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Old 08-10-23, 10:21 PM   #5626
KaleunMarco
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Originally Posted by Capt RAP View Post
Hello All, I have found a lot of convoys that have a hospital ship. They show on sonar in blue like a warship. . Even after every other ship is sunk, they sometime chase you around like crazy. If you sink them, they are counted as a natural and well your patrol is over. Why do they show as a warship sonar? A silly thing and is really no big deal. This is an OUTSTANDING MOD but just wanted too as.

Thanks
CAPT RAP
that is the way that the modders set it up.

not sure if the neutral warship label is a work-around some Ubi quirk but it is what it is.

my suggestion is that you exit the area around the ships you have sunk, and the pesky neutral hospital warship before you surface. or wait until nightfall. usually night and 8000 yds separation is enough to allow one to surface and exit the area.

good luck!

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Old 08-10-23, 11:51 PM   #5627
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Quote:
Originally Posted by Capt RAP View Post
Hello All, I have found a lot of convoys that have a hospital ship. They show on sonar in blue like a warship. . Even after every other ship is sunk, they sometime chase you around like crazy. If you sink them, they are counted as a natural and well your patrol is over. Why do they show as a warship sonar? A silly thing and is really no big deal. This is an OUTSTANDING MOD but just wanted too as.

Thanks
CAPT RAP
Behind every method, there is a madness... er, uh... - that doesn't sound correct... lol

but seriously, the SH4 game has an undocumented "feature", to where you HAVE to have a warship for every "country" represented in the game, placed in the Recognition Manual, and that includes the Red Cross designation. Therefore, there are four Red Cross vessels, 3 that show as merchants, and one that shows as a "warship". Most of the ships in FotRSU are "GENERIC" calls, and hospital ships are generally low-percentage at that, in the area of a 10-15% of the time. The one that is a registering as a warship though, is a specific call, but should generally be no more than about a 33% show tops, but a few of the convoys will have a high-percentage call. The Japanese did use this "technique" during the war, as well as sending them out "solo", loaded with war-goods. However, in the game, a Red Cross ship is a neutral, and Tokyo Rose will give you what for, along with Nimitz and Lockwood... or Christie, or Fife, or whomever... "Eetsah Catch-uh Twenty-Two-uh"
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Old 08-11-23, 04:01 PM   #5628
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Behind every method, there is a madness... er, uh... - that doesn't sound correct... lol

but seriously, the SH4 game has an undocumented "feature", to where you HAVE to have a warship for every "country" represented in the game, placed in the Recognition Manual, and that includes the Red Cross designation.

i was right!
HA!
this is a work around an Ubi programming quirk!
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Old 08-11-23, 10:02 PM   #5629
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To clarify - it was something that s7rikeback and CapnScurvy discovered and "fixed" with a work-around... Ubisoft never knew it was there... - we have found more than a few little "gotchas" like that... great game, but it was rushed out of the door... so that they could start work on the incomplete SH5...
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Old 08-15-23, 01:10 PM   #5630
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Default Upgrade on a Sargo Class

Career Start December 1941 in Marivales driving a Sargo class boat.
there are three conning towers available:
original, SargoConningEarlyWar
mid-42, SargoConningMedWar
early-43, SargoConningLateWar


it took sixteen missions to get the conning tower upgrade.
mission ratings were a mix of ones and twos, with two threes, just for a bit of excellence.
upgrade took place August 23, 1943 after mission #16 and we received the SargoConningLateWar kit.
my apologies for not capturing the upgrade screen.

not sure why it took sixteen missions. we took almost no damage for the first fourteen missions and then took damage the last two. on number fifteen, we took 68% hull damage, and on sixteen we took enough equipment damage such that some of it was not repaired during the mission. i suspect that the upgrade MAY be related to the damage as well as the missions. MAY being the operant word.

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Old 08-15-23, 03:37 PM   #5631
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Quote:
Originally Posted by KaleunMarco View Post
Career Start December 1941 in Marivales driving a Sargo class boat.
there are three conning towers available:
original, SargoConningEarlyWar
mid-42, SargoConningMedWar
early-43, SargoConningLateWar


it took sixteen missions to get the conning tower upgrade.
mission ratings were a mix of ones and twos, with two threes, just for a bit of excellence.
upgrade took place August 23, 1943 after mission #16 and we received the SargoConningLateWar kit.
my apologies for not capturing the upgrade screen.

not sure why it took sixteen missions. we took almost no damage for the first fourteen missions and then took damage the last two. on number fifteen, we took 68% hull damage, and on sixteen we took enough equipment damage such that some of it was not repaired during the mission. i suspect that the upgrade MAY be related to the damage as well as the missions. MAY being the operant word.

... and that's with no other "UpgradeClass" boats available??
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Old 08-15-23, 03:55 PM   #5632
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Originally Posted by propbeanie View Post
... and that's with no other "UpgradeClass" boats available??
correct!

each boat has an UpgradeClass=0, so boat upgrades are verboten.
trying to force tower upgrades and recording under what conditions they occur.



