SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-06-06, 08:53 AM | #16 | |
Torpedoman
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http://www.gcblue.com/files/install_...v_20060905.exe
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09-09-06, 07:54 AM | #17 |
Navy Seal
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I runs very slowly on my system
P4 3.2 Ghz 512 MB RAM ATI X300 c/w 128 MB RAM, not a top card but plays pretty much everything else, latest drivers installed. Takes a long time to load up and when looking at the units they rotate very slowly and take a long time to switch between units. |
09-16-06, 09:16 AM | #18 | |
Torpedoman
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http://prdownloads.sourceforge.net/g...1.exe?download
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Last edited by Dust; 09-16-06 at 09:33 AM. |
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09-16-06, 10:58 AM | #19 |
Navy Seal
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Disc is defragged just fine, even the 3d units were rotating very very slowly, switching between menus also very slow. I installed an earlier release of GCB some time ago and that was also very slow.
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09-16-06, 12:14 PM | #20 | |
Torpedoman
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Quote:
if someone else with an ati card can confirm this? not sure, maybe it has something todo with it, my age old nvidia 2mx runs it ok and that card is much older than yours. :hmm: |
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09-17-06, 12:26 PM | #21 |
Navy Seal
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Turning them is slow. Like I said the whole thing is slow, switching menus the lot.
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09-17-06, 12:33 PM | #22 |
Navy Seal
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OK when I load it takes ages and I mean ages, and I don't think it is my system, I have run heavier stuff than this. Second it tells me my card doesn't support alpha blending and to press F-12 to turn it off.
As a suggestion maybe let the sim load bwithout getting this warning and having it turned off as a default. Lastly I go to play a game and the thing crashes. AppName: gcblue.exe AppVer: 0.8.3.1 ModName: unknown ModVer: 0.0.0.0 Offset: 00000000 Also none of the models have textures though they are installed. I haven't a clue but on my machine it doesn't run. Last edited by XabbaRus; 09-17-06 at 12:38 PM. |
09-17-06, 02:44 PM | #23 |
Torpedoman
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what's in your stdout.txt and stderr.txt? it´s in the log folder
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09-17-06, 05:37 PM | #24 |
Navy Seal
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Using position registry
30 / 648 map tiles available tcMapData size: 6217 kB Game constructor success Time init success Creating OGG streamer Using OpenAL EAX2.0 extension Success - Create OGG streamer InitOpenAL - Initializing buffer 0.....1.....2.....3.....4.....5.....6.....7.....8. ....9.....10.....11.....12.....13.....14.....15... .. InitializeSound() completed Loading unknowns: done 3D viewer init success ------- Driver info ------- Microsoft Corporation GDI Generic 1.1.0 GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture [1] color: 16, alpha: 0, stencil: 8, z: 24 hw_accel:1 gen_accel:0 soft:0 GL:1 RGBA:0 Pal:0 DB:0 [2] color: 16, alpha: 0, stencil: 8, z: 24 hw_accel:1 gen_accel:0 soft:0 GL:1 RGBA:0 Pal:0 DB:0 [3] color: 16, alpha: 0, stencil: 8, z: 24 hw_accel:1 gen_accel:0 soft:0 GL:1 RGBA:0 Pal:0 DB:0 [4] color: 16, alpha: 0, stencil: 8, z: 24 hw_accel:1 gen_accel:0 soft:0 GL:1 RGBA:0 Pal:0 DB:0 [5] color: 16, alpha: 0, stencil: 0, z: 16 hw_accel:1 gen_accel:0 soft:0 GL:1 RGBA:0 Pal:0 DB:1 [6] color: 16, alpha: 0, stencil: 8, z: 24 hw_accel:1 gen_accel:0 soft:0 GL:1 RGBA:0 Pal:0 DB:1 [7] color: 16, alpha: 0, stencil: 0, z: 16 hw_accel:1 gen_accel:0 soft:0 GL:1 RGBA:0 Pal:0 DB:1 [8] color: 16, alpha: 