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Old 03-26-23, 10:32 AM   #1
Mon Homme
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Originally Posted by gap View Post
@ Mon Homme

I think I still have a beautiful and realistic British mine model made by Targor Avelany and already imported in a GR2 file. Targor discontinued the mod because for some reason the new mines didn't get triggered on impact. If I find the files I will send them your way, maybe you will succeed where we failed
I've been fiddling with the idea of creating a new mine model, but all a new UV meshes when imported using S3D give an error.

Last edited by Mon Homme; 03-26-23 at 12:20 PM.
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Old 03-26-23, 02:15 PM   #2
gap
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Originally Posted by Mon Homme View Post
I've been fiddling with the idea of creating a new mine model, but all a new UV meshes when imported using S3D give an error.
You probably mean 3D mesh. All the meshes must be UV-mapped and triangulated before one can import them in game. My recommendation is to import any new mine as a granny object, in which case the tool to be used is GR2 Editor, not S3d.
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Old 03-26-23, 04:36 PM   #3
Mon Homme
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Originally Posted by gap View Post
You probably mean 3D mesh. All the meshes must be UV-mapped and triangulated before one can import them in game. My recommendation is to import any new mine as a granny object, in which case the tool to be used is GR2 Editor, not S3d.
If you send me your model or a 3D mesh from it, I will try to import it into mines.
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Old 03-26-23, 05:02 PM   #4
gap
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Originally Posted by Mon Homme View Post
If you send me your model or a 3D mesh from it, I will try to import it into mines.
Tomorrow I will check my archives for that
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Old 03-26-23, 07:01 PM   #5
Mon Homme
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Tomorrow I will check my archives for that
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Old 03-28-23, 05:37 AM   #6
gap
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Default British Mk XVII contact naval mine

Here you go:

https://www.mediafire.com/file/zkjhm...%2529.rar/file

I hope this is the correct package. The model is by Targor Avelany. If memory serves I only made some final touch ups, added better textures (in four versions), and made some minor file changes.
We copied file settings from the dat mine already added to the game, which I believe was originally from the GWX megamod. In spite of that, we didn't manage making the mine to explode on contact, but maybe you will be luckier than us. If nothing else works, extracting the gr2 model and importing it in the GWX dat file, should do the trick.

Unfortunately Targor is no longer an active member of this community and I lost his private contacts, but I think he wouldn't have any rejections if his model was used in someone else's mod with proper credits
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Last edited by gap; 03-28-23 at 02:21 PM.
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Old 03-28-23, 10:08 AM   #7
Mon Homme
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Originally Posted by gap View Post
Here you go:

https://www.mediafire.com/file/zkjhm...%2529.rar/file

I hope this is the correct package. The model is by Targor Avelany. If memory serves I only made some final touch ups, added better textures (in four versions), and made some minor file changes.
We copied file settings from the dat mine already added to the game, which I believe was originally from the GWX megamod. In spite of that, we didn't manage making the mine to explode on contact, but maybe you will be luckier than us. If nothing else works, extracting the gr2 model and importing it in the GWX dat file, should do the trick.

Unfortunately Targor is no longer an active member of this community and I lost his private contacts, but I think he wouldn't have any rejections if his model was used in someone else's mod with proper credits
Thank you! I will work on it and inform you about the results of my work.
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Old 04-05-23, 08:07 AM   #8
Mister_M
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Originally Posted by gap View Post
I'm interested too, but for SH3. I can't open GR2 files. May I ask you to provide me with a .dat file or the 3D meshes in .obj format ?
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