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Old 02-18-24, 08:21 PM   #1
JosefLaser
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Originally Posted by fitzcarraldo View Post
Well...It is difficult to load the museum with so many ships...

In my PC, the museum loads well with OneAlex, but If I add the Kyle´s Merchant Fleet mode (lite or full), the Museum crashes. You need a powerful machine.

Good luck.

Fitzcarraldo
Well, the good news first: I got the Museum to load with Onealex without crashes.


The bad news: it takes 7-8 minutes to load the museum lol and I'm on a 10-core 5GHz Intel. GWX 3.0 Gold "vanilla" loads the museum in about a minute. A question: I think I'm biting off more than I can chew with the hardcore aspects of this mod so I'd like to get up to speed with the vanilla game first. Is is possible to transfer One Alex's excellent 1920 X 1080 widescreen gui into vanilla or is it hardcoded into onealex?

Last edited by JosefLaser; 02-19-24 at 09:34 AM.
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Old 02-19-24, 01:13 PM   #2
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Default welcome aboard!

JosefLaser!
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Old 02-24-24, 08:07 PM   #3
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Quote:
Originally Posted by JosefLaser View Post
Well, the good news first: I got the Museum to load with Onealex without crashes.


The bad news: it takes 7-8 minutes to load the museum lol and I'm on a 10-core 5GHz Intel. GWX 3.0 Gold "vanilla" loads the museum in about a minute. A question: I think I'm biting off more than I can chew with the hardcore aspects of this mod so I'd like to get up to speed with the vanilla game first. Is is possible to transfer One Alex's excellent 1920 X 1080 widescreen gui into vanilla or is it hardcoded into onealex?
Search the Ahnenerbe GUI 1920x1080 here in SUBSIM. That is the GUI you want. Use Tycho Patch to obtain the full navigation map for that resolution.

Best regards.

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Old 02-27-24, 12:51 PM   #4
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Default 1366x786 Mod--

Just started playing Onealex. It's incredible, actually. One problem I'm having is that the text in game is so TINY at 1920x1080, although that's my laptop's resolution. I tried installing the 1366x786 mod that comes with it for my eyes sake (using JSGME, of course), but that mod seems to disable Onealex. It knocks me back to vanilla. All the other mods seem to work fine.

Anyone else have this problem? Is there a fix? On a side note, is there a "Battle Stations" command? I can't find it anywhere. In most mods it's the B key.

Thanks.
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Old 02-27-24, 04:57 PM   #5
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Originally Posted by D-Jones View Post
Just started playing Onealex. It's incredible, actually. One problem I'm having is that the text in game is so TINY at 1920x1080, although that's my laptop's resolution. I tried installing the 1366x786 mod that comes with it for my eyes sake (using JSGME, of course), but that mod seems to disable Onealex. It knocks me back to vanilla. All the other mods seem to work fine.

Anyone else have this problem? Is there a fix? On a side note, is there a "Battle Stations" command? I can't find it anywhere. In most mods it's the B key.

Thanks.
No Battle Station Command in SH3...

Regards.

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Old 02-27-24, 09:18 PM   #6
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No Battle Stations! No! What a gyp (just kidding).

Thanks.
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Old 03-06-24, 12:16 PM   #7
maru
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Ahoy,


Just started playing this mod, and I apologize if this question comes up a lot, but how does one find out the AOB using this version of the RAOBF? The video linked in the manual only shows how to find range and speed.


Thanks
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Old 03-06-24, 01:34 PM   #8
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Hope this helps. Got these links from the OneAlex Discord. By the way the OneAlex Discord is a great resorce for anything OneAlex and more.




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Old 03-06-24, 02:30 PM   #9
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Hope this helps. Got these links from the OneAlex Discord. By the way the OneAlex Discord is a great resorce for anything OneAlex and more.

Thank you, the first video you linked is the one I mentioned in my initial post. If I understand it correctly, he puts in 90° AOB at periscope 0° because his course is perpendicular to the target's course. That's one way of doing it. What I'd like to know is how to use the RAOBF disk in the attack periscope view to find the AOB.


