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06-30-23, 06:21 PM | #5566 |
CTD - it's not just a job
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Ah yesh... the good ole Porpoise Class... top of the dung heap of the UpgradeClass=0 pile... there is ALWAYS a new boat available... Salmon, Sargo (=1), Tambor, Gar (=2), Gato (=3), Balao (=4) and Tench (=5)...
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06-30-23, 07:45 PM | #5567 | |
Silent Hunter
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all boats are equal. no more boat upgrades. that is why i am pushing the conning-tower-upgrade-envelope. it does not SEEM to happen when there are boat upgrades. and it does not seem to happen when a Kaleun strings a bunch of missions with a score of 3. ones and twos seem to be the ticket for a conning tower upgrade. or at least that is what i thought.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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07-01-23, 07:31 AM | #5568 |
Stowaway
Posts: n/a
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[QUOTE=propbeanie;2873871]The 1.8 patch should not matter in what you have encountered (though it does fix other items). We did have an issue coming back in with one of the classes (Sargo?? Salmon??) in v1.7, but that was repaired in v1.8. Plus, it happened further out, or when you went to dock and end patrol. Did you happen to clear the Save folder prior to starting SH4 with FotRSU activated?
So I'm guessing that by clear the save folder you mean the entire SH4 "My documents" folder yeah? which is what you do when you reinstall the game or is this just the save folder within that? If the latter which folders do I clear, from memory theres richsaves folder another saves folder, and a sav.tmp (temp) file which of these should I remove? It ctd no error just as I was coming up to the red circle which appears on the map so further out than the port itself out of visual, I start my patrols at sea if that helps. and past that red line I went no further and was never given the option unfortunately to dock and end patrol. Apologies for late reply busy busy, and I appreciate your help propbeanie. I will provide some more info here, what I can July 1942 leave Fremantle Tambor Class boat Several key saves made at sea, never when engaged or in action with enemy (If I miss a fish shot too bad, I consider that a learning experience.) Technical info Windows 10 Home Intel core i7-7700k CPU @ 4.20GHz 4 cores 16gb RAM 4gb patcher applied to game exe. |
07-01-23, 08:53 AM | #5569 | |||
CTD - it's not just a job
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I'll look for issues at this end, but do you know what the date is that you are returning to Fremantle? Thank you! Last edited by propbeanie; 07-01-23 at 01:56 PM. |
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07-01-23, 11:18 AM | #5570 |
Gefallen Engel U-666
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Welcome aboard!
clone155! on the surface after 4 years 'silent running'!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
07-01-23, 12:09 PM | #5571 |
Silent Hunter
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KLSS Heian and Miike wont spawn
hey PB,
can remember if i mentioned this previously. for some reason, the Heian and the Miike will not spawn when they are part of a RGG. the RGG has a spawn probability of 100% as do these two ships. Heian is definitely available from 1939 through the end of the war, according to the Roster.cfg file for her. I have not checked the Miike.cfg file. So...RGG is 100% spawn, Ships are 100% spawn, then why does the game ignore the settings and not spawn these ships? the ship definitions, both Roster and Sea, are straight from v1.8 and s7rikeback's Maru mods. Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\FOTRSU\MODS] 100_FalloftheRisingSun_Ultimate_v1.8 101_FotRSUv18_FixPak 200 Nihon Kaigun v1.3_FotRSU 300 Nippon_Maru_v1.9b_FotRSU 310 Combined Roster 399_NoScrollNavMap 410_Strategic_Map_Symbols 600 - 3000 Yard Bearing Tool (1920x) 999 Flotillas Fix for Argo
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 07-01-23 at 01:50 PM. |
07-02-23, 10:44 PM | #5572 |
Silent Hunter
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FOTRSU and Sonar-related CTD
PB,
ran into new CTD's for the first time today, both are related to sonar. 1. the Nav Map was displayed and i went to click on an icon in the toolbar on the lower left of the screen and accidently clicked on the Range to Target icon. there was a slight pause and then CTD. 2. the sonar station was displayed. i clicked on the inner black ring to move the sound head to the desired heading and there was a slight pause and then CTD. i am in the middle of mission #22 or 23 for this career. it is December 1944. i am driving a Porpoise, out of Saipan. Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\FOTRSU\MODS] 100_FalloftheRisingSun_Ultimate_v1.8 101_FotRSUv18_FixPak 200 Nihon Kaigun v1.3_FotRSU 300 Nippon_Maru_v1.9b_FotRSU 310 Combined Roster 399_NoScrollNavMap 410_Strategic_Map_Symbols 600 - 3000 Yard Bearing Tool (1920x) 999 Flotillas Fix for Argo
