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06-04-10, 02:06 PM | #136 | |
Medic
Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
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Quote:
Hi Stormfly, Not Yet release ? What about sounds like "destroyer in attack run" ? Have you succeded in restore sound ? Best regards, Jean |
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06-04-10, 05:28 PM | #137 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
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Quote:
some examples, i`ve made a nice diesel engine stratup sequence which is also fitting if the diesels are not running too fast after surfacing, a special in most situations fitting surface attack run of U-96, leaving port sequence, periscope sound in 3d space, and some easter eggs. Many overhauled sounds also... another example, the unrealistic flooding and pressure sounds in case of dept changes are now deptplane hydraulic sounds. Some for some ppl anoying features are optional now. This version runs together with Mighty Fine Crew Mod and TDW UI, if your maybe still not familar with this mods, have a look on them. i hope i can release it at sat or sunday...
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Stormy...... |
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06-05-10, 02:16 AM | #138 |
Medic
Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
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Thanks for your reply .
Great improvement indeed Thank you for your very important job. In a sub simulation, sounds and voices are essentials. I have tryed too, to restore the message "wasserbomb!", but i have failed. SH5 need another patch !!! Best regards, Jean |
06-05-10, 03:19 AM | #139 |
The Old Man
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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"Periscope Sound in 3D space"!? Oh man you are a genius, I always wanted this!
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***THE GENERAL*** |
06-05-10, 04:07 AM | #140 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
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its working but dont expect to much, i only use a cheap dirty trick for that
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Stormy...... |
06-05-10, 04:13 AM | #141 |
Machinist's Mate
Join Date: Mar 2008
Posts: 125
Downloads: 60
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you think u might have a release this weekend?
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06-06-10, 06:16 PM | #142 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
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iam sorry, but i found a big "no go" in the current version... this must be fixed first
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Stormy...... |
06-09-10, 01:13 PM | #143 |
Machinist's Mate
Join Date: Mar 2008
Posts: 125
Downloads: 60
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any news mate?
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06-09-10, 03:47 PM | #144 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
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Stormy...... |
06-09-10, 09:21 PM | #145 |
Grey Wolf
Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
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I wait in fear Stormy.
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06-10-10, 11:04 AM | #146 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
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edit: readme moved and updated to first post...
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Stormy...... Last edited by Stormfly; 06-11-10 at 12:01 PM. |
06-10-10, 12:25 PM | #147 |
Machinist's Mate
Join Date: Mar 2008
Posts: 125
Downloads: 60
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cant wait
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06-10-10, 01:31 PM | #148 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
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Home and End are used for rotating the hydrophone and moving the external camera up and down. Will these keys be lost or conflict with this mod now?
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06-10-10, 01:58 PM | #149 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
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Quote:
...for rotating the hydrophone i use the mouse wheel, also never used this keys for external cam hight, here i point in the direction i want to go, for up as example i point to the sky and press forward. ...yap seams that i have to disconnect the zoom motor sounds from the mouse wheel, just forgot to test that in hydrophone view ...regarding Home/End keys i could add SHIFT for the peri move, but i would prefer without shift because of much more comfortable faster handling.
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Stormy...... |
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06-10-10, 06:50 PM | #150 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
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...have a solution for people who cant/wont use the mouse wheel for turning the hydrophone, simply hold down SHIFT, and you are able to turn it without doing something with the scopes.
regarding the mouse wheel and the zoom sound, i did the following: If you enter the hydrophone, the mouse pointer is automatical in aktive mode (if you dont change that by a right click), in this mode your able to turn the mouse wheel and hydrophone without any additional sound. If you enter a periscope, the mouse pointer is automatical in passive mode (not showing). In this mode, you hear zoom motor sounds by using the mouse wheel. For using binoculars together with mouse wheel but without sounds, simply do a right click before using the mouse wheel.
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Stormy...... |
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