0, stencil: 8, z: 24 hw_accel:1 gen_accel:0 soft:0 GL:1 RGBA:0 Pal:0 DB:1 [9] color: 16, alpha: 0, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [10] color: 16, alpha: 0, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [11] color: 16, alpha: 0, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:1 [12] color: 16, alpha: 0, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:1 [13] color: 16, alpha: 8, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [14] color: 16, alpha: 8, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [15] color: 16, alpha: 8, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:1 [16] color: 16, alpha: 8, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:1 [17] color: 16, alpha: 0, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:1 DB:0 [18] color: 16, alpha: 0, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:1 DB:0 [19] color: 16, alpha: 0, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:1 DB:1 [20] color: 16, alpha: 0, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:1 DB:1 [21] color: 24, alpha: 0, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [22] color: 24, alpha: 0, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [23] color: 24, alpha: 8, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [24] color: 24, alpha: 8, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [25] color: 24, alpha: 0, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:1 DB:0 [26] color: 24, alpha: 0, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:1 DB:0 [27] color: 32, alpha: 0, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [28] color: 32, alpha: 0, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [29] color: 32, alpha: 8, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [30] color: 32, alpha: 8, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [31] color: 32, alpha: 0, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:1 DB:0 [32] color: 32, alpha: 0, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:1 DB:0 [33] color: 8, alpha: 0, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [34] color: 8, alpha: 0, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [35] color: 8, alpha: 8, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [36] color: 8, alpha: 8, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [37] color: 8, alpha: 0, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:1 DB:0 [38] color: 8, alpha: 0, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:1 DB:0 [39] color: 4, alpha: 0, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [40] color: 4, alpha: 0, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [41] color: 4, alpha: 8, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [42] color: 4, alpha: 8, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [43] color: 4, alpha: 0, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:1 DB:0 [44] color: 4, alpha: 0, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:1 DB:0 Display mode 0: W: 800, H: 600, Bits: 16 Freq: 60 Display mode 1: W: 800, H: 600, Bits: 16 Freq: 70 Display mode 2: W: 800, H: 600, Bits: 16 Freq: 72 Display mode 3: W: 800, H: 600, Bits: 16 Freq: 75 Display mode 4: W: 800, H: 600, Bits: 32 Freq: 60 Display mode 5: W: 800, H: 600, Bits: 32 Freq: 70 Display mode 6: W: 800, H: 600, Bits: 32 Freq: 72 Display mode 7: W: 800, H: 600, Bits: 32 Freq: 75 Display mode 8: W: 848, H: 480, Bits: 16 Freq: 60 Display mode 9: W: 848, H: 480, Bits: 16 Freq: 75 Display mode 10: W: 848, H: 480, Bits: 32 Freq: 60 Display mode 11: W: 848, H: 480, Bits: 32 Freq: 75 Display mode 12: W: 1024, H: 768, Bits: 16 Freq: 60 Display mode 13: W: 1024, H: 768, Bits: 16 Freq: 70 Display mode 14: W: 1024, H: 768, Bits: 16 Freq: 72 Display mode 15: W: 1024, H: 768, Bits: 16 Freq: 75 Display mode 16: W: 1024, H: 768, Bits: 32 Freq: 60 Display mode 17: W: 1024, H: 768, Bits: 32 Freq: 70 Display mode 18: W: 1024, H: 768, Bits: 32 Freq: 72 Display mode 19: W: 1024, H: 768, Bits: 32 Freq: 75 Display mode 20: W: 1152, H: 864, Bits: 16 Freq: 60 Display mode 21: