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Old 11-30-22, 08:08 PM   #5176
KaleunMarco
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Quote:
Originally Posted by propbeanie View Post
There is definitely something borked in your install and/or Save folder for those guns not to function. I suspect both. It sounds like a case of mod soup combined with Save folder mod soup. The APR-1 in 1943 will not pick-up much, unless you do the original FotRSU IJN radar, where the planes get radar in 1943. Otherwise, only the H8K and ASW Betty (both relatively rare) and Yamato BB (also rare) would have radar that could be detected. None of the DD have it. The APR is indeed "on" all of the time, and can adversely affect getting back in to port. We are going to make it an optional addition in the next release. It would be really nice to have an on/off function somehow though... btw, a player only sees the "Green" line if they have Moonlight's 450 mod activated.
i have a 450 Mod for Stop the Scroll but do NOT have Moonlight's 450 mod, whatever it does.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
101_FotRSUv18_FixPak
200 Nippon_Maru_v1.9b_FotRSU
300 Nihon Kaigun v1.3_FotRSU
400_Combined Roster
450_NoScrollNavMap
550_Jimimadrid Sailors for FotRSU

Da%n. i didn't think of the Yamato. the detected ship "could" have been the Yamato because it was in the group we encountered. it would be safe to assume that if the Big Guy detected my radar, he would naturally let the Tin Cans know about it.

i can clear the mod soup, that is easy enough to run through.

i have NEVER seen an H8K in the air...only parked in some harbor-port....and how can i tell the difference between the Betty's that i see constantly and an ASW Betty? and if you say because one has radar you are going to get socked.

it would be nice to be able to turn off the APR. There is a lot of combat ship activity at Midway.
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Old 12-02-22, 02:20 PM   #5177
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Default clearer water

do any of the clearer underwater mods work with FOTRSU?
i have not created a list but i know that there are several, most notably Webster's.
but i would use any one that made the water clearer.
or
alternately, if the fix can be made by me in a personal mod, then PM what parms i need to adjust within which files.

whatever is easier.
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Old 12-02-22, 03:07 PM   #5178
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Quote:
Originally Posted by propbeanie View Post
There is definitely something borked in your install and/or Save folder for those guns not to function. I suspect both. It sounds like a case of mod soup combined with Save folder mod soup. The APR-1 in 1943 will not pick-up much, unless you do the original FotRSU IJN radar, where the planes get radar in 1943. Otherwise, only the H8K and ASW Betty (both relatively rare) and Yamato BB (also rare) would have radar that could be detected. None of the DD have it. The APR is indeed "on" all of the time, and can adversely affect getting back in to port. We are going to make it an optional addition in the next release. It would be really nice to have an on/off function somehow though... btw, a player only sees the "Green" line if they have Moonlight's 450 mod activated.
more ships than Yamato have radar:




there was a Yamato and the other two green lines belong to Menaki and Ushio.

and not to change the subject, what is Starman doing on board my vessel?
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Old 12-02-22, 11:14 PM   #5179
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Quote:
Originally Posted by KaleunMarco View Post
do any of the clearer underwater mods work with FOTRSU?
i have not created a list but i know that there are several, most notably Webster's.
but i would use any one that made the water clearer.
or
alternately, if the fix can be made by me in a personal mod, then PM what parms i need to adjust within which files.

whatever is easier.
I don't know where I got it or who made it, but I've been using this one for years now with virtually all versions of FOTRSU: "Lite Fog v2 + 300' Underwater Visability" (sic).

Wish I could send the mod to you, but copy/paste doesn't work for me on this one. Perhaps you can search the archives for it?

It has a data folder that holds a MISC folder and a Scene.dat file. The MISC folder has a file named "impurity.dds". That's all I can see. Hope tis is of some help.
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Old 12-03-22, 02:18 PM   #5180
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Quote:
Originally Posted by torpedobait View Post
I don't know where I got it or who made it, but I've been using this one for years now with virtually all versions of FOTRSU: "Lite Fog v2 + 300' Underwater Visability" (sic).

Wish I could send the mod to you, but copy/paste doesn't work for me on this one. Perhaps you can search the archives for it?

It has a data folder that holds a MISC folder and a Scene.dat file. The MISC folder has a file named "impurity.dds". That's all I can see. Hope tis is of some help.
well, thank you for that.
unfortunately, i am on some sort of probation because i no longer have a download menu item.


i'll look for it once Onkel Neal restores my privileges.
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Old 12-03-22, 02:49 PM   #5181
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That is part of Webster's mod KM.

https://www.subsim.com/radioroom/dow...o=file&id=1017

The "Downloads" menu item is missing, but go to any of the mod threads with a download, and then you can work your way to the "Search" function. Must have been a site update that went wonky. Probably Windows 11... lol

As for the Japanese radar, initially the Yamato is the only ship with it, but as time passes, more and more get it. Same with the planes.


