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03-22-23, 06:52 AM | #1201 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 860
Downloads: 360
Uploads: 0
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Thank you
Thank you Fifi, working great, looking fantastic.
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v6.2 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI |
03-22-23, 10:02 AM | #1202 |
Watch
Join Date: Nov 2014
Posts: 23
Downloads: 28
Uploads: 0
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Sadly, I don't seem to be able to start a career at all.
Fresh, new install of SHIII (via Steam) with everything copied over, mods enabled, using SH3C to generate the career, enter game, start mission and it crashes to desktop after loading for 5-10 minutes. |
03-22-23, 10:12 AM | #1203 |
The Analyst
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Hi Fifi,
if I will start a new career with active "ARB WideGui 1920x1080 v0.4" it works only without SH3 Comander and I have to use the normal SH3.exe. If I start the game with SH3 Comander the game crashed (CTD) after loading the patrol. Single missions work fine. Do you have any idea what I have to change in the settings? Here are the mod list
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
03-22-23, 11:05 AM | #1204 |
Navy Seal
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Strange
I just launched a new career without issue here Will investigate later, I’m not home right now …
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03-22-23, 12:02 PM | #1205 | |
Sea Lord
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03-22-23, 12:09 PM | #1206 |
Sea Lord
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MISE À JOUR V3.3 EST SORTIE !
Bonjours Masters Fifi
je dois dire que je ne m attendais pas a cette sortie rapide de la mise a jours... Fifi je viens de monter comme tu le sais j ai pour habitude de faire un tour coter academy naval pour observer ton travaille.. je suis sur le "cul" un travaille qui depasse tous ce que j ai pu voir au niveau des explosions vraiment Masters vous etes incroyable magnifique... je nai pas encore tester tous.. en particulier les torpilles et carriere naval.. mais vue le programme je le sens bien... Pour le problemes de GrenSo qu il enleve l ARB 0.4 puis les mecaniciens types 9 ...lors de la phase d entrer en carriere je recommande ne rien trafiquer..dans ce premiers tour ne pas actriver des choses tiers..de plus je lai dit L ARB a besoin de corrections..a moins que Fifi l ai fait je n ai pas tous regarder encore.. mais j en doute il ne peut etre partout...lol rien ajouter au mods afin de detecter les problemes...a moins de maitriser ce que vous faites... ici un cour extraits des explosions beaucoup de chose on ete realiser tester.. vous le verrez..cest pourquoi j ajouterais rien tellement il y a dire... thx Fifi c est un sans faute.. extraits: Hello Masters Fifi I must say that I did not expect this rapid release of the update... Fifi I just went up as you know I usually take a ride to the naval academy to observe your work.. I am on the "ass" a work that exceeds all that I have seen in terms of explosions really masters you are incredible... I have not yet tested all of them, in particular the torpedoes and naval quarry.. but considering the program I feel it... for the problems of GrenSo that he removes the ARB 0.4 then the type 9 mechanics ... during the phase of entering the career I recommend not to tamper with anything .. in this first round do not activate third-party things .. moreover I have it says ARB needs corrections..unless Fifi did I haven't looked at all of them yet.. but I doubt it it can't be everywhere...lol add nothing to the mods in order to detect problems... unless you know what you are doing... here a short extract from the explosions a lot of things we have been doing to test.. you will see it.. that is why I would add nothing so much there is to say thx Fifi is faultless.. Last edited by Kal_Maximus_U669; 03-22-23 at 12:28 PM. |
03-22-23, 12:36 PM | #1207 | |
The Analyst
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And I found something other strange too. Li told the diesel reserve is down to 50 % after 10 days on sea, but I can't see it. At the first day of the war. 1st September 1939 in 1st flotilla.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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03-22-23, 01:09 PM | #1208 | |
Sea Lord
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In your list why are you using NYGM_Enhanced_1941_AirCoverage since this is not the right time to activate.. I head tile AO59 patrol the first I'll tell you more about the rest... but I have to progress but know that you have to be careful with your speed, especially in immersion... but I think you know that, don't you? |
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03-22-23, 01:17 PM | #1209 | |
The Analyst
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I will test it on the weekend without and with active "ARB WideGui 1920x1080 v0.4" again. I got the same patrol area.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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03-22-23, 01:19 PM | #1210 | |
Sea Lord
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Perfect like that.. we could compare Last edited by Kal_Maximus_U669; 03-22-23 at 01:32 PM. |
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03-22-23, 01:22 PM | #1211 |
Navy Seal
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GRENSO:
Clic on first green button! TO ALL OTHERS: ARB GUI IS WORKING FINE. ONLY STATIC CREW MODS SEEMS TO HAVE PROBLEM...WILL FIX IT. THIS SET UP IS WORKING FINE (with 1943 air coverage too): Let me know if this set up is working for you!
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Last edited by Fifi; 03-22-23 at 01:37 PM. |
03-22-23, 01:39 PM | #1212 |
Electrician's Mate
Join Date: Apr 2006
Posts: 135
Downloads: 166
Uploads: 0
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Non rotating radar antenna
Hi Fifi
No issues with 3.3 in my setup unlike some of the others who have commented they are experiencing various issues and CTD. the only issue I have encountered is when driving the XXI (1944) with 3.3, the radar antenna does not rotate when in the up position. I tried the antenna with my previous install (3.2) the antenna does rotate with that version when in the up position. silentwayIII |
03-22-23, 01:43 PM | #1213 | |
The Analyst
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I'm sorry but last time I use only ARB Gui. It's my fault. I'm realy realy sorry. I will test it, but not today, because my wife is waiting. Otherwise, she will kill me.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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03-22-23, 04:36 PM | #1214 | |
Navy Seal
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It’s recommended to use light VII interior when using type VII… to save memory. For type IX no need, it’s not full interior anyway. Try to not activate static crew mod, again to save memory You can use again ARB, there is no problems with it!
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Last edited by Fifi; 03-22-23 at 05:13 PM. |
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03-22-23, 05:12 PM | #1215 | |
Navy Seal
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