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
07-03-23, 11:24 AM | #5573 | ||
CTD - it's not just a job
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Just be certain of your dates, and that "delay" factor stuff... you can set them both to =1 if you want, but don't forget the number of groups setting if you do that. It might be better to pre-date the ships' appearances by two days before your sub's, if you're doing a single mission... lol Quote:
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07-04-23, 06:20 AM | #5574 |
Mate
Join Date: Aug 2017
Posts: 51
Downloads: 103
Uploads: 0
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I want to ask about loop probabilities, as FotRSU seems the only one alive thread for the moment, i'm writing it here. Let's say, the ship do 10 looped patrols in 24 hours and in last point there are the chance to loop or delete the ship, what should be the loop probability in order to delete the ship closer to it's last patrol?
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07-04-23, 08:58 AM | #5575 | |
Silent Hunter
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here is an excerpt from Page 72 which relates to your question:
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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07-04-23, 11:23 AM | #5576 | |
Mate
Join Date: Aug 2017
Posts: 51
Downloads: 103
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Quote:
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07-04-23, 11:54 AM | #5577 | |
Silent Hunter
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__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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07-04-23, 04:32 PM | #5578 |
Silent Hunter
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Transfer City
you did it to me...again.
started a career in Treasure island, driving the Nautilus. Mid-April, 1942. did my warm-up-diving mission and got assigned the Convoy College and Midway as a base. 8000 miles a cross the Pacific for 7 to 10 days of patrol. by the time we finished our patrol, San Diego became our base. so, i have to haul it all the way back to the west coast. in real life, yeah, sure, liberty, stateside. but this is a game. now, i have docked and i find out that i have to go through more dive tests. you need to take a new look at your flotillas.upc. p.s. i checked out Flotillas and Nautilus is not supposed to be in Sandiego until 1944. the CurrentDate is 1942-06-23. according to Flotillas on this date, we should be assigned to Midway until July 8, but there is a date gap. so confusing.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 07-04-23 at 11:01 PM. |
07-04-23, 10:08 PM | #5579 |
Mate
Join Date: Aug 2017
Posts: 51
Downloads: 103
Uploads: 0
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You calling me to learn Probability Theory?? ) I think it's not about the theme that is colorfull here, just i played, i sunk about 60000 tons in my first patrol, not FotRSU mod, but any another in SH4, SH5 games - the same, and... that was the reason to modify the game because i was dissapointed when trying to sink the destroyer about 15-25 times on, i don't know, 10 knots (?) speed in TMO like mod. And after that i found out that the best American skippers had 100 000 about in all the time of war. I reduced the probability of the spawn harbour ships about the half, relatively FotRSU numbers, and in all unprotected harbours i set 2 corvettes for the thing that i sink 1, other will react. Still don't know if the airforce can participate in that, but, in my expirience, if i submerged and there are the night time, i'm safe, no matter of depths. And, yes, i understand, that the harbour ships not the target, but... )
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07-04-23, 10:52 PM | #5580 |
Silent Hunter
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nope. it is a round-about way of saying the the forum search engine for finding previous posts is not as good as a browser search, such as Google or Yahoo.
don't read too much into the posts here. we try to inject some humor, from time to time, as this is supposed to be a hobby. in this instance, there was no humor injected, just the facts.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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