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Old 06-02-23, 06:56 AM   #5521
propbeanie
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It can be fiddly getting things to spawn, with one little thing off ruining the efforts. Make certain the Mission date itself up top in the text of the mis file header is correct. Make certain the GameEntryDate is far enough past the intended date of use of the mis file, make certain the GameAvailabilityDate is far enough forward of the intended date of use of the mis file, and that the CfgDate matches that AvailabilityDate. If testing in a SingleMission, be sure you are using a Start Date for that which incorporates all of the above. If doing it in the Campaign, be sure the Flotillas and PatrolObjectives assignment dates cover the intended period properly. The holds true if it assigned in the DynamicMiss cfg file. Any one of those three can also upset the intended "balance" that you're after in the mis file...

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Old 06-03-23, 10:27 AM   #5522
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Default Upgrade on a S-42 Boat

Career Start April 1942 in Brisbane driving an S-42 class boat.
there are three conning towers available:
original, SClassConning1
mid-42, SClassConning2
mid-43, SClassConning3

the first upgrade was available directly after our first mission.
it took five missions to get it. mission ratings were, in order, 1,0,2,1,1
upgrade took place November 15, 1942 after mission #5.
 


i also discovered that using jimimadrid's excellent Torpedo Graphics mod with FOTRSU 1.8 works just fine with a Gato, Balao, etc, it causes CTD when you are driving a S-42 Boat. Weird but true. Since those graphics are included in 1.8, it was simple to drop the mod. Not sure why i was using it...probably a vestige of a previous release of FOTRSU.


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
101_FotRSUv18_FixPak
200 Nihon Kaigun v1.3_FotRSU
300 Nippon_Maru_v1.9b_FotRSU
310 Combined Roster
399_NoScrollNavMap
410_Strategic_Map_Symbols
600 - 3000 Yard Bearing Tool (1920x)
999 Flotillas Fix for Argo
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Last edited by KaleunMarco; 06-27-23 at 05:26 PM.
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Old 06-03-23, 10:43 AM   #5523
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Quote:
Originally Posted by KaleunMarco View Post
Career Start April 1942 in Brisbane driving an S-42 class boat.
there are three conning towers available:
original, SClassConning1
mid-42, SClassConning2
mid-43, SClassConning3

the first upgrade was available directly after our first mission.
it took five missions to get it. mission ratings were, in order, 1,0,2,1,1
upgrade took place November 15, 1942 after mission #5.


i also discovered that using jimimadrid's excellent Torpedo Graphics mod with FOTRSU 1.8 works just fine with a Gato, Balao, etc, it causes CTD when you are driving a S-42 Boat. Weird but true. Since those graphics are included in 1.8, it was simple to drop the mod. Not sure why i was using it...probably a vestige of a previous release of FOTRSU.


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
101_FotRSUv18_FixPak
200 Nihon Kaigun v1.3_FotRSU
300 Nippon_Maru_v1.9b_FotRSU
310 Combined Roster
399_NoScrollNavMap
410_Strategic_Map_Symbols
600 - 3000 Yard Bearing Tool (1920x)
999 Flotillas Fix for Argo
About Jimi's Torpedo graphics, I'm patrolling with S-18 without problems.

Regards.

Fitzcarraldo
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Old 06-03-23, 11:00 AM   #5524
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Quote:
Originally Posted by fitzcarraldo View Post
About Jimi's Torpedo graphics, I'm patrolling with S-18 without problems.

Regards.

