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01-24-23, 02:42 AM | #1081 |
Navy Seal
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Thank you, your kind words are heartwarming
Next update will have more interesting tweaks, but not demanding new career start for sure, don’t worry Huge explosion will be enhanced & increased, as well as the flames rendering adjusted. Others tweaks will concern the AI weapons (more destructible by our deck gun) and ships rudders now able to be destroyed (not only visually as before)
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01-24-23, 01:11 PM | #1082 |
Navy Seal
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Also revising the ships zones boxes to get better fires/flames/smokes…
Should be quite long though. Very time consuming …
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01-24-23, 01:24 PM | #1083 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,357
Downloads: 475
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It would be nice to have a ships rudder damaged or destroyed. I have countless times hit that rudder with torpedoes and deck gun fire but have the ship continue on like nothing happened, even zigzag. Take all the time you need. I got 3.2 loaded up and putting it through its paces. So far, excellent work.
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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01-25-23, 11:59 AM | #1084 |
Navy Seal
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Have to say MFM ships zone boxes are a mess... just like was MFM ships water reflection!
Very time consuming to correct boxes (and spheres by the way - mainly masts and funnels)... plus adding some missing, deleting non necessary ones... But i'm very satisfied with my new ships with fire zones boxes fixed, like this one: Quite hot around
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Last edited by Fifi; 01-25-23 at 12:12 PM. |
01-25-23, 05:55 PM | #1085 | |
Commander
Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 471
Downloads: 377
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
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01-26-23, 02:34 AM | #1086 | |
Navy Seal
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Just one thing: those .zon files will be adjusted for NYGM particules & materials… meaning for instance, we have only 2 fires types, big & small. No medium fires, so I have changed the medium fires for big or small, depending ship size or class… Same for zon firebigga not existing in NYGM. Edit : fire medium & fire bigga are in fact linked to the others fires (fire medium to fire small, and fire bigga to fire big) in zones.Cfg
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Last edited by Fifi; 01-28-23 at 02:05 AM. |
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01-26-23, 08:03 AM | #1087 | |
Commander
Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 471
Downloads: 377
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Quote:
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
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01-26-23, 01:32 PM | #1088 | |
The Analyst
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Burning water or rather burning oil in the water would be nice. Do you know if something like this exist for SH3?
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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01-26-23, 01:45 PM | #1089 | |
Navy Seal
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I’ve already seen it with tankers nevertheless Burning oil (and oil smoke) exist in particules.dat… I have enhanced the effects for next update.
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01-27-23, 01:34 PM | #1090 | |
Navy Seal
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01-27-23, 02:06 PM | #1091 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,357
Downloads: 475
Uploads: 0
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Fifi,
Very nice. I don't see burning oil often, rare actually, even with tankers. Is this something that could be tagged to all tankers to burn on the surface almost all the time? I never looked at the burning oil as I was more interested in the tonnage for sinking. I generally do not hang around near targets after I get the "She's going down". I pay more attention to escorts or other threats. However, with your enhancements I am paying more attention to the eye candy now but not to much. Makes thing all the better. Great job on my old favorite! Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
01-27-23, 03:20 PM | #1092 |
Sea Lord
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NYGM 3.2
Hello Fifi
ARB toujours pas bon... toujours pareille dans les scopes le selecteur n est pas bon le manuel de reco toujours noire ...allez sinon pas mal la derniere mise a jours..la detection est la meteo sont au beaux fixe |
01-28-23, 02:09 AM | #1093 | |
Navy Seal
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Le sélecteur est bon les chiffres correspondent aux tubes ouverts, et le manuel est sombre pour ne pas éblouir la nuit (de toutes façons je ne vais pas refaire les centaines de ship silhouettes) Désolé, là je suis sur beaucoup plus important …
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01-29-23, 05:28 AM | #1094 |
Navy Seal
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What a mess in those zon boxes
Plenty are offset, even out of sector! Spheres too are many times offset. Not to say the ones missing… No wonder why some ships never took fire! That said, it’s not only concerning MFM ships… but ships imported from others megamod … …even some warships Wondering if people understood how some boxes are working. Well anyway it will be corrected after huge amount of time…
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01-29-23, 07:21 AM | #1095 |
Officer
Join Date: Apr 2016
Location: Near The Rockalls Bank
Posts: 247
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As always. Thanks!!!!!!!!!!!!!!! Been away for a while. Have downloaded the latest and will do some patrols!
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Leoz "Auf gefechtsstationen!" NYGM |
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