SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-04-10, 02:06 PM   #136
jean74
Medic
 
Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
Default

Quote:
Originally Posted by Stormfly View Post
ohh then it is the 2D (F3) map background sound, should only play for some seconds after opening the 2D map screen, i will look over it and exchange it maybe with some other sound...

Hi Stormfly,

Not Yet release ?
What about sounds like "destroyer in attack run" ?
Have you succeded in restore sound ?

Best regards,

Jean
jean74 is offline   Reply With Quote
Old 06-04-10, 05:28 PM   #137
Stormfly
Serial Port Protector
 
Stormfly's Avatar
 
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
Default

Quote:
Originally Posted by jean74 View Post
Hi Stormfly,

Not Yet release ?
What about sounds like "destroyer in attack run" ?
Have you succeded in restore sound ?

Best regards,

Jean
...no luck till now, but i changed many many things together with new ones, still fine tuning.

some examples, i`ve made a nice diesel engine stratup sequence which is also fitting if the diesels are not running too fast after surfacing, a special in most situations fitting surface attack run of U-96, leaving port sequence, periscope sound in 3d space, and some easter eggs.

Many overhauled sounds also... another example, the unrealistic flooding and pressure sounds in case of dept changes are now deptplane hydraulic sounds.

Some for some ppl anoying features are optional now.

This version runs together with Mighty Fine Crew Mod and TDW UI, if your maybe still not familar with this mods, have a look on them.

i hope i can release it at sat or sunday...
__________________
Stormy......

Stormfly is offline   Reply With Quote
Old 06-05-10, 02:16 AM   #138
jean74
Medic
 
Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
Default

Thanks for your reply .

Great improvement indeed

Thank you for your very important job. In a sub simulation, sounds and voices are essentials.
I have tryed too, to restore the message "wasserbomb!", but i have failed.
SH5 need another patch !!!

Best regards,

Jean
jean74 is offline   Reply With Quote
Old 06-05-10, 03:19 AM   #139
The General
The Old Man
 
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
Default

"Periscope Sound in 3D space"!? Oh man you are a genius, I always wanted this!
__________________
***THE GENERAL***
The General is offline   Reply With Quote
Old 06-05-10, 04:07 AM   #140
Stormfly
Serial Port Protector
 
Stormfly's Avatar
 
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
Default

Quote:
Originally Posted by The General View Post
"Periscope Sound in 3D space"!? Oh man you are a genius, I always wanted this!
its working but dont expect to much, i only use a cheap dirty trick for that
__________________
Stormy......

Stormfly is offline   Reply With Quote
Old 06-05-10, 04:13 AM   #141
furby
Machinist's Mate
 
Join Date: Mar 2008
Posts: 125
Downloads: 60
Uploads: 0
Default

you think u might have a release this weekend?
furby is offline   Reply With Quote
Old 06-06-10, 06:16 PM   #142
Stormfly
Serial Port Protector
 
Stormfly's Avatar
 
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
Default

Quote:
Originally Posted by furby View Post
you think u might have a release this weekend?
iam sorry, but i found a big "no go" in the current version... this must be fixed first
__________________
Stormy......

Stormfly is offline   Reply With Quote
Old 06-09-10, 01:13 PM   #143
furby
Machinist's Mate
 
Join Date: Mar 2008
Posts: 125
Downloads: 60
Uploads: 0
Default

any news mate?
furby is offline   Reply With Quote
Old 06-09-10, 03:47 PM   #144
Stormfly
Serial Port Protector
 
Stormfly's Avatar
 
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
Default

Quote:
Originally Posted by furby View Post
any news mate?
yep... expanding the changelog more and more
__________________
Stormy......

Stormfly is offline   Reply With Quote
Old 06-09-10, 09:21 PM   #145
pythos
Grey Wolf
 
Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
Default

I wait in fear Stormy.
pythos is offline   Reply With Quote
Old 06-10-10, 11:04 AM   #146
Stormfly
Serial Port Protector
 
Stormfly's Avatar
 
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
Default

edit: readme moved and updated to first post...
__________________
Stormy......


Last edited by Stormfly; 06-11-10 at 12:01 PM.
Stormfly is offline   Reply With Quote
Old 06-10-10, 12:25 PM   #147
furby
Machinist's Mate
 
Join Date: Mar 2008
Posts: 125
Downloads: 60
Uploads: 0
Default

cant wait
furby is offline   Reply With Quote
Old 06-10-10, 01:31 PM   #148
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
Default

Home and End are used for rotating the hydrophone and moving the external camera up and down. Will these keys be lost or conflict with this mod now?
__________________

kylania is offline   Reply With Quote
Old 06-10-10, 01:58 PM   #149
Stormfly
Serial Port Protector
 
Stormfly's Avatar
 
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
Default

Quote:
Originally Posted by kylania View Post
Home and End are used for rotating the hydrophone and moving the external camera up and down. Will these keys be lost or conflict with this mod now?
ohh iam sorry, i never knowed that this would be possible (Home/End) for rotating the hydrophone, there is no connection in commands.cfg, maybe in some script ?

...for rotating the hydrophone i use the mouse wheel, also never used this keys for external cam hight, here i point in the direction i want to go, for up as example i point to the sky and press forward.

...yap seams that i have to disconnect the zoom motor sounds from the mouse wheel, just forgot to test that in hydrophone view

...regarding Home/End keys i could add SHIFT for the peri move, but i would prefer without shift because of much more comfortable faster handling.
__________________
Stormy......

Stormfly is offline   Reply With Quote
Old 06-10-10, 06:50 PM   #150
Stormfly
Serial Port Protector
 
Stormfly's Avatar
 
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
Default

...have a solution for people who cant/wont use the mouse wheel for turning the hydrophone, simply hold down SHIFT, and you are able to turn it without doing something with the scopes.

regarding the mouse wheel and the zoom sound, i did the following:

If you enter the hydrophone, the mouse pointer is automatical in aktive mode (if you dont change that by a right click), in this mode your able to turn the mouse wheel and hydrophone without any additional sound.

If you enter a periscope, the mouse pointer is automatical in passive mode (not showing). In this mode, you hear zoom motor sounds by using the mouse wheel.

For using binoculars together with mouse wheel but without sounds, simply do a right click before using the mouse wheel.
__________________
Stormy......

Stormfly is offline   Reply With Quote
Reply

Tags
favorite


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:19 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.