Fitzcarraldo
yeah, i've done the same thing.

it was only the S-42 that caused the CTD.
as soon as i backed out jimi-torpedo, things ran swimmingly.

as i said, weird.

good thing that the torpedo mod is already embedded in FOTRSU 1.8.
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Old 06-03-23, 11:15 AM   #5525
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jimimadrid's torps are in FotRSU v1.8 already. We had to make slight ID changes in the torpedo files to avoid an ID conflict between the US and the German torpedoes, which was the cause of the CTD. Should work fine in FotRSU... maybe... lol
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Old 06-03-23, 11:43 AM   #5526
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Quote:
Originally Posted by propbeanie View Post
jimimadrid's torps are in FotRSU v1.8 already. We had to make slight ID changes in the torpedo files to avoid an ID conflict between the US and the German torpedoes, which was the cause of the CTD. Should work fine in FotRSU... maybe... lol
yes.it.does.work.fine.

i applied 1.8 without reading the fine print.
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Old 06-03-23, 11:55 AM   #5527
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Quote:
Originally Posted by KaleunMarco View Post
Career Start April 1942 in Brisbane driving an S-42 class boat.
there are three conning towers available:
original, SClassConning1
mid-42, SClassConning2
mid-43, SClassConning3

the first upgrade was available directly after our first mission.
it took five missions to get it. mission ratings were, in order, 1,0,2,1,1
upgrade took place November 15, 1942 after mission #5.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
101_FotRSUv18_FixPak
200 Nihon Kaigun v1.3_FotRSU
300 Nippon_Maru_v1.9b_FotRSU
310 Combined Roster
399_NoScrollNavMap
410_Strategic_Map_Symbols
600 - 3000 Yard Bearing Tool (1920x)
999 Flotillas Fix for Argo

with the upgrade, came the inevitable SH4 changes, one of which was the replacement of the installed 4 inch bow deck gun with the older 3 inch bow deck gun.
so, i swapped the 4 incher back on board and, of course, lost my crew for it.
well, we know how to fix that () however when i edited the ActiveUserPlayerUnit file, i found something expected.

the gun crew labels were typical:
[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 1]
ID=CrewMemberSlot_DGunL1
NameDisplayable=Deck Gun Leader
Type=Leader
IDLinkCrewMemberLoaded=NULL
WatchCrewMemberSlot3D=WM4@slot_M01

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 2]
ID=CrewMemberSlot_DGunC1
NameDisplayable=Deck Gun Crew
Type=Crewman
IDLinkCrewMemberLoaded=NULL
WatchCrewMemberSlot3D=WM3@slot_M01
however when you page down to the Functional Subsytem area, the crew is represented by a whole, different set of labels.
[UserPlayerUnit 1.FunctionalSubsystem 37]
ID=CrewDeckGun
NameDisplayable=Deck Gun
FunctionalType=CrewMembersGrouping
IDLinkFunctionalSubsystemSlots=CrewMemberSlot_ADGu nL,0,CrewMemberSlot_ADGunC1,0,CrewMemberSlot_ADGun C2,0
i've never experienced this before and so i do not know if it is SH4 or FOTRSU 1.8 that is causing the mismatch. i'll leave that to the FOTRSU team.

i think i can fix this manually, by replacing the labels in the Functional Subsytem area with the crew labels in the Compartment area.

CrewMemberSlot_ADGunL should be CrewMemberSlot_DGunL1 etc,etc,etc.




p.s. my fix worked.
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there are only two things in the world: submarines and targets.
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LAA enabled
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Old 06-04-23, 08:25 PM   #5528
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Default Equatorial 03

just completed Objective 1 and started towards Objective 2 and bang...CTD.
no one was near us, we were standing still, i pressed the Plot Course buttons (which i have used constantly), the system gave a little rattle and...gone.

i rebooted but it did not make a difference.
already completed Equatorial 01 & 02.

never had that happen before...

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
101_FotRSUv18_FixPak
200 Nihon Kaigun v1.3_FotRSU
300 Nippon_Maru_v1.9b_FotRSU
310 Combined Roster
399_NoScrollNavMap
410_Strategic_Map_Symbols
600 - 3000 Yard Bearing Tool (1920x)
999 Flotillas Fix for Argo
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Old 06-04-23, 11:38 PM   #5529
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Well, same ole same old questions, where abouts were you Lat/Long, what day and time, which boat, and are you in the career, or doing a test mission?

