SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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08-27-22, 03:26 PM | #1 | |
Mate
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Quote:
Here is the mod to the Type 42 file: //Missile Defense CIWS Guns and RADARs ModelFile=ships/usn_cg_belknap/usn_cg_belknap Material=ships/materials/usn_parts Material=ships/usn_cg_belknap/usn_cg_belknap_mat MeshRotation=0,-90,0 MeshPosition=-0.0790,0.128,-0.087 MeshCIWSGun=usn_cg_belknap_ciws MeshRotation=0,90,0 MeshPosition=0.0790,0.128,-0.087 MeshCIWSGun=usn_cg_belknap_ciws MeshRotation=0,-90,0 MeshPosition=-0.0925,0.147,-0.4846 MeshCIWSRADAR=FALSE MeshRotation=0,90,0 MeshPosition=0.0925,0.147,-0.3455 MeshCIWSRADAR=FALSE //Platform for CWIS //Mk25 Sea Sparrow Missile Launchers AssetBundle=bundles/parts/usn_parts.unity3d ModelFile=assets/models/usn_parts_mk25.fbx Material=assets/materials/usn_parts_mk25.mat MeshScale=.8,.8,.8 //Port MeshPosition=-0.072,0.128,-0.087 MeshRotation=180,-90,0 //Mesh=Traverse Mesh=Base //Mesh=Launcher //Starboard MeshPosition=0.072,0.128,-0.087 MeshRotation=180,90,0 //Mesh=Traverse Mesh=Base //Mesh=Launcher |
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09-04-22, 10:00 AM | #2 |
Swabbie
Join Date: May 2017
Posts: 6
Downloads: 107
Uploads: 0
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Dot Mod 0.4a 2b
Somethiing strange after installing the new mod on a clean install of CW 1.15.
On the game start page at the bottom, can see Dot mod version 0.3c-1 My last version 0.4a-1 was working fine. Wonder what I did wrong. Any advise???? |
09-05-22, 11:23 AM | #3 |
Watch
Join Date: Mar 2009
Posts: 30
Downloads: 336
Uploads: 0
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I have try to make this mod work, but out of sucsess. So i'm stuck with epic mod. And yes, i have try to put the files in the generic folder and so on bla bla bla.. Why not fix this thing so people who stil has win7 can use this mod? If Epic mod is working fine, why not this?
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09-05-22, 05:19 PM | #4 | |
Machinist's Mate
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Quote:
__________________
"Fire!!! that the People look at us! " - Admiral Guillermo Brown. Order prior to the "Battle of Los Pozos" that took place on June 11,1826 in the Rio de La Plata,in front of the city of Buenos Aires, in an area of relative greater depth and to the view from the population. Was a combat between a flimsy Argentine Squadron and the powerfull Brazilian Empire Fleet.It was a victorious day for the Argentine navy.William Brown was the first Admiral of the newly formed Argentine Navy.Born in Ireland and argentine by adoption.A great patriot. |
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09-07-22, 05:11 PM | #5 |
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Join Date: Mar 2009
Posts: 30
Downloads: 336
Uploads: 0
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Ok, so now the Dot mod installer is working with win7! Great news! Time to download again. Thanks.
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09-08-22, 11:15 AM | #6 |
Machinist's Mate
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Good news!.Just make sure you don’t install the game in the "Program Files" folder.Enable a diferent and specific folder in the Root Directory of your HD.I tell you from my own experience.Greetings and good hunting!
__________________
"Fire!!! that the People look at us! " - Admiral Guillermo Brown. Order prior to the "Battle of Los Pozos" that took place on June 11,1826 in the Rio de La Plata,in front of the city of Buenos Aires, in an area of relative greater depth and to the view from the population. Was a combat between a flimsy Argentine Squadron and the powerfull Brazilian Empire Fleet.It was a victorious day for the Argentine navy.William Brown was the first Admiral of the newly formed Argentine Navy.Born in Ireland and argentine by adoption.A great patriot. |
09-14-22, 04:32 PM | #7 |
Watch
Join Date: Mar 2009
Posts: 30
Downloads: 336
Uploads: 0
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Just kidding!!! This thing does not work in win7. Back to Epic mod.
