SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-27-22, 10:13 PM | #5221 | ||
Silent Hunter
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i deleted the savegame files and restarted the mission and we were still not welcome in Brisbane. p.s. i fixed this. see my PM.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 12-28-22 at 12:56 PM. |
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12-28-22, 12:59 PM | #5222 |
Silent Hunter
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Espiritu Santo Exit
hey buddy,
in going where no KM has gone, before, i stumbled into the opportunity to use the advance base at Espiritu Santo. imagine my surprise when i started the mission in Darwin. the Espiritu exit path was bitten by the copy-paste bug. use this line(s) in your next release. DepartureDescriptionOut1= 19961124.000000, -1853873.000000, 270.000000 DepartureDescription1= 20059568.000000, -1863188.000000, 270.000000
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 12-28-22 at 02:40 PM. |
01-01-23, 12:54 PM | #5223 | |
CTD - it's not just a job
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01-01-23, 02:11 PM | #5224 | |
Silent Hunter
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i thought, with your absence, that you had gone deep.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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01-01-23, 04:01 PM | #5225 |
Silent Hunter
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Darwin?
it's August 1943 and you have me transferred to Darwin?
Darwin? as soon as we put in after this patrol, i am calling my classmate in BuPers!
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
01-01-23, 08:29 PM | #5226 |
Argentinian Skipper
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Base problem:
I started a new construction campaign 1942 from Mare Island with a Gato class (USS Silversides), did all the trials and training, and was assigned to patrol the Carolines Islands for five days. I reached the patrol area, sunk ships for near 30.000 tons. near Dublon (19-23 May 1942), finished the 5 days patrol and received the known radio message, good work, return to base, etc. But my base continue to be Mare Island...No tilted anchor in Midway or Pearl; now, 10 june 1942, I´m in Pearl rearming and refueling, and it seems I should go to Mare Island (tilted anchor) to finish the patrol. I don´t kmow if I should wait some time in Pearl, hoping the base change occurs, or I should start the long travel to Mare Island to finish this patrol. Some way to be assigned to Pearl or Midway? BTW, using the original FOTRSU duds I have very reliable fishes by May 1942. My modlist: Generic Mod Enabler - v2.6.0.157 [E:\SH4\MODS] 100_FalloftheRisingSun_Ultimate_v1.8 101_FotRSUv18_FixPak Nippon_Maru_v1.9b_FotRSU Nihon Kaigun v1.3_FotRSU Combined Roster 399_NoScrollNavMap 451_TMOstyle_NavMapDots 451a_TMOstyle_NavMapDots_Nippon_Maru 451b_TMOstyle_NavMapDots_Nihon_Kaigun 450_MoonlightzSonarLines 304_NoJapaneseAirRadar 801_UMark Invisible 803_NoPlayerSubFlags 901_Strategic_Map_Symbols RUBINI_CLOUDS_SH4 SMALLER SEABED ROCKS SMALLER SEA PLANTS SMALL sobers better sand II sobers better rock Ver 2 mod Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN FI-OQ_FotRSU_v1.8f_upcPatch FOTRSU_1.8_SUB_SKINS_IN_4k 856_Col_FotRSU_Museum EAX_SoundSim_FOTRSU_1.8 speech_overhaul BATTLEFLAG_CONNING_SILVERSIDES_SS-236 BATTLEFLAG_WARDROOM_SILVERSIDES_SS-236 New Sounds for Fleetboat_Interior-Officer Quarters mod Realistic Floor Tiles for Fleetboat_Interior-Officers_Quarter TDW_Ship_Plane_Fire_Damage_v1_3_SH4 Select Your Sub 650_OriginalFOTRS_Dudz Jimimadrid Metalic Dials Jimimadrid Sailors for FotRSU 851_Red_FotRSU_Logo DarkerNightsEnv_V2 Lite Fog v2 + 100' Underwater Visability Vanilla Impurities Jimimadrid SubManagement jimimadrid Shells Playing 100% except external view on. Best regards and Happy New Year. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
01-02-23, 12:20 AM | #5227 | |
Silent Hunter
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i think that the FOTRSU team made a typo in the critical file. [Flotilla 6.UserPlayerUnitType 1]1943-05-10 probably should be 1942-05-10. the 1942 date would give a Kaleun time to complete the trials and go out on patrol to the Carolines and then home base at Midway after May 10. if you know how to make a mini-mod, i suggest that you make one, implement it with an updated Flotilla entry, and re-do your career start. you should be okay. if you cannot make a mini-mod and change Flotillas, then you will have to:
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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01-02-23, 06:30 AM | #5228 |
Argentinian Skipper
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Many thanks KaleunMarco!
Finally I made the trip to Mare Island, requested a transfer to Midway (phone), and now I'm starting the second patrol. I will made the minimod, wonder if it could affect my actual campaign. Maybe after the trainings I forgot to transfer via phone to Pearl, I departed from Mare Island directly after the trainings and my base remained MI for the first patrol... Best regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
01-02-23, 05:20 PM | #5229 | ||||
CTD - it's not just a job
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Of note also is a change in the Sea Trials paradigm forthcoming next FotRSU release that will (hopefully) eliminate all issue with the mission assignments and transfers... maybe |
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01-02-23, 05:29 PM | #5230 | ||
Silent Hunter
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+++ in reviewing Flotillas, everything seems to be working according to the settings. getting assigned all of the spy/supply/commando missions in the southern Philippines. +++ i believe the next checkpoint will be January 1945 when we are transferred to Midway and end the war there.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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01-02-23, 09:59 PM | #5231 |
Gunner
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Since I noticed you had the Argonaut career, I thought I would put some feedback from what I had.
