc and without lockage... Just with mathematics ) . Indeed, I was able to lock this aircraft carrier only at the last minute. But, using trigonometry calculations I managed to sink this aircraft carrier
Just with this simple formula: Let x = 0.01 or 0.03. Distance from submarine to target = Mast height / Tan (vertical mark + x) @propbeanie thanks again. Now when I sink a boat, I see magnificent fireworks thanks to you . ps: sorry for your compatriot, he had the misfortune to cross my path... |
07-25-22, 02:37 PM | #1541 |
Stowaway
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Crash dive isnt working when the waves are high. How to evade aircrafts?
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07-25-22, 06:45 PM | #1542 | |
Silent Hunter
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explain the boat's reaction/performance? and.... please post your JSGME config (Tasks-Export to-Clipboard then Ctrl+v here)
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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07-25-22, 06:51 PM | #1543 | ||
Silent Hunter
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that model boat does not get its flak gun upgraded. if you are driving any other Type IX you would have the 37 mm already.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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07-26-22, 10:51 AM | #1544 |
Stowaway
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https://dl.dropboxusercontent.com/s/...8.48.00.01.mp4
Whats going on with my hydrophone? I have CLEAN install Last edited by rainbowjose; 07-26-22 at 11:23 AM. |
07-26-22, 01:36 PM | #1545 |
CTD - it's not just a job
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The crew prefers it that way. Union work rules and all that - you understand...
but seriously, the engine power on the ship might not be strong enough, or perhaps there is a node that links the ship sounds that is missing. That is a rather common occurrence, even in the stock game - not to excuse it of course, but it does happen. . The next ship will probably be fine. I have a small screen here right now, and could not see the notepad very well. What ship was that? |
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