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09-05-22, 03:48 PM | #8 |
Machinist's Mate
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Thank you!. We will use your contribution to update our Type 42 "ARA Hercules" and "ARA Santisima Trinidad". Greetings!. Marcelo
__________________
"Fire!!! that the People look at us! " - Admiral Guillermo Brown. Order prior to the "Battle of Los Pozos" that took place on June 11,1826 in the Rio de La Plata,in front of the city of Buenos Aires, in an area of relative greater depth and to the view from the population. Was a combat between a flimsy Argentine Squadron and the powerfull Brazilian Empire Fleet.It was a victorious day for the Argentine navy.William Brown was the first Admiral of the newly formed Argentine Navy.Born in Ireland and argentine by adoption.A great patriot. |
12-03-22, 02:43 PM | #9 | |
Swabbie
Join Date: Dec 2019
Posts: 11
Downloads: 6
Uploads: 0
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Quote:
Can you please post the complete config file with this modification? I get a crash when I try to inset the code into CIWS area, and the modified boat coordinates are not there anyway. |
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12-03-22, 11:01 PM | #10 | |
Mate
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Quote:
Anti-MissileGunRange=3300 Anti-MissileGunFiringArcStart=-160,20 Anti-MissileGunFiringArcFinish=-20,160 Anti-MissileGunRestAngle=-90,90 Anti-MissileGunUsesRADAR=0,1 Anti-MissileRADARRestAngle=-90,90 Anti-MissileGunParticle=ships/particles/usn_phalanx_burst PlayerWarningRange=3000 JammingRange=2400 ChaffType=wp_chaff ChaffProbability=0.12 NumberChaffLaunched=2 [Model] //Missile Defense CIWS Guns and RADARs ModelFile=ships/usn_cg_belknap/usn_cg_belknap Material=ships/materials/usn_parts Material=ships/usn_cg_belknap/usn_cg_belknap_mat MeshRotation=0,-90,0 MeshPosition=-0.0790,0.128,-0.087 MeshCIWSGun=usn_cg_belknap_ciws MeshRotation=0,90,0 MeshPosition=0.0790,0.128,-0.087 MeshCIWSGun=usn_cg_belknap_ciws MeshRotation=0,-90,0 MeshPosition=-0.0925,0.147,-0.4846 MeshCIWSRADAR=FALSE MeshRotation=0,90,0 MeshPosition=0.0925,0.147,-0.3455 MeshCIWSRADAR=FALSE //Platform for CWIS //Mk25 Sea Sparrow Missile Launchers AssetBundle=bundles/parts/usn_parts.unity3d ModelFile=assets/models/usn_parts_mk25.fbx Material=assets/materials/usn_parts_mk25.mat MeshScale=.8,.8,.8 //Port MeshPosition=-0.072,0.128,-0.087 MeshRotation=180,-90,0 //Mesh=Traverse Mesh=Base //Mesh=Launcher //Starboard MeshPosition=0.072,0.128,-0.087 MeshRotation=180,90,0 //Mesh=Traverse Mesh=Base //Mesh=Launcher MeshScale=1,1,1 AssetBundle=bundles/dotmodgenericresources.unity3d AssetBundle=bundles/vessels/uk_ddg_type42.unity3d ModelFile=assets/models/uk_ddg_type42.fbx //Hull and Deck MeshPosition=0,0,0 MeshRotation=0,0,0 MeshHullCollider=uk_ddg_type42_collider_hull MeshSuperstructureCollider=uk_ddg_type42_collider_ ss Material=ships/materials/hullnumbers/hullnumber MeshHullNumber=uk_ddg_type42_hullnumbers Material=assets/materials/uk_ddg_type42.mat Mesh=uk_ddg_type42_hull //Rudders MeshPosition=-0.04381969,-0.02031873,-0.8154328 