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Old 03-22-23, 06:51 PM   #1216
Kal_Maximus_U669
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hey Master
Tous ce deroule selon le plan...debut impeccable effets speciaux.. meteo.. incendie.. au top..!!
rechargement de sauvegarde un peu capricieux mais c est pas nouveau...cela depends des zones mais cela fonctionne...
Bravo Fifi encore... un travaille superbe ...felicitation et je suis qu au debut..!!!


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Old 03-23-23, 02:13 AM   #1217
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And once more Fifi. I didn't got the UZO view, when I push the U key on keyboard and I had to click on the UZO to got it. I had compared the German and English command file, but both are identical. I use German key layout.
Did you change any settings in the command.cfg file?

And another topic. Can someone tell me how to use the binocular from the ARB Gui with in DGUI?
The textures I have to use are clear, and I tried it yesterday and edit the menu file, but something was missing.
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Old 03-23-23, 02:26 AM   #1218
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Quote:
Originally Posted by GrenSo View Post
And once more Fifi. I didn't got the UZO view, when I push the U key on keyboard and I had to click on the UZO to got it. I had compared the German and English command file, but both are identical. I use German key layout.
Did you change any settings in the command.cfg file?

And another topic. Can someone tell me how to use the binocular from the ARB Gui with in DGUI?
The textures I have to use are clear, and I tried it yesterday and edit the menu file, but something was missing.
In this game, to raise UZO, it was never just U key…
To raise UZO it is Shift + U from long time
From memory you can see it also in F1 help menu!…and the readme pdf…
And it works this way with DGUI & ARB
But with ARB you can use also the icon on left hand bar appearing …

@Kal
Thank you for your kind words & Feedback

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Old 03-23-23, 02:41 AM   #1219
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Quote:
Originally Posted by Fifi View Post
In this game, to raise UZO, it was never just U key…
To raise UZO it is Shift + U from long time
No, no, this is a misunderstanding. The raise with Shift+U and the lower with Ctrl+U of the UZO work's fine like in the past. I just mean the view of or better through the UZO.

In both command files I saw a comment out with a ; in the command of the UZO_camera. I Can't tell you the exact Cmd number, because I'm not at home.
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Old 03-23-23, 03:19 AM   #1220
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Quote:
Originally Posted by GrenSo View Post
No, no, this is a misunderstanding. The raise with Shift+U and the lower with Ctrl+U of the UZO work's fine like in the past. I just mean the view of or better through the UZO.

In both command files I saw a comment out with a ; in the command of the UZO_camera. I Can't tell you the exact Cmd number, because I'm not at home.
Oh yes...it was intentional!
This way you can see through the uzo ONLY when it is raised on deck!
And if uzo destroyed (yes it can) you can't see anymore through it!
It was done few updates ago
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Old 03-23-23, 03:51 AM   #1221
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Originally Posted by Fifi View Post
Oh yes...it was intentional!
This way you can see through the uzo ONLY when it is raised on deck!
And if uzo destroyed (yes it can) you can't see anymore through it!
It was done few updates ago

Ah okay. The last version I used was 2.9 and I just downloaded the newer one but I don't use it.
If I understand you correctly, the view through the UZO works just with clicking on it, if it's raised or with the key U if it's raise too?

And the other thing about the binocular from the ARB Gui with DGUI, can you help me, maybe with a PM if you have the time, or should I request it separately?
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Old 03-23-23, 04:10 AM   #1222
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IMPORTANT TIP FOR A GOOD CAREER START AND SAVE GAME LOADINGS:

As usual, choose name, flotilla, start date, sub number...and launch.



Make sure the starting year & flotilla correspond well before clicking start



Then DO NOT CHANGE ANYTHING to your U Boat crew and equipment for first mission!! Not even emblem or torpedoes! Leave it stock and start your first mission like that.
(Only realism can be changed of course)



Leave harbor as usual, and once in high seas where nobody is around, save and exit game FROM NAV MAP (always)



Back to your desktop, open Commander and try to update your personal file



It should open this window on your computer



If not there is a problem (and even if yes follow the steps!) —->go to your Documents/SH3/Data/Cfg/Careers/XXName and open your Patrol_0.Cfg
You should see the start dates hour & minutes there:



If not, open your Documents/SH3/Data/Cfg/Careers/XXName/Folder0/XX.Clg file, and you will find there the date hours minutes to past in your Patrol_0.Cfg (so your file has correct date hours minutes instead of nothing)

Then open your Documents/SH3/Data/Cfg/Careers/XXName and open your Careers_0.Cfg, and under your captain name, make sure the informations correspond to the Clg ones



To resume, you should see in Patrol_0 & Careers_0 files, your starting dates hours etc!

Once all this checked, your Commander personal file should work correctly, and can launch your last save and keep going your first mission...it should be 100% fine for the rest of this career
The old SH3 known bug for career saves should be turned around.

Last edited by Fifi; 03-23-23 at 04:58 AM.
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Old 03-23-23, 06:26 AM   #1223
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Default Crash Commander in NYGM

I will add for those who have problems reloading saves...
in the "Next Patrol Grid" enclave it may be after loading a save that it crashes then you indicate "Null" use the randommiser give it the tile you were assigned then restart... for me everything worked like this after this kind of problem..