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Old 08-15-23, 04:05 PM   #5633
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You needed more adulation directed at Ubisoft...




or something... I wonder what their "chance of" actually means?? 5%?? 10%??
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Old 08-16-23, 12:48 PM   #5634
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Originally Posted by propbeanie View Post
You needed more adulation directed at Ubisoft...


 


or something... I wonder what their "chance of" actually means?? 5%?? 10%??
that's.not.going.to.happen.
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Old 08-22-23, 11:48 AM   #5635
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hey PB,

were you aware that you have no missions that match this Patrol Objective?

[Flotilla 3.UserPlayerUnitType 4.Objective 14]
ID= BR4Obj14
NameDisplayable= Mindanao
AvailabilityInterval=1944-06-03, 1944-06-28
ObjectiveCode= BrisbaneSpecOps


There is no mission(s) with an AllMatch=BrisbaneSpecOps.

don't yell at me....i found by accident.

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Old 08-22-23, 02:14 PM   #5636
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Ha! You found it! That will be
[Section 618]
ID=ID618
FileName=data/Campaigns/Campaign/PatrolObjectives/194406DocuDump/194406DocuDump.mis
StartDate=19440601
EndDate=19440630
GameModes=Career
InclusionProbability=100
MinimumDifficultyRating=0
MinimumPlayerRating=-3
ExclusiveLayer=No
ExclusiveLayerID=1
EvaluationReason=FirstObjective
AllMatch=BrisbaneSpecOps
ObjectiveType=2
BriefingMapName=NULL
BriefingMapIcon=NULL
BriefingMapIconPosX=0
BriefingMapIconPosY=0
in the next version... That is based upon a real mission, but was supposed to be commented-out in v1.8 with a bunch of ";" semi-colons... hmmm... anyway, the last section in v1.8 is 604, so make the above as Section 605, ID605, and the mis file of 194406DocuDump, for a Sargo boat taking a satchel of previously captured documents (from IJN CNO plane crash??) back to the wreck site, with the help of Filippino Guerillas... the intention was to make the Japanese think that the docs had not been found and compromised... I have which boat it was in my notes somewhere. I do not remember if the ruse worked...
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Old 08-22-23, 06:24 PM   #5637
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Originally Posted by propbeanie View Post
Ha! You found it! That will be
[Section 618]
ID=ID618
FileName=data/Campaigns/Campaign/PatrolObjectives/194406DocuDump/194406DocuDump.mis
StartDate=19440601
EndDate=19440630
GameModes=Career
InclusionProbability=100
MinimumDifficultyRating=0
MinimumPlayerRating=-3
ExclusiveLayer=No
ExclusiveLayerID=1
EvaluationReason=FirstObjective
AllMatch=BrisbaneSpecOps
ObjectiveType=2
BriefingMapName=NULL
BriefingMapIcon=NULL
BriefingMapIconPosX=0
BriefingMapIconPosY=0
in the next version... That is based upon a real mission, but was supposed to be commented-out in v1.8 with a bunch of ";" semi-colons... hmmm... anyway, the last section in v1.8 is 604, so make the above as Section 605, ID605, and the mis file of 194406DocuDump, for a Sargo boat taking a satchel of previously captured documents (from IJN CNO plane crash??) back to the wreck site, with the help of Filippino Guerillas... the intention was to make the Japanese think that the docs had not been found and compromised... I have which boat it was in my notes somewhere. I do not remember if the ruse worked...
yeah, no.

this version of 1.8 ends at Mission 604. the only missions after that are commented-out.

btw, "docudump" sounds like a 21st century recycling business.
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Old 08-22-23, 07:35 PM   #5638
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Default Guard objective with blank objectives

pb,

we were assigned an insertion-spy-marianas mission and after the drop off we were to move off of Guam and radio in.

as a result, we were assigned two objectives: sail south and perform lifeguard work AND attempt to sink 5000 tons.
the first message started with: Round three of Mitscher Haircuts is getting underway.
the second message started with:YOU ARE EXPECTED TO SINK 5000 TON OF ENEMY SHIPPING
here is the message board(s):
 


and the objectives:

 


and the exit screen with two blank objectives:

 


i am trying to find the missions in Patrol Objectives but am having no luck.

p.s. i found it. Guard Caroline Islands 02.
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Last edited by KaleunMarco; 08-22-23 at 07:51 PM.
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Old 08-26-23, 10:39 AM   #5639
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Found it also - thanks... the Objective names in the mis file do not match the links in the tsr file is the main problem... However, there also should not be an active American airbase on Saipan on 4 June, 1944, AND you should have had that mission much earlier... - I'm thinking that was another one that should not have been active in v1.8 but slipped through the floorboards... non-teakwood, of course...
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Old 08-26-23, 12:09 PM   #5640
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Quote:
Originally Posted by propbeanie View Post
there also should not be an active American airbase on Saipan on 4 June, 1944
i was thinking the same thing but i know that there are some date-spawn issues like when we try to re-create historical events etc.

i was patrolling near the Marianas or maybe Peleliu when we picked up a radar contact. it was a merchie and as we closed with her we found that she was American. and it was May-June-July 1944. weird stuff.

anyway, thanks for confirming.

hey, uh, work on those leaky floorboards over the weekend, eh?

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