I saw in a different video that you have to count the optical length of the target using the tick marks at the bottom of the periscope, but sadly the RAOBF disk layout in that video was different from the one used in this mod.
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Old 03-07-24, 08:22 PM   #10
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Default welcome back!

maru!...I C the infamous 7-year-itch strikes again! You're on the surface again since 2017!
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Old 03-08-24, 04:41 AM   #11
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Quote:
Originally Posted by maru View Post
Thank you, the first video you linked is the one I mentioned in my initial post. If I understand it correctly, he puts in 90° AOB at periscope 0° because his course is perpendicular to the target's course. That's one way of doing it. What I'd like to know is how to use the RAOBF disk in the attack periscope view to find the AOB.


I saw in a different video that you have to count the optical length of the target using the tick marks at the bottom of the periscope, but sadly the RAOBF disk layout in that video was different from the one used in this mod.

First identify your target then calculate the distance:
- counts the number of vertical lines to the highest point of the target.
- find the corresponding number on the middle disc (bottom numbers) and turn the disc until you have your number at the very top (opposite the 90 on the inner disc)
- reads the distance (middle disk, top numbers) displayed opposite the target height (outer disk) found in the identification book
- count the number of horizontal lines
- on your raobf disk turn the middle disk to match your distance found with the length of the target
- find the number of horizontal lines that you previously observed on the middle disk (bottom numbers) the AOB is the number located opposite on the internal disc


I hope this is clear enough for you

Good hunt
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Old 03-08-24, 05:36 PM   #12
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Originally Posted by Aktungbby View Post
maru!...I C the infamous 7-year-itch strikes again! You're on the surface again since 2017!

Haha, didn't know that was a thing. Funny coincidence.



Quote:
Originally Posted by casabianca View Post
First identify your target then calculate the distance:
- counts the number of vertical lines to the highest point of the target.
- find the corresponding number on the middle disc (bottom numbers) and turn the disc until you have your number at the very top (opposite the 90 on the inner disc)
- reads the distance (middle disk, top numbers) displayed opposite the target height (outer disk) found in the identification book
- count the number of horizontal lines
- on your raobf disk turn the middle disk to match your distance found with the length of the target
- find the number of horizontal lines that you previously observed on the middle disk (bottom numbers) the AOB is the number located opposite on the internal disc


I hope this is clear enough for you

Good hunt
Merci beaucoup . Perfectly clear, I probably got the rows wrong first time I tried. One more thing, though: I noticed the numbers on the internal disc only go to 90. What do you do when the target has an AOB greater than that? Subtract the number you found from 180?
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Old 03-10-24, 11:55 AM   #13
casabianca
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Originally Posted by maru View Post
Haha, didn't know that was a thing. Funny coincidence.




Merci beaucoup . Perfectly clear, I probably got the rows wrong first time I tried. One more thing, though: I noticed the numbers on the internal disc only go to 90. What do you do when the target has an AOB greater than that? Subtract the number you found from 180?
Yes exactly, if the target is moving away, your AOB is 180 minus the AOB found with the disc. One more thing, if you use the 1.5x zoom you must multiply the horizontal marks by 4
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Old 04-22-24, 11:52 AM   #14
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Default Is it possible to get the type XXI sometime in 1944?

Hello, this is my first time posting on subsim and I have been using the OneAlex mod for quite a while now. According to the u-boat and equipment chart the type XXI should be available for purchase in early 1944 (I presume april since the GWX manual says so) in the 11th flotilla. However, with this mod and the "realistic u-boat availability dates" option turned off I still do not have the XXI until 1945. Is there something I am missing or is it hard-coded into the mod for realism?

Thank you in advance for a reply.
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Old 05-05-24, 11:03 PM   #15
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Default Silent Hunter Commander Problem

I've followed all the steps for how to install the onealex mod for SH3. And I'm right at the end where I'm trying to get into silent hunter commander, but I can't. When I attempt to launch it, it of course prompts me to run it as admin. I do so. Then it loads up, but doesn't appear on my screen. However, I see it in the taskbar. And when I hover over it with the mouse, it's just all white. I cannot enlarge it or move it or anything. Due to this, I'm unable to use the mod or play the game. I've got no idea what to do.
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