SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-03-22, 07:31 AM | #1546 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,357
Downloads: 475
Uploads: 0
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Japlance,
Thanks! If this copy isn't corrupted at Miakhaas site, I was going to upload my copy of the file to Mediafire. We will see. Good hunting, FUBAR295
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
10-03-22, 08:07 AM | #1547 |
Seaman
Join Date: Nov 2017
Location: Earth
Posts: 31
Downloads: 218
Uploads: 0
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it did, many thanks
edit: this one is also clean, https://maikhaas.synology.me:5001/fs.../IAMBECOMELIFE Last edited by AirShark; 10-03-22 at 08:19 AM. |
11-04-22, 06:08 PM | #1548 |
Swabbie
Join Date: Apr 2019
Posts: 10
Downloads: 120
Uploads: 0
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Merchant fleet mod-Where?
Is this mod available for download anywhere?
If not, is there and merchant fleet mod avaiable? I sent a couple of hours searching for one. Some years ago there was a great one which changed merchant skins according to time period in the war. Sadly, I could not find it. Any help appreciated. Thanks! |
11-04-22, 06:13 PM | #1549 | |
Seasoned Skipper
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https://maikhaas.synology.me/joomla/...melife&lang=de |
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12-07-22, 10:28 AM | #1550 | |
Stowaway
Posts: n/a
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12-07-22, 10:30 AM | #1551 |
Stowaway
Posts: n/a
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Files do not work 404 error msg.
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12-07-22, 10:35 AM | #1552 |
Seasoned Skipper
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04-28-24, 11:27 AM | #1553 |
Grey Wolf
Join Date: Sep 2011
Posts: 955
Downloads: 247
Uploads: 0
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New Install Not Working
So I've gotten a new PC (Win 11, 32GB RAM, RTX 3060, huge HD) and started installing a replica copy of my install from my old computer.
4GB patch installed, game works fine with GWX3.0 and multiple other mods. Installed MFM 3.3 and no dice. Gets to the load screen after hitting the Start button and at about 90% of the red bar being filled, it CTDs. Tried it with MFM 3.2 instead with the same results. On my old PC (Win7, 16GB RAM, old AMD 1GB video card) MFM installed and the game ran with no issues. Any ideas? |
04-28-24, 11:38 AM | #1554 | |
Ocean Warrior
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Quote:
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
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04-29-24, 07:53 AM | #1555 | |
Grey Wolf
Join Date: Sep 2011
Posts: 955
Downloads: 247
Uploads: 0
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Quote:
GWX - Alternative Flotillas GWX - Axis Mediterranean Aircraft Skins GWX - Enhanced Damage Effects GWX - Late War Sensors Snorkel Antennas GWX - Merged Campaign GWX - No Medals on Crew GWX Turm Lights fix OLC's Modified Searchlight Beams for GWX3 Torpedo damage Final ver2.0 M.E.P v6 Optional - ShipVanishingHull for MEP v6 M.E.P v6- VisualSensors for GWX3 Waterstream+Exhaust Combi V2.3 for GWX3 Waterstream+Exhaust Combi - Single Exhaust for TypeII Tribal Class Mod Southampton and Fiji Dido Class Hunt I-III A_to_I_class_mod J to Z Class Mod J_to_Z_Class_visual_fix Torpedo_HAHD_1024_GWX TMT v2 with EFS (GWX3 version) Convoy-Routes on Map - BL!TZKR!EG Edition LifeBoats&Debris_v4 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 WAC4.1 SubPen_animated_18.02.2010 New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V7 Q Ship mod GWX3.0 GWX_DFa-Flag&Pens_2010 TKSS18 German U-Boats Compilation No Eagle New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) German U-Boats Compilation FuMO_Fix_SNS German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) FixAllSubGWX TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 Conus' Historically Accurate U-boat Emblems 1.0 Conus' Historically Accurate U-boat Emblems 1.1 Conus' Historically Accurate U-boat Emblems 1.2 Conus' Historically Accurate U-boat Emblems 1.3 Destroyers&Corvette Thomsen's Sound Pack V3.2cg Evan82's Uniforms II S3H-H.sie-Patch-V16B1 ARB WideGui 1920x1080 v0.4 ARB Adaptation for English & Deutsch MFM-Improved MFM v3.3 Silhouettes by Izgud Ship Names for MFM |
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04-29-24, 09:44 AM | #1556 | |
Ocean Warrior
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Only way to be sure is to use a base install with the mfm and add each mod one at a time, starting each time, and see if the mfm works. When it doesn't, you'll have the answer. Or on the chance it is the mfm itself, same testing principle to use. Maybe instead look into the OneAlex GWX mod too, it already has a lot of these mods installed and ready to go. Save yourself a headache.