Once again I insist on the fact that nothing should be tampered with during a patrol...
During the first patrol do not add anything no emblem (you can but it is not advisable) do not modify the crew just take the required sailors no "skins" nothing that is not part of the mods once you pass this step " Weddigen" at the second patrol you can modify as you wish...
don't tinker with anything if you don't know what you're doing... it's not because you've seen the list of neighbors that he does it... that you have to do it...
there are subtleties..always this game is cerebral when you tinker with it you need the necessary skill...you have been warned..
not everyone has the in-depth knowledge of Fifi, believe me, it takes hours.. days.. to have the sum of knowledge....
@ GrenSo I told you ARB is not ready yet...(minor corrections...)
it was not part of the mods at the start.. it requires adjustments
personally I prefer that Fifi concentrates on mods than on this kind of thing... which is not useful here
but he is the "boss" so he does as he wishes...
Really a lot of work has been done here it's all simply incredible.. detection.. fire.. weather.. etc.. so much to say..

Last edited by Kal_Maximus_U669; 03-23-23 at 06:52 AM.
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Old 03-23-23, 06:45 AM   #1224
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Quote:
Originally Posted by Fifi View Post
IMPORTANT TIP FOR A GOOD CAREER START AND SAVE GAME LOADINGS:

Back to your desktop, open Commander and try to update your personal file



It should open this window on your computer



If not there is a problem (and even if yes follow the steps!) —->go to your Documents/SH3/Data/Cfg/Careers/XXName and open your Patrol_0.Cfg
You should see the start dates hour & minutes there:



If not, open your Documents/SH3/Data/Cfg/Careers/XXName/Folder0/XX.Clg file, and you will find there the date hours minutes to past in your Patrol_0.Cfg (so your file has correct date hours minutes instead of nothing)

Then open your Documents/SH3/Data/Cfg/Careers/XXName and open your Careers_0.Cfg, and under your captain name, make sure the informations correspond to the Clg ones



To resume, you should see in Patrol_0 & Careers_0 files, your starting dates hours etc!

Once all this checked, your Commander personal file should work correctly, and can launch your last save and keep going your first mission...it should be 100% fine for the rest of this career
The old SH3 known bug for career saves should be turned around.

This fact is very interesting, because I had in past often issues with corrupted save game. This was also the reason why I already use version 2.9 of your mod.
Next time if I have the same issue, I will handle it like you told.


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Old 03-23-23, 08:25 AM   #1225
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Quote:
Originally Posted by GrenSo View Post
This fact is very interesting, because I had in past often issues with corrupted save game. This was also the reason why I already use version 2.9 of your mod.
Next time if I have the same issue, I will handle it like you told.


Imho it has nothing to do with wich version of NYGM enhanced …
Following this career start tip above (pasted also first page of thread) using only the mods provided without any file changes, preferring the light VII interior instead of VII full interior, saving only surfaced from Nav map, and with a fresh Document/SH3… it’s a 100% CTD free game!

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Old 03-23-23, 10:00 AM   #1226
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hey Fifi
je suis tomber sur lui carreau AO59 au Nord ayant reçus un message d un sous marin AO94 en attente de ravitaillement ...
j ai abattu un navire streamer dans ce carreau hors je ne connait pas ce batiment il semble Russe..
j ai ouvert le feu.. une torpille en plein centre sous la quille a environ 1300m... il n a pas couler des heures durant je l ai suivie..il etait certe en difficulté... trop de mauvais temps impossible de le rachever +9/Ms il a riposter comme tu peux le voir le Uboat porte les stigmates...vraiment jaime ca...
il aurait du couler.. deplus lui a la possibilter de tirer au cannon et DCA par mauvais temps..pas moi



hey Fifi
I fell on him tile AO59 in the North having received a message from an AO94 submarine waiting for refueling...
I shot down a streamer ship in this square outside I don't know this building it seems Russian..
I opened fire.. a torpedo right in the center under the keel at about 1300m... it didn't sink for hours during I followed it.. it was certainly in trouble... too much bad weather impossible to rescue it +9/Ms he retaliated as you can see the Uboat bears the marks...really I like it

Last edited by Kal_Maximus_U669; 03-23-23 at 10:10 AM.
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Old 03-23-23, 10:43 AM   #1227
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LITTLE FIX FOR U BOAT COMPARTMENTS ZONES:

Before, the sub compartment zones were quite strange (don't know why Stiebler did that )
Like in the watch tower containing bow dives planes, stern dive planes etc:



Now with the fix, back to appropriate zones in appropriate compartments:









Furthermore, i have corrected a Stiebler typo small error for type II compartment

https://www.mediafire.com/file/9gdng..._zones.7z/file

ACTIVATE THIS FIX ON TOP OF ALL ONLY WHEN IN BUNKER, BEFORE MISSION!

PS: It will be included in next update

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Old 03-23-23, 11:09 AM   #1228
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Quote:
Originally Posted by Fifi View Post
LITTLE FIX FOR U BOAT COMPARTMENTS ZONES:

Before, the sub compartment zones were quite strange (don't know why Stiebler did that )
Like in the watch tower containing bow dives planes, stern dive planes etc:



ACTIVATE THIS FIX ON TOP OF ALL ONLY WHEN IN BUNKER, BEFORE MISSION!

PS: It will be included in next update


I seem to remember reading he did that so that you can not repair things like the bow planes when submerged.
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Old 03-23-23, 11:30 AM   #1229
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Quote:
Originally Posted by Fifi View Post

THIS SET UP IS WORKING FINE (with 1943 air coverage too):




Let me know if this set up is working for you!
With this setup it works for me too.
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Old 03-23-23, 12:37 PM   #1230
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Originally Posted by Dieselglock View Post
I seem to remember reading he did that so that you can not repair things like the bow planes when submerged.
Ohhh ok then
That’s good point, but I have to think about it … maybe it’s better to leave it like before … anyway there is the type II typo to correct.

Quote:
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With this setup it works for me too.
That’s cool

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