SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-18-23, 06:05 PM | #106 |
Planesman
Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
Uploads: 0
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okay its working now - it seems i have to use my CD versions of Aotd and not the old disk version - i seem to have both in my games fodler
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01-19-23, 12:58 PM | #107 | |
Officer
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Quote:
The BMP files used in AOD are not ordinary BMPs, but a proprietary Dynamix format. Take some minutes to read this whole thread, my included readme, and also this: https://www.subsim.com/radioroom/sho...d.php?t=251404 Anyway, happy to hear you got it sorted. Let me know if there are any other issues. |
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06-17-23, 03:20 PM | #108 |
Officer
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New mod version 1.8 uploaded! 17.06.23
I have finally finished version 1.8, it is uploaded here on SubSim:
https://www.subsim.com/radioroom/dow...o=file&id=6229 and here: https://drive.google.com/file/d/1s2z...usp=drive_link New in version 1.8 -New control room screen for the type IX uboat. -Improved torpedo loading screens. -Radio room screen color correction. In this long-in-progress update, the big news is a brand new control room screen for the type IX uboat, a feature I myself have missed. This was a tricky one, since little good material exists in terms of photographic documentation of the type IX interior. So, I had to use the original Dynamix art as a basis for my graphic editing. Luckily this worked out very well, though the screen went through many revisions and a lot of work went into it. Next I focused on updating the torpedoroom screen for both the type VII/IX and the type XXI, featuring better uboat profiles, and a cleaner background. Lastly, the radio room screen has been color corrected and the operator now should look more like a uboat man and less like a lobster. I am nearing the end of what I can modify graphically in the game, at least until we can find out more about various graphic format compression methods. I hope to be able to create a new control room screen for the type II in the future though. That would complete the collection of new control rooms. I wish you a lot of fun with the mod. Keep Aces of the Deep alive! 17.06.2023 Last edited by Andreas86; 06-21-23 at 12:29 PM. |
06-17-23, 04:08 PM | #109 |
Ocean Warrior
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Well done as usual Andreas!
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
06-18-23, 12:07 PM | #110 |
Swabbie
Join Date: Dec 2022
Location: Ruritania
Posts: 7
Downloads: 13
Uploads: 0
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Aces of the Deep - Game of the Year Edition
This mod is absolutely amazing! I happened across it completely by accident - and on Father's Day to boot - after doing the SubSim Skipper quiz for fun. Needless to say, my assessment came up as hardcore, so I decided to rummage around a bit on the website and found this.
Aces of the Deep has always been special to me, and while in the 90s I needed a 486 tower to run it, it now works on my tablet PC. Your additions are wonderful, and very tasteful as well, in keeping with the original spirit of the game. The different menu screens look so much better, and the crew on the bridge is just genius. Particularly at night time, this looks really realistic. I never took to the Command edition (though Onkel Neal's videos on it are very entertaining), as the sound in it was dodgy, and the sound in AOD adds so much to the immersion. Part of me misses the old crew voices but your additions are spot on, and after several decades of e-skippering the same crew, I don't mind a bit of a change. The old one all got promoted and moved on, in my mind. The engine and water noises are brilliant, and the new torpedo launch sound is great as well. All in all, this is a marvellous labour of love for the first great subsim and I would like to say a big thank you for doing and sharing this. It has rekindled my passion for this old gem. Thank you very much. Hats off! Now back to the North Atlantic... |
06-18-23, 12:43 PM | #111 |
Gefallen Engel U-666
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Welcome aboard!
Redwing6891!...good to see you on the surface after a 6mos 'silent run'..with "rekindled passion" to boot!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
06-18-23, 12:56 PM | #112 | |
Swabbie
Join Date: Dec 2022
Location: Ruritania
Posts: 7
Downloads: 13
Uploads: 0
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Thank you!
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Thank you very much for the kind words. In the presence of esteemed 'old hares' I usually just stick with being the 'Silent Service'. I am really just an old noob! But this outstanding Aces mod just made me break radio silence. It's stuff like this what makes SubSim such a great place. Good hunting! |
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06-18-23, 03:14 PM | #113 | |
Gefallen Engel U-666
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Quote:
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
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06-18-23, 05:00 PM | #114 | |
Swabbie
Join Date: Dec 2022
Location: Ruritania
Posts: 7
Downloads: 13
Uploads: 0
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Quote:
Sorry for being dumb but could you maybe PM me how / where to join that group? |
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06-18-23, 11:02 PM | #115 |
Gefallen Engel U-666
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pm sent
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
06-19-23, 07:55 AM | #116 | |
Officer
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Quote:
Redwing6891, I am not sure what to say.. Your comment here alone makes all the time spent on this mod worth it !! Thanks a lot for your kind words, I am thrilled that you enjoy it! Indeed it has been a labour of love, as AOD is very dear to me. And being true to the spirit of the game was always my goal, so this all makes me very, very happy to hear! And if you find any anomalies, or any specific thing you would like to see improved, don't hesitate to drop me a pm! Last edited by Andreas86; 06-19-23 at 08:04 AM. |
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06-19-23, 01:49 PM | #117 |
Swabbie
Join Date: Dec 2022
Location: Ruritania
Posts: 7
Downloads: 13
Uploads: 0
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Type II Control Room
Dear Andreas86, you deserve all the Kudos you can get. What you have done is just outstanding. I have loved and played this game since it's been out in the 90s, and your mod lifts enjoyment of it to a whole new level. It's like the difference between the submersible torpedo boat and the electro boat.
Regards the type II control room, I was wondering if the Vesikko as the type II prototype might be of any help? There are a few pictures available on the net. https://sakhalianet.x10.mx/shippictu...ne_vesikko.htm https://northeastatwar.co.uk/2019/03...f-two-u-boats/ https://kinsaleangling.com/gallery/s...-8-162#joomimg https://www.pinterest.co.kr/pin/insi...9752435326246/ https://pxhere.com/fi/photo/1111154 Last edited by Redwing6891; 06-19-23 at 03:14 PM. |
06-21-23, 05:32 AM | #118 | |
Officer
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Thanks again Redwing, I am honored! I know what you mean, the game has been a longtime companion for me as well. Found it by chance in a game store in the 90s, and always went back to it. They managed to create a very memorable atmosphere in the game, everything from the palette, to the interaction of the crew. Great links! I haven't found these earlier somehow. Pics look good - I have downloaded the ones that can help me, these will definately come in handy later! |
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06-21-23, 07:57 AM | #119 | |
Swabbie
Join Date: Dec 2022
Location: Ruritania
Posts: 7
Downloads: 13
Uploads: 0
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F.A.B.
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You're absolutely right with the memorable atmosphere. There is something about AOD that none of the other subsims managed to catch. It somehow felt like a submarine, and you got really attached to the crew. I have to admit I pulled rank and transferred them again onto my boat. Left all the other sound mods in place, just swapped the crew voices back. I missed them too much! In the meantime... I am working my way up yet again from type II to VII and beyond. Slow going, lots of dud torpedoes on 1939/40 and frustrated attacks. But the career prize of your spruced up type VII awaits... Good hunting! |
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06-21-23, 11:39 AM | #120 | |
Officer
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Quote:
Thanks, I will keep that in mind, I do hope to be able to modify around more stuff! I understand that, that is why I have left it modular so you can install what you like, and leave whatever in -if needed. While I might make a complete total conversion game folder / pre-installed in the future, I will always release a modular version too. Argh, those dud torpedoes were killing my in my last career play. So few to begin with and man, when one after the other keeps failing it is brutal! I really should continue the career, last time I was promoted and leading the boards, so I received a IX assigned in the South Atlantic. |
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