The original mis file itself has five objectives, with 2 of them hidden, the one hidden being the actual 2nd objective to patrol around the Admirality Islands on the way to the Equator, which looks like the 2nd objective when leaving Brisbane. So were you headed to what shows to be the 2nd objective when you leave Brisbane (the equator), or the 2nd objective (Admiralities), which pops up when you finish near Rabaul?
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Old 06-05-23, 09:05 AM   #5530
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Quote:
Originally Posted by propbeanie View Post
Well, same ole same old questions, where abouts were you Lat/Long, what day and time, which boat, and are you in the career, or doing a test mission?
April 18, 1943 0509 (5 o'clock AM, for you lubbers)
S-42 class boat
sixth mission in a career


Quote:
Originally Posted by propbeanie View Post
The original mis file itself has five objectives, with 2 of them hidden, the one hidden being the actual 2nd objective to patrol around the Admirality Islands on the way to the Equator, which looks like the 2nd objective when leaving Brisbane. So were you headed to what shows to be the 2nd objective when you leave Brisbane (the equator), or the 2nd objective (Admiralities), which pops up when you finish near Rabaul?
i think the objectives/triggers/events are somewhat out-of-sync (read:hosed).
i say that because the game CTD'd every time i moved after receiving the next objectives orders. (we were parked as the objective expired)
i edited the mission (equatorial 03) and re-sequenced the objectives/triggers/events somewhat, such that when i re-launched and re-loaded the saved-mission to get you the info you requested, i was able to move without CTD. yes, i realize that i am heading into shoal-waters if i continue trying to play a reload of a changed mission but it kinda-sorta gives credence to my original premise that the objectives/triggers/events are somewhat out-of-sync. i am going to re-start this mission from port and see what happens.
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Old 06-05-23, 12:57 PM   #5531
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Quote:
Originally Posted by KaleunMarco View Post
April 18, 1943 0509 (5 o'clock AM, for you lubbers)
S-42 class boat
sixth mission in a career

i edited the mission (equatorial 03) and re-sequenced the objectives/triggers/events somewhat...... i am going to re-start this mission from port and see what happens.

we are in the middle of Objective 2, date-wise, and everything is proceeding as it should. more to come....

p.s. the changes worked. i'll PM you the mission folder and you can include it in the next release.
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Last edited by KaleunMarco; 06-05-23 at 02:32 PM.
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Old 06-11-23, 10:44 AM   #5532
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Default unknown damage to sonar

so, this is a first: we took damage from a depth charge attack. almost all of the equipment in the control room was damaged as well as the forward compartments including the battery and the sonar/hydrophone.

every piece of equipment was repaired according to the systems screen however, the next interaction we had with enemy shipping, it was discovered that we could not longer detect shipping with our hydrophone. so, it seems, like the torpedo tubes, that there is a piece of equipment that is undocumented but still damagable, that can prevent the hydrophones from working.

i am going to save-exit-reload and see if that fixes it, just in case this is a SH4 "feature".

p.s. save-exit-reload did not re-enable the hydrophone, so it must be damaged beyond repair.
i looked at the S-42 upc and there is only two pieces of equipment: the listening gear set and the passive sound head (ball) and both have an entry in the system's equipment display.

question: where would one find the undocumented piece of hydrophone equipment that was damaged beyond repair but is not to be seen during play, if it is not in the UPC file?
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Old 06-11-23, 11:36 AM   #5533
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Default Milne to Dutch Harbour

pb,

why is there no message of base transfer for an S-boat from Milne Harbour to Dutch Harbour in late November 1943?

km
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Old 06-11-23, 11:52 AM   #5534
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Default S-42 to ???

i was driving a S-42 boat late November 1943.
while on patrol, we took horrific damage, 87%, and still managed to make it back to port, although we had to go the long way to get there (Milne to Dutch Harbour).

upon arrival we were given the choice of ending our naval career or taking a new command. we took the latter. imagine our surprise when our new command was a S-18 boat!

and....our late-1943 S-Boat came with the original conning tower and not with the January 1943 conning tower. Go figure...

