SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-23-24, 07:24 AM   #14236
OLZS
Bosun
 
Join Date: Feb 2024
Posts: 61
Downloads: 181
Uploads: 0
Default

The strange behavior of the game in the Baltic operation. There are 6 Polish destroyers and not a single merchant ship in my patrol area. Is this normal or not? As far as I know the history, Poland had only 4 destroyers.
OLZS is offline   Reply With Quote
Old 02-26-24, 10:47 AM   #14237
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 28,786
Downloads: 24
Uploads: 0


Default

...if memory serves, and you circumvent the destroyers by going south and then west toward the small port at the far west end of the bay you will encounter merchants exiting the port. Also on returning to base in Germany, you will encounter merchants along the coast rounding the penisula into the Polish bay. Be sure to 'hug the coastline' in your return to base and avoid destroyers patrolling the Baltic.
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 02-26-24, 10:55 AM   #14238
OLZS
Bosun
 
Join Date: Feb 2024
Posts: 61
Downloads: 181
Uploads: 0
Default

Quote:
Originally Posted by Aktungbby View Post
...if memory serves, and you circumvent the destroyers by going south and then west toward the small port at the far west end of the bay you will encounter merchants exiting the port. Also on returning to base in Germany, you will encounter merchants along the coast rounding the penisula into the Polish bay. Be sure to 'hug the coastline' in your return to base and avoid destroyers patrolling the Baltic.
Thank you dear friend! But I don't really like the Baltic operation. This mission is the fantasy of its author. I am currently working on an add-on for The Wolves of Steel that will not have a Baltic operation. My modification will tell about the adventures of the submarines of the 7th flotilla.
OLZS is offline   Reply With Quote
Old 02-26-24, 04:54 PM   #14239
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,796
Downloads: 820
Uploads: 0


Default

hey AktungBBy...
Your memory works perfectly confirmation of what you said..
I think that this Poland campaign is a quiet introduction wanted by the "devs" in order to master the gameplay for novices...a bit like in Sh3...this Poland campaign is not great..lol

Last edited by Kal_Maximus_U669; 02-26-24 at 05:23 PM.
Kal_Maximus_U669 is offline   Reply With Quote
Old 02-27-24, 01:42 PM   #14240
RacingClub
Bilge Rat
 
Join Date: Apr 2015
Posts: 1
Downloads: 5
Uploads: 0
Icon9

Hi everyone, does someone here knows how to successfully initiate a campaign transfer when you reach the ending date of coastal waters? I'm playing the steam version with ubisoft connect on windows 10
RacingClub is offline   Reply With Quote
Old 02-28-24, 02:54 AM   #14241
OLZS
Bosun
 
Join Date: Feb 2024
Posts: 61
Downloads: 181
Uploads: 0
Default

I have constant problems charging the batteries. The batteries run out almost instantly and then it is impossible to charge them by any means. What do you recommend, gentlemen submariners?
OLZS is offline   Reply With Quote
Old 02-28-24, 08:41 AM   #14242
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,796
Downloads: 820
Uploads: 0


Default

Quote:
Originally Posted by OLZS View Post
I have constant problems charging the batteries. The batteries run out almost instantly and then it is impossible to charge them by any means. What do you recommend, gentlemen submariners?
Strange, I have no problem with the batteries, they all work perfectly...
I of course adopt the attitude of a submariner...
from dawn immersion 70m speed 3 to 4 knots... from the onset of night... surface standard speed 10 to 11 knots..the good thing about sh5 is that we take advantage of these batteries in order to have the maximum of fuel depending on the distance to be covered
There is also... the submerged bridge method which is pretty cool...
Could be a problem in your assembly due to tinkering intensive...
Kal_Maximus_U669 is offline   Reply With Quote
Old 02-28-24, 09:17 AM   #14243
OLZS
Bosun
 
Join Date: Feb 2024
Posts: 61
Downloads: 181
Uploads: 0
Default

Quote:
Originally Posted by Kal_Maximus_U669 View Post
Strange, I have no problem with the batteries, they all work perfectly...
I of course adopt the attitude of a submariner...
from dawn immersion 70m speed 3 to 4 knots... from the onset of night... surface standard speed 10 to 11 knots..the good thing about sh5 is that we take advantage of these batteries in order to have the maximum of fuel depending on the distance to be covered
There is also... the submerged bridge method which is pretty cool...
Could be a problem in your assembly due to tinkering intensive...
I'm playing on full realism. Maybe that's the problem?
OLZS is offline   Reply With Quote
Old 02-28-24, 10:56 AM   #14244
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,796
Downloads: 820
Uploads: 0


Default

Quote:
Originally Posted by OLZS View Post
I'm playing on full realism. Maybe that's the problem?
Me too..maybe look at your TDW_GenericPatcher settings..
Kal_Maximus_U669 is offline   Reply With Quote
Old 02-28-24, 11:13 AM   #14245
OLZS
Bosun
 
Join Date: Feb 2024
Posts: 61
Downloads: 181
Uploads: 0
Default

Quote:
Originally Posted by Kal_Maximus_U669 View Post
Me too..maybe look at your TDW_GenericPatcher settings..
Ok. Thanks.
OLZS is offline   Reply With Quote
Old 02-28-24, 04:54 PM   #14246
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,796
Downloads: 820
Uploads: 0


Default

Quote:
Originally Posted by OLZS View Post
Ok. Thanks.
Hey OLZS...
Did you find the solution to your problem?
Kal_Maximus_U669 is offline   Reply With Quote
Old 02-29-24, 12:52 AM   #14247
OLZS
Bosun
 
Join Date: Feb 2024
Posts: 61
Downloads: 181
Uploads: 0
Default

Quote:
Originally Posted by Kal_Maximus_U669 View Post
Hey OLZS...
Did you find the solution to your problem?
No. I give the order to charge the batteries, but after a few seconds the charging stops automatically
OLZS is offline   Reply With Quote
Old 02-29-24, 04:32 AM   #14248
OLZS
Bosun
 
Join Date: Feb 2024
Posts: 61
Downloads: 181
Uploads: 0
Default

Battery charging is reset only in the boat's decks awash position.
OLZS is offline   Reply With Quote
Old 02-29-24, 11:10 AM   #14249
yagura
Seaman
 
Join Date: Dec 2016
Location: Finland
Posts: 39
Downloads: 35
Uploads: 0
Icon5

Quote:
Originally Posted by OLZS View Post
No. I give the order to charge the batteries, but after a few seconds the charging stops automatically
Are you in rough seas? High waves will make the game think the boat is submerged and will cancel battery charging. I have no idea why the batteries "run out almost instantly" as you said earlier, though.
yagura is offline   Reply With Quote
Old 02-29-24, 01:50 PM   #14250
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,796
Downloads: 820
Uploads: 0


Default

Hey OLZS..Good evening..
Your TDW_GenericPatcher settings have you seen your deck wash..
as well as engine management.
after what says yagura could be a cause too..But I doubt it because the storms are not really violent unless you use a specific mod..maybe a "fresh installed" on another machine if you have one ..
Personally I used the DynEnv v2.9 - 8.c Wave Mechanics - Hurricane mod..I didn't have this problem..
Kal_Maximus_U669 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:21 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.