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05-05-23, 07:36 PM | #1711 |
CTD - it's not just a job
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1. Have you tried a double-click on the emblem? I cannot recall for certain which of the mods does it like that also.
2. Not in the Roster. I could be done, but quite a bit of work. 3. Are you deleting the Save folder from Windows File Explorer, or from within the game? If from in the game, that does not clear the data fully. |
05-06-23, 05:06 AM | #1712 |
Medic
Join Date: Nov 2002
Location: Dutchman living in beautiful Austria
Posts: 169
Downloads: 212
Uploads: 0
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Thanks for the responses,
1. The emblem appears to load and is mentioned in the "in Base" box of the equipment page before going on patrol, where you can modify/add flak ect. It does not show up on the boat tough. (Same thing with KSD btw) mod folder attached, the music mods only add to gramaphone. 2. I meant the hull, not turm. I guess like propbeanie said it not easy to do. Not even cut and paste from KSD I suppose. (I found KSD only gives ma the turm I on the boats, selecting a turm IV results in no turm at all. This turm issue made me move to DW for now) 3. I tried nailing via the career menu and started a campaign, only to die of CO2 because I could not get the boat out of submerged mode, even doing 18kts on the surface, or diving and surfacing again. Maybe it was just a glitch with CO2. So its open, but can live with it doing it manually Cheers! Edit:pic below post
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Flying Dutchman Last edited by trebby; 05-06-23 at 05:22 AM. |
05-06-23, 05:13 AM | #1713 |
Medic
Join Date: Nov 2002
Location: Dutchman living in beautiful Austria
Posts: 169
Downloads: 212
Uploads: 0
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Darn, forgot the pic:
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Flying Dutchman Last edited by trebby; 05-06-23 at 05:22 AM. |
05-06-23, 11:08 AM | #1714 |
Silent Hunter
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thanks.
next time: launch JSGME, Tasks-Export to clipboard, paste into your post here (ctrl+v). much more easier.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
05-06-23, 11:15 AM | #1715 | |
Silent Hunter
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Quote:
1. what is your boat number? 2. fa-get-about-it. 3. the CO2 problem is usually due to a player alt-tabbing out to Windows and returning to play. shouldn't do that with SH4 because it causes all kinds of problems, including the CO2 problem. the fix is to save your game (while your crew is still alive), exit SH4, relaunch SH4, reload your saved game. and don't shell out to Windows any more. the next time you are in-port between missions, make the measurements change, save the game, and go on and play.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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05-06-23, 04:28 PM | #1716 |
Medic
Join Date: Nov 2002
Location: Dutchman living in beautiful Austria
Posts: 169
Downloads: 212
Uploads: 0
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Today, Type IID U-145 and later U-143. No Emblems.
Same today with KSDII. Typ VII and Typ IX same last days. Dunno, other upgrades function...
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Flying Dutchman |
05-06-23, 07:57 PM | #1717 | |
Silent Hunter
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Quote:
U143 is a castle U145 is a horse shoe not sure why you do not see them. Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Dark Waters\MODS] 100 OM_DarkWaters_V6 110 OM_Harder_Escort_L2 120 OM_Strategic_Map_Symbols 130 OM_UMark 140 OM_Warm_Clothes 150 OM_U-Jagd 160 OM_Med_Env
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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05-06-23, 08:50 PM | #1718 |
Medic
Join Date: Nov 2002
Location: Dutchman living in beautiful Austria
Posts: 169
Downloads: 212
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Ah...nice. Not here, but will leave it at that, thanks 4 looking into it.
I also seem to have issues with the Turms of KSDII. I only get Turm I normal, selecting turm IV results in no turm at all. Turm II in the harbour/upgrade screen gives a turm I in game, is this my setup or a known bug? Cheers... Edit: Is this mod released for DW or KSDII? Night surface attack vis correction: https://www.subsim.com/radioroom/sho...d.php?t=250874
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Flying Dutchman |
05-06-23, 09:25 PM | #1719 | |
Silent Hunter
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Quote:
IMHO, no. it was written for TMO_BH. Best to send a PM to Bubblehead1980 and ask him if he tested with DW?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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05-07-23, 10:46 AM | #1720 |
CTD - it's not just a job
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He did do a "beta" release of sorts for DW
BH Mod for Dark Waters Test It has more than just Darker Nights in it though. Bubbles apparently is busy with real life tasks lately, but I'm sure he would appreciate comments on the mod. |
05-11-23, 01:37 PM | #1721 |
Watch
Join Date: Aug 2018
Posts: 27
Downloads: 74
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Would it be possible to use the vanilla u-boat missions IXD2 skin in this mod? I really like the wood deck,but it isn't available in this mod.
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05-12-23, 01:02 PM | #1722 |
CTD - it's not just a job
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You could try it, by editing the Roster \German \Submarine \SubName.cfg file, in addition to the Submarine \SubName.upc file, and adding the proper files from the Stock game. It would be best to build yourself a mini-mod to make the changes with, so that you can more easily withdraw any failed attempts...
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06-14-23, 11:02 PM | #1723 |
Bosun
Join Date: Sep 2021
Posts: 69
Downloads: 112
Uploads: 2
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errors in the recgnition book
I've noticed in recgnition book some ship mix beam height with mask height, e.g. tribe destroy has mask height about 11m, it is clearly wrong. So do some japanese destroyers. Which would lead to mis fire in manual mode.
And some ships don't have their pic so we don't kown their length and shape. these bugs are quite important to realism players. |
06-15-23, 10:11 AM | #1724 | |
Silent Hunter
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Quote:
my suggestion would be to create a new folder for this under MODS. mimic the folder structure under the new folder: \data\Sea\Shipname copy the .CFG file for the ship with the incorrect mast or beam measurement into the Mods\Data\Sea\Shipname folder. then edit the copied file using a straight text editor such as Notepad. then apply the new mod using JSGME. good luck.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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06-15-23, 10:41 AM | #1725 | |
Bosun
Join Date: Sep 2021
Posts: 69
Downloads: 112
Uploads: 2
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Quote:
Last edited by Bartholomew Roberts; 06-16-23 at 05:28 AM. |
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