W: 1152, H: 864, Bits: 16 Freq: 70 Display mode 22: W: 1152, H: 864, Bits: 16 Freq: 75 Display mode 23: W: 1152, H: 864, Bits: 32 Freq: 60 Display mode 24: W: 1152, H: 864, Bits: 32 Freq: 70 Display mode 25: W: 1152, H: 864, Bits: 32 Freq: 75 Display mode 26: W: 1280, H: 720, Bits: 16 Freq: 60 Display mode 27: W: 1280, H: 720, Bits: 16 Freq: 75 Display mode 28: W: 1280, H: 720, Bits: 32 Freq: 60 Display mode 29: W: 1280, H: 720, Bits: 32 Freq: 75 Display mode 30: W: 1280, H: 768, Bits: 16 Freq: 60 Display mode 31: W: 1280, H: 768, Bits: 16 Freq: 75 Display mode 32: W: 1280, H: 768, Bits: 32 Freq: 60 Display mode 33: W: 1280, H: 768, Bits: 32 Freq: 75 Display mode 34: W: 1280, H: 960, Bits: 16 Freq: 60 Display mode 35: W: 1280, H: 960, Bits: 16 Freq: 70 Display mode 36: W: 1280, H: 960, Bits: 16 Freq: 72 Display mode 37: W: 1280, H: 960, Bits: 16 Freq: 75 Display mode 38: W: 1280, H: 960, Bits: 32 Freq: 60 Display mode 39: W: 1280, H: 960, Bits: 32 Freq: 70 Display mode 40: W: 1280, H: 960, Bits: 32 Freq: 72 Display mode 41: W: 1280, H: 960, Bits: 32 Freq: 75 Display mode 42: W: 1280, H: 1024, Bits: 16 Freq: 60 Display mode 43: W: 1280, H: 1024, Bits: 16 Freq: 70 Display mode 44: W: 1280, H: 1024, Bits: 16 Freq: 75 Display mode 45: W: 1280, H: 1024, Bits: 32 Freq: 60 Display mode 46: W: 1280, H: 1024, Bits: 32 Freq: 70 Display mode 47: W: 1280, H: 1024, Bits: 32 Freq: 75 Created radio button Multiplayer Mode, pos (30,130), size: (170,40) Created radio button Client Login Policy, pos (30,200), size: (115,40) Saved () Saved_9_15_201849 (Saved.Saved_9_15_201849.py) SinglePlayer () BrokenBow (SinglePlayer.BrokenBow.py) BrokenBow_Modified_II (SinglePlayer.BrokenBow_Modified_II.py) IranStrike (SinglePlayer.IranStrike.py) IranStrike_II (SinglePlayer.IranStrike_II.py) JumpingFish (SinglePlayer.JumpingFish.py) JumpingFishII (SinglePlayer.JumpingFishII.py) VenzStrike (SinglePlayer.VenzStrike.py) VietnamStrike (SinglePlayer.VietnamStrike.py) Tutorial () AirOperations (Tutorial.AirOperations.py) SubmarineOperations (Tutorial.SubmarineOperations.py) SurfaceOperations (Tutorial.SurfaceOperations.py) Loading default database database\database.db (previous entries cleared) tcMapData - LoadLowRes - success tcMapData - CreateMapImage - success tcMapData - Darkened unavailable tiles tcMapData - CreateMapImage - success tcTrackInterface - Attaching sensor map for alliance: 1 tcSimPythonInterface -- Loading scenario SinglePlayer.JumpingFishII Game init success and Warning: in 3ds loader: file has no nodes, traversing by meshes instead Warning: in 3ds loader: file has no nodes, traversing by meshes instead |
09-17-06, 05:48 PM | #25 |
Torpedoman
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whats in stderr.txt?
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09-17-06, 06:27 PM | #26 |
Torpedoman
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The game isn't seeing any opengl modes with hw acceleration that it can use. it's also not finding the graphics card. it's using a software opengl device. maybe your graficcard isnt installed with correct opengl drivers or its gcb.
please try with 800*600 resolution |
09-18-06, 08:22 AM | #27 |
Navy Seal
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Using the latest ATi drivers. All my other games find my card. I'm afraid though that I have since uninstalled GCB and won't be putting it on my system till such a time that it isn't a development version but a working version.
I think your menus need serious rework. Seems put together in a hurry. I am at work and don't want to sound like I am dissing but haven't much time to describe how I think it could be better. I'll put more words down tonight. |
09-30-06, 06:30 PM | #28 |
Torpedoman
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xabbarus, i hope we can solve this way the problem
http://glew.sourceforge.net/ it tests the support of opengl in glew\bin are the test exe files. it writes in the same folder the result as txt. please post the results |
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