now, i have to say at this time that all boats share the same Upgrade Class, but i am still in wonder at the choice that SH4 made for a replacement.

i suspect that the S-18 will be retired early in 1944 so it will be interesting to see what choice, if any, will be able when that happens.
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there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


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Last edited by KaleunMarco; 06-11-23 at 12:24 PM.
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Old 06-11-23, 12:46 PM   #5535
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Quote:
Originally Posted by KaleunMarco View Post
so, this is a first: we took damage from a depth charge attack. almost all of the equipment in the control room was damaged as well as the forward compartments including the battery and the sonar/hydrophone.

every piece of equipment was repaired according to the systems screen however, the next interaction we had with enemy shipping, it was discovered that we could not longer detect shipping with our hydrophone. so, it seems, like the torpedo tubes, that there is a piece of equipment that is undocumented but still damagable, that can prevent the hydrophones from working.

i am going to save-exit-reload and see if that fixes it, just in case this is a SH4 "feature".

p.s. save-exit-reload did not re-enable the hydrophone, so it must be damaged beyond repair.
i looked at the S-42 upc and there is only two pieces of equipment: the listening gear set and the passive sound head (ball) and both have an entry in the system's equipment display.

question: where would one find the undocumented piece of hydrophone equipment that was damaged beyond repair but is not to be seen during play, if it is not in the UPC file?
That "sound ball" entry is for the equipment inside the boat though, so imagine the cables and crank handle for the "focus" (it it had one). The ball itself outside can can be taken away (same with the JP), and the game cannot / does not show that damage on your screen. This is like the external torpedo doors, the rudder, etc. Try an external camera view, and see if the ball is still there. I have had one taken away once after we were partially rammed by a merchant off of Attu back when.


Quote:
Originally Posted by KaleunMarco View Post
pb, why is there no message of base transfer for an S-boat from Milne Harbour to Dutch Harbour in late November 1943?
Purposeful. There are too many single boat transfers to keep up with. We do have a message about any new bases being prepped, and then when they are ready for use, or when a base is being abandoned you usually get two messages. There is nothing that says you can't stop and top-off at Midway or Pearl when enroute, though they won't even so much as patch a periscope leak for you for some reason... should be able to receive emergency repairs at ANY base capable - alas not so - this is SH4 after all...


Quote:
Originally Posted by KaleunMarco View Post
i was driving a S-42 boat late November 1943.
while on patrol, we took horrific damage, 87%, and still managed to make it back to port, although we had to go the long way to get there (Milne to Dutch Harbour).

upon arrival we were given the choice of ending our naval career or taking a new command. we took the latter. imagine our surprise when our new command was a S-18 boat!

and....our late-1943 S-Boat came with the original conning tower and not with the January 1943 conning tower. Go figure...

now, i have to say at this time that all boats share the same Upgrade Class, but i am still in wonder at the choice that SH4 made for a replacement.

i suspect that the S-18 will be retired early in 1944 so it will be interesting to see what choice, if any, will be able when that happens.
That set of circumstances is due to the "construction" of the base at Dutch Harbor. The only boats available are an S-42 or an S-18, and they both come and go as time passes. When you come in with a damaged boat, and the game decides (roll of the dice) to give you a "new command" like that, it will take the next available upgrade active at the base you dock at. That being not available there, it will then downgrade your boat, which gives you the S-18 instead. As for the conn, the S-18 is one cycle behind the S-42 in that regard, so you should have the 2nd conn with the AA platform, just like having a new start with the boat. The S-18 is suppose to transfer out 1943-12-21 to Pearl Harbor, so you might have issues if it is 1944 already, and end up without any home port after your next patrol. The S-42 transfers out to Pearl on 1944-01-12. If you are allowed to go out with the 18, you might be transferred immediately to Pearl, where it will stay the duration there (very un-historically), and do the usual PH patrols available for the time period. You can of course, transfer anywhere else the boat is available, but there are fewer and fewer S-18 and 42 equipped bases as time marches onwards. Same with the Porpoise.
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