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Old 03-14-24, 02:30 PM   #1
Tabris
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an idea just occurred to me, it may not be realistic or relevant so I'll keep it short:

if the burning escort problem is often caused by gun battles with the AI wolfpack u-boats, why not remove the guns, or even just the deck gun ammo, from the AI boats?

I've been encountering a great many burning escorts, almost always the lead escort and almost always a fleet DD, so it's on my mind.

- Tabris
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Old 03-15-24, 02:42 AM   #2
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Quote:
Originally Posted by Tabris View Post
an idea just occurred to me, it may not be realistic or relevant so I'll keep it short:

if the burning escort problem is often caused by gun battles with the AI wolfpack u-boats, why not remove the guns, or even just the deck gun ammo, from the AI boats?

I've been encountering a great many burning escorts, almost always the lead escort and almost always a fleet DD, so it's on my mind.

- Tabris
It’s not coming from Wolfpack as I almost made them impossible to spawn.
Next update they will be totally deleted (when an ai u boat is spotted, all armed cargos are firing to it, blowing all ships in their trajectory - huge mess)

If you’re looking to a radical solution, delete the fire boxes from this DD
Problem solved.

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Old 03-16-24, 12:19 AM   #3
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Fifi, is it possible to include more single ship contacts? They always seem to come in pairs. Or is it me who is having bad luck everytime? For example if a destroyer is spotted you can be sure that a second one is with it. So that restrains me attack.

The same goes for merchants. Maybe it can be done the SpawnProbability.
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Old 03-16-24, 05:20 AM   #4
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Originally Posted by rik007 View Post
Fifi, is it possible to include more single ship contacts? They always seem to come in pairs. Or is it me who is having bad luck everytime? For example if a destroyer is spotted you can be sure that a second one is with it. So that restrains me attack.

The same goes for merchants. Maybe it can be done the SpawnProbability.
There are already more than enough single ships
Pairs may come more in first years, but with luck (or no luck depending) you can still encounter them.

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Old 03-17-24, 11:57 AM   #5
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Finally ended the RND file rework
All is corrected and fine tuned now. Weeks and weeks of work.
Now I will start to check the SCR file… hopping it will be faster

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Old 03-17-24, 05:23 PM   #6
FUBAR295
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Once again, thank you for the update!
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment.


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Old 03-18-24, 01:43 PM   #7
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Originally Posted by Fifi View Post
… hopping it will be faster
… I’m afraid not

Already corrected plenty groups errors, dates and waypoints radius issues
55 first groups already done

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Old 03-18-24, 02:22 PM   #8
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Well Fifi, make sure you create regular backups of your monumental work. Preferable remote ...
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Old 03-18-24, 02:55 PM   #9
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Quote:
Originally Posted by Fifi View Post
… I’m afraid not

Already corrected plenty groups errors, dates and waypoints radius issues
55 first groups already done

Hey Master..
Since I have known you this time it is beyond comprehension 3 to 4 months of development.. I must admit that this tedious work.. must take up an invaluable amount of time...lol
Master I wish you good luck in this pharaonic enterprise, bravo for the technical prowess...

Il sera pret.. quand il sera..!! uais:
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