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"Realistic" is not always GAME-GOOD." - Wave Skipper Last edited by John Pancoast; 04-29-24 at 10:27 AM. |
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04-29-24, 04:19 PM | #1557 | |
Grey Wolf
Join Date: Sep 2011
Posts: 955
Downloads: 247
Uploads: 0
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Quote:
The exact same install in the exact same order works on my older slower machine with 8GB of RAM. I've done both a "copy it over to my new machine" and a "do a fresh install in the exact order" on my new machine. In both cases, after starting a patrol I get to 90% of the loading bar *or* I actually get the the patrol to start but then it CTDs. Deactivating MFM solves the issue. I've got the 4GB patch, the h.sie fixes, the Tycho patch - all properly done. Frustrating that a faster machine with more memory can't handle MFM and I'm going to chalk it up to Win11 vs Win7. |
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04-29-24, 05:16 PM | #1558 | |
Ocean Warrior
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Quote:
As mentioned, try the OneAlex mod, it has the mfm iirc. If it works, that's a clue.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
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07-21-24, 04:38 PM | #1559 |
Watch
Join Date: Jul 2024
Location: Germany
Posts: 16
Downloads: 50
Uploads: 0
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Is this merchant fleet mod compatible with the stock SH3 game? I mean are the new ships visible there in the campaign and so on?
And the how does the mod handle the Recon book for periscope? Thanks! |
07-21-24, 06:58 PM | #1560 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,357
Downloads: 475
Uploads: 0
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Quote:
Here's a copy of the readme : MFM 3.3 (at long last): 06/02/2017 IMPORTANT: This mod is JSGME compatible. It can be installed over old versions, buy I recommend a clean install (see further comments below). Merchant Fleet Mod Version 3.3 Changes from 3.3: -Altered damage specs for all cargo ships and tankers so that most will sink after about 2 torpedo hits. Many will sink with 1, and you will rarely need 3, except for large tankers etc. -Altered buoyancy/weight for certain ships that tended to straggle due to the game's calculation of engine power &c. -Corrected some weapons nodes that were in the wrong areas of several ships. Note that this does NOT add new ships; it is simply to make the existing mod more playable. Changes from 3.1: -Removed Rose Castle Ore Carrier, Empire Freighter, CAM-Ship, and Improved T-2 to prevent possible CTD's with supermods. -Recompressed due to reports of corruption. Changes from 3.0: -Added the Isherwood Type tanker (T19A) to the American roster and to Data\Sea. -Removed the Belgian nationality, as this is not included on stock SH3 installations and was causing CTD's. -Changed unit type for CAM-ship to 100 to avoid CTD's with GWX. -Removed the roster files for the Rose Castle class, M35B, and M36B to avoid conflicts with GWX installations. DESCRIPTION: An optional enhancement for stock SH3 v 1.4 and supermods like GWX. It contains hundreds of freighters, tankers, small craft, naval auxiliaries, and other surface craft likely to have been encountered in the Atlantic theatre between 1939 and 1945. Over 60 base models and thousands of skins represent vessels from nearly every major maritime nation and dozens of historical shipping companies. DIRECTIONS: -Uninstall any prior releases of my ships from your system. This supercedes individual mods like the Arrow Tanker, Auxiliaries Mod, etc - all these ships are bundled in this latest release. -Download the various skin packs to your mods folder and enable the same way (highly recommended) -Extract in JSGME's mod folder, and then enable. Ignore any messages about conflicts. Use the various skin packs to simulate changes in ships' appearance depending on what year you are playing. Ignore any messages about file conflicts. As time goes on, more ships will be camoflaged, and fewer will have civilian funnel markings, company names, etc. If you use GWX or another supermod, install this mod AFTER the supermod - it contains important updates for ships that I released earlier, such as the Empire Freighter and the CAM-Ship. This mod should be compatible with virtually all other mods - it simply adds new ships to the game world and does not change game mechanics or environmental files. If you get error messages, try installing this mod on over a new career and/or clean install. SYSTEM REQUIREMENTS This enhancement contains high-poly units and detailed skins. Ideally, your computer should exceed SH3's minimum requirements. Computers with at least 2GB of RAM and the equivalent of a NVIDIA 8600 should be fine. MUSEUM Because of the new ships, load times will be increased in Museum. However, they will be manageable (3-5 minutes) on most modern PC's. Please note that scrolling too fast amongst the units in museum may cause CTD's. Also, CTD's are likely if you have about 300-400 custom units already installed. NEUTRAL SHIPPING Some ships may not fly flags while at sea. Others may only have neutrality markings on the hull, with flags, home ports, etc painted in distinctive colors. These ships may be transporting war materiel or they may be true neutrals. It is up to you as a commander to use your discretion when making attacks. Try examining vessel behavior, deck cargo, and course - ships around British ports, for example, are more likely to be enemy. This simulates the uncertainty that real submarine commanders had to deal with, in a world where belligerents camoflaged their ships and neutrals carried contraband illegally. Hope this helps.
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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