SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-16-09, 07:13 AM | #1486 |
The Old Man
Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 174
Uploads: 0
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I have places in Vancouver and San Diego (lurker's home port). I am back down there on the 10th of Sept, I may have to offer the lad a beer or two
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08-16-09, 08:55 AM | #1487 |
Sparky
Join Date: Jan 2009
Location: running silent 700 meters off your starboard bow..
Posts: 152
Downloads: 50
Uploads: 0
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wow. does sound rough. i will live with the dots too.
i take it it's supposed to be harder than stock? how does damage control work? my guys arent fixing repairable damage. i end up getting sunk even though my hull is still 100%. thanks. does run silent not happen in O.M.? Last edited by green_abobo; 08-18-09 at 11:34 AM. |
08-16-09, 09:31 AM | #1488 |
The Old Man
Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 174
Uploads: 0
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Well all I can say for sinking with 100% hull is the game/mod isn't perfect. I have had flooding and showing a 100% hull.
As for them not repairing damage.. do you have them set to silent running? They will not fix or reload if so. If not they may be repairing the damage but it is going slow. You have no time indicator in SH4 on damage so it is hard to tell if repairs are actually being done. That may not answer your questions but it is the best I can do early in the morning with limited info lol. |
08-16-09, 11:02 AM | #1489 |
Grey Wolf
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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I remember some time ago I read somewhere around these forums about this behavior. If my memory is right, this is a stock bug and the only solution is to save the game, exit to the OS then start the game again, reload the save, and the damage will start being repaired. Not 100% sure about it, but worth a try, I'd say.
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08-16-09, 01:02 PM | #1490 |
Lieutenant
Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 456
Uploads: 0
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I know well that in NYGM the boats they were not sunk with explosion
other little by little the player it did not never know what will become in the end it exists hope him of seeing this sometimes in the OM ? |
08-18-09, 09:01 AM | #1491 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
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yea where is this atrc env? I dled OMEGU v200 and thier were med and pac env
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08-18-09, 11:33 AM | #1492 | |
Sparky
Join Date: Jan 2009
Location: running silent 700 meters off your starboard bow..
Posts: 152
Downloads: 50
Uploads: 0
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Quote:
i figured it out. i think. OMEGU_v200 is the upgraded version of v100 and v100 patch 2 and has the arctic mod as its base. you use the other files (pac and med env) to change the appearance of the ocean depending on where you are in the world on patrol. (which is atlantic/arctic stock w/OMEGU_v200) im guessing the OM_artic_env file is for use w/OMEGU v100 and v100 patch 2 and not for OMEGU_v200. i'm guessing O.M. should be enabled by itself,and not with other mods like say TMO 1.7 at the same time right? |
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08-19-09, 04:55 AM | #1493 |
The Old Man
Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 174
Uploads: 0
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Just had a real nice patrol in my IIB on my new PC with the latest OM and OMEGU, just wanted to say thanks Lurker!
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08-19-09, 07:19 AM | #1494 |
Canadian Wolf
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Having a great time with this and the new environment mod lurker,
well done |
08-19-09, 03:47 PM | #1495 |
Electrician's Mate
Join Date: Jul 2008
Location: Cochranton, Pennsylvania
Posts: 139
Downloads: 226
Uploads: 2
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One question, how come you have the Indian Ocean theater of operations still highlighted there when the map should be out in the Atlantic. How come you have the wrong map? You have the wrong map. Is there a way to change it? Why does it still say "COMSUBPAC" when we aren't even in the Atlantic under American command or under the command of American officers or even the US Navy? Last edited by Patchman123; 08-19-09 at 05:32 PM. |
08-19-09, 05:10 PM | #1496 |
Canadian Wolf
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Why the big picture and wording
Pics should be no more than 1024 x 768. Plus I am sure lurker would still answer yours questions if they were at a 12 font, the words. |
08-19-09, 05:30 PM | #1497 | |
Electrician's Mate
Join Date: Jul 2008
Location: Cochranton, Pennsylvania
Posts: 139
Downloads: 226
Uploads: 2
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Quote:
Okay, but I have a widescreen monitor and I wanted to people to see the big picture of the wider monitor to get the idea. Okay, I'll tone down the font. |
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08-19-09, 05:32 PM | #1498 |
Canadian Wolf
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Thanks, sorry if I sounded a little harsh
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08-20-09, 12:27 AM | #1499 |
Electrician's Mate
Join Date: Jul 2008
Location: Cochranton, Pennsylvania
Posts: 139
Downloads: 226
Uploads: 2
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That's fine, just don't do it again.
I accept your apology. I understand that you sound a little harsh, but I can sound a little harsh myself too. Last edited by Patchman123; 08-21-09 at 03:46 PM. |
08-20-09, 03:19 AM | #1500 |
The Old Man
Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 174
Uploads: 0
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That is a big long complaint to lurker for a stock SH4 1.5 texture. He didn't put it there, he just hasn't changed it yet (if he even plans to, I have no idea).
If it is bothering you that much, open your SH4\data\textures\TNormal\tex folder and edit the file Captainroom_Wall.dds and paste in a North Atlantic chart or whatever you like. |
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