Started career with Argonaut patrolling off Midway just prior to the Pearl Harbor attack. Went to Tokyo after cleared of objective near Midway. Sunk several ships before having to return to Pearl because of damage. Don't let the two 6"/53cal guns get the better of you because you think you can take on a Cargo-Passenger Ship thinking it's a Passenger-Cargo ship. If it wasn't for the two CANNON (as opposed to the 3"/50cal) I would've had to restart the career right there and then. It took quite a few rounds, but I was 500 yds away so it was fairly quick work. Main take-away: verify the ID of what you're trying to torpedo and make sure it won't shoot back! Sortied on second patrol and no issues. Got back to Pearl instead of refit/rearm at Midway because I just wanted to finish. Shot all torpedoes with 1/2 of them duds. Took me a while to realize it's supposed to be that way with this mod! Third patrol okay without any issues tech-wise other than I thought there was an AI glitch on the way back to refuel at Midway. Every time I was surfaced in the daytime in the middle of nowhere about 500nm west of Midway I'd be getting attacked by single engine aircraft. Didn't make sense. They even caused enough damage that I almost ended the thing right there and then. After half a dozen attacks from 0700 to about 1500 I realized it was 4 June 1942. That and the message saying Midway was getting bombed. Nice touch! So I decided to not get angry at a "glitch" and went to Pearl to finish the patrol without stopping at Midway. Got offered a new boat then asked for a transfer to the Asiatic Fleet before the "get back to Pearl by 15 July" message went into effect, so I never got to do the Makin Island Raid in August. I'll let you know how the Tambor (SS-198) works out. So far I haven't found any issues with running this mod, so as time goes on and I get further along I'll report any issues I may have. I especially like the "sweating" I would see on the Argonaut's dials. At least I think it was the Argonaut. It may have been the Cachalot career I ended up having to trash since I updated the mods and the readme said a fresh install of the game's save folder was needed. In any case, I never had issues with the sweating gauges when I had them. My rig: Asus G72 with 16GB RAM Intel CORE processor (dual-core at 1.73 GHz) ATI Mobility Radeon 5800 Series with 1GB RAM (max video is 4.8GB with 3.8GB shared from regular RAM) WD SSD for the hard drive. Windows 7 - 64-bit This is a 12-year old rig, so Intel hadn't even started numbering their processors yet. It still manages to work well, however. Not sure if you guys had something this old in mind when designing, but so far so good. As long as I don't get a Windows-10 requirement, I'm okay with most SH4 mods. After all, the computer is still newer than the game. It's a pitty most SH3 stuff is now Win-10 since I used to have SH3 (steam) installed with the LSH3-2015 mod a few years ago. Can't run the new setup or the OneAlex because of the Win-10 requirements on the new stuff. Same with the video requirements. Since I also like the "other side" of the game, the next to check will be KSD2: Aces, but that's for down the road a bit. I'll enjoy the Fleet Boats for a while longer before I do anything on that side again. From what I've seen of the thing (as of today with the 1.4.2 version, anyway), I should be able to run it wihout any issues. Overall, this is the best mod I've seen for this game so far (US side, that is). The only thing I would add is that I would like to have the option to use the more "realistic" looking TDC and torpedo controls I've seen in many videos. Not sure if their TMO, RFB, RSRD, or a combination thereof. The main difference is that the bottom-right control for the tubes doesn't have the green buttons. Instead it has lit-up text. There are other things here and there that look more "realistic" to me, but it may just be a matter of taste. If you guys know what I'm talking about -- or what files I could copy over from the respective addon to place with JSGME in here -- please let me know. I was also thinking of using JimiMadrid's dials, but I think I read somewhere that they're included in FotRSU 1.8 already. Am I correct on that or should I download and add them? I ask because someone said his torpedo textures are already being used, and from what I've seen they are awesome. Regards, ElCid97 PS: Forgive me if some of this is already in a readme somewhere. I've gone through most of them already, but I still have a few more to go. |
01-03-23, 04:28 PM | #5232 |
Bilge Rat
Join Date: Aug 2022
Posts: 1
Downloads: 13
Uploads: 0
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Im having an issue with fotrsu not spawning in any IJN ships, USN ships spawn in and load perfectly fine, I started my first career with the mod in a narwhal at midway in 1942, sailed to wake island to do some recon and there were no ships physically loaded in, but I was getting sonar contacts and my crew could see them through the periscope. when planes would be spotted, they wouldn't attack but fly straight as if I wasn't there, I switched to a stock boat (I believe porpoise) and had the same problems with no ships spawning but still getting sonar contacts, this is on a fresh install with only fotrsu v1.8 enabled in jsgme and the game is installed under G:/steamlibary/steamapps/common. This behavior has persisted through 2 reinstalls of the game from steam where I manually deleted all the files in the install path and in the documents folder. I uninstalled fotrsu through jsgme and ships did appear properly, and stock IJN ships load properly and appear in the world not just sonar contacts and planes would attack. the only mod installed is a change to the freecam speed to make is similar to SH3. Also how do you change the compass/rudder dial to be the same size as the others, and the propellers on the narhwal rotate in the wrong direction if that means anything. Also this is on the uboat missions install with LAA.
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01-03-23, 06:24 PM | #5233 |
Gefallen Engel U-666
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Welcome aboard!
slimkrakne!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
01-03-23, 07:38 PM | #5234 | |
Silent Hunter
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[Flotilla 23.UserPlayerUnitType 4]the last parm should read: IDFlotillaLinkTransferTo=MidwayCommand otherwise the transfer never happens. madness.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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01-06-23, 10:40 AM | #5235 |
CTD - it's not just a job
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Got it - Thanks!
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