Edit: Say uh KM... we're both dunderheads... Instead of "Downloads", it now says "Mods"... same link though...
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Old 12-03-22, 06:25 PM   #5182
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Quote:
Originally Posted by propbeanie View Post
Quote:
Originally Posted by propbeanie View Post
The "Downloads" menu item is missing, but go to any of the mod threads with a download, and then you can work your way to the "Search" function. Must have been a site update that went wonky. Probably Windows 11... lol
yes, i did a google search and was able to get to the "downloads" forum.

Quote:
Originally Posted by propbeanie View Post
As for the Japanese radar, initially the Yamato is the only ship with it, but as time passes, more and more get it. Same with the planes.
Quote:
Originally Posted by propbeanie View Post
Edit: Say uh KM... we're both dunderheads... Instead of "Downloads", it now says "Mods"... same link though...
old dogs, new tricks.
never even considered that.
eyes went over and past it and it never clicked.
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Old 12-03-22, 08:19 PM   #5183
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Default Enemy contact time parameters

which parm in the AI cfg file controls the time that an enemy DD will remain in the area searching for you?

i ask because, when i attack a convoy, the escort stays 10 hours or more, just running around in circles in the area near where the attack occurred, looking for us, i assume.
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Old 12-04-22, 02:23 PM   #5184
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Generally, the Sim cfg with

[AI detection]
Lost contact time=18

is the main part of it, but also the sensor settings there and in the sensors cfg, as well as the sensors library files, all put together affect the effectiveness of the ASW. The hunting ships will generally keep hunting if they "hear" a sound, which it is theoretically impossible to be absolutely quiet while traveling or standing still...
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Old 12-04-22, 07:33 PM   #5185
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Does anybody know if there is some where I can get castorp345's thermalizer mod?
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Old 12-04-22, 08:27 PM   #5186
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Quote:
Originally Posted by propbeanie View Post
Generally, the Sim cfg with

[AI detection]
Lost contact time=18

is the main part of it, but also the sensor settings there and in the sensors cfg, as well as the sensors library files, all put together affect the effectiveness of the ASW. The hunting ships will generally keep hunting if they "hear" a sound, which it is theoretically impossible to be absolutely quiet while traveling or standing still...
i have mastered the ability to become invisible.

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Old 12-04-22, 08:31 PM   #5187
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Originally Posted by J0313 View Post
Does anybody know if there is some where I can get castorp345's thermalizer mod?
it does not appear as if castorp345 has been active for over a year and his post is 15 years old.

you can send him a PM which should generate an email but if he's gone deep, you are S-O-L.

at the risk of sounding impertinent, what are you going to do with a thermalizer?
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Old 12-14-22, 02:37 PM   #5188
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A question for those of you playing FotRSU:

Have any of you run into issues using the Argonaut beyond July of 1942? I have found another date issue that could potentially affect those trying to use the Argonaut. ??
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Old 12-14-22, 04:28 PM   #5189
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Originally Posted by propbeanie View Post
I'll try some more experiments with moving the deck gun around, and see if that interferes with the other equipment also... It seems that moving the gun puts something in the Save folder that then comes back and bites later when doing other changes - but not always...
ok, in pursuit of getting an offer to upgrade my conning tower, i started a new career at Treasure Island with a Gar and made sure that the only possible boat upgrade would be a Tambor which is the sister boat to the Gar.

once i received the Tambor, i played into late 1943 without receiving an upgrade offer. i varied by mission ratings from 0 to 3 but no upgrade.

so, i gave myself a manual upgrade: started a new career with a Tambor in January 1944 so that i would received the fourth and last conning tower. then copied my old crew and career into the new boat.

the 20's and single 40 never worked. after the tower upgrade, we were offered fore and aft 40's which we installed.

then, we got surprised by a frickin crab boat that opened up on us. i instinctively went to the 40's and....they worked!

a true mystery of life.
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Old 12-15-22, 12:01 AM   #5190
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The Tambor and Gar technically are the same boat class, but SH4 shows them as two. The Tambor Class was first, in 1939, with small revisions for 1940's Gar (class) boats. Both boats are UpgradeClass=2 boats, so Tambor to Gar cannot come via "upgrade", but only via the Tambor leaving a port and the Tambor remaining as a cross-grade class. I do not remember that being in FotRSU anywhere, though lurker used that technique in OM and RSRDC. The failure for a conning tower upgrade is a game failure through and through, no matter if an Ally boat or an Axis boat. They can happen, but very seldom. However, an upgrade to a Gato and then early Balao or Tench are entirely too common.

As for editing the Save files for a conning tower upgrade, you might have several places to edit in the ActiveUserPlayerUnits file, depending upon the date. You of course, run the risk of borking the crewing, equipment and weapons when doing that. You mention "... after the tower upgrade, we were offered fore and aft 40's..." so you DID get a conning tower upgrade from the game, or only after editing the Save file?
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