MeshRudder=uk_ddg_type42_rudder_port MeshPosition=0.04381969,-0.02031873,-0.8154328 MeshRudder=uk_ddg_type42_rudder_stbd //Props MeshPosition=-0.04381969,-0.04850157,-0.7689603 MeshRotation=-2.5,0,0 MeshProp=uk_ddg_type42_propl MeshPosition=0.04381969,-0.04850157,-0.7689603 MeshRotation=-2.5,0,0 MeshProp=uk_ddg_type42_propr //Superstructure MeshPosition=0,0,0 MeshRotation=0,0,0 Mesh=uk_ddg_type42_fwdsuperstructure Mesh=uk_ddg_type42_aftsuperstructure MeshScale=0.4709236,0.4709236,0.4709236 Mesh=uk_ddg_type42_torpedomounts MeshScale=1,1,1 MeshPosition=0,0.003,-0.345 Mesh=uk_ddg_type42_davits MeshPosition=0,0,0 MeshRotation=0,-90,0 Material=ships/materials/flag_us MaterialTextures=ships/materials/flags/flag_rn.png MeshMainFlag=uk_ddg_type42_ensign Material=ships/materials/flag_signal MeshOtherFlags=uk_ddg_type42_signals1 Material=ships/materials/flag_signal_us MeshOtherFlags=uk_ddg_type42_signals2 MeshPosition=0,0,0 MeshRotation=0,0,0 //Railings Material=assets/materials/uk_ddg_type42_railings.mat Mesh=uk_ddg_type42_railings AssetBundle=bundles/parts/uk_parts.unity3d Material=assets/materials/uk_parts_boats_tx.mat ModelFile=assets/models/uk_parts_boat1.fbx MeshPosition=-0.0885,0.1409,-0.415 MeshRotation=0,0,0 Mesh=uk_parts_boat1 ModelFile=assets/models/uk_parts_boat2.fbx MeshPosition=0.0885,0.1409,-0.415 MeshRotation=0,0,0 Mesh=uk_parts_boat2 //RADARs RADARSpeed=100 RADARDirection=1 MeshRotation=0,0,0 MeshPosition=-0,0.2089,0.3545 ModelFile=assets/models/uk_parts_type1006.fbx Material=assets/materials/uk_parts_type1006.mat MeshRADAR=uk_parts_type1006 MeshPosition=0,0.38345,0.06081 MeshRADAR=uk_parts_type1006 RADARSpeed=80 MeshPosition=0,0.4134,-0.2935 ModelFile=assets/models/uk_parts_type992.fbx Material=assets/materials/uk_parts_type992.mat MeshRADAR=uk_parts_rt992q RADARSpeed=60 MeshPosition=0,0.2541,0.1506 ModelFile=assets/models/uk_parts_ake.fbx Material=assets/materials/uk_rt965.mat MeshRADAR=uk_parts_ake2 [Weapon Systems] //Naval Guns ModelFile=assets/models/uk_parts_mcg_mk8.fbx Material=assets/materials/uk_parts_mk8mod0.mat MeshRotation=0,0,0 MeshPosition=0,0.1072218,0.6599897 Mesh=uk_45_gun_turretring MeshNavalGun=uk_mk8_mod0 MeshRotation=0,0,0 MeshPosition=0,0.02023544,0 MeshNavalGunBarrel=uk_45_gun_barrel NavalGunSpawnPosition=0,0,0.089 //Missiles AssetBundle=bundles/weapons/uk_seadart.unity3d ModelFile=assets/models/uk_parts_seadart.fbx Material=assets/materials/uk_seadart_rt909.mat MeshPosition=0,0.2009,0.2867 MeshRotation=0,0,0 Mesh=uk_seadart_rt909 MeshPosition=0,0.1699,-0.4463 MeshRotation=0,0,0 Mesh=uk_seadart_rt909 Material=assets/materials/uk_seadart_launcher.mat MeshPosition=0,0.0853,0.4876 MeshRotation=0,0,0 Mesh=uk_seadart_launcher_base Mesh=uk_seadart_launcher_body MeshRotation=-45,0,0 MeshPosition=0,0.04115187,0.0008483889 Material=assets/materials/uk_seadart_launcher.mat,assets/materials/uk_seadart_missile.mat ChildMesh=uk_seadart_launcher_arms MeshRotation=0,0,0 Material=ships/materials/modular_parts //Torpedo Mounts ModelFile=ships/usn_cg_belknap/usn_cg_belknap Material=ships/materials/usn_parts MeshRotation=0,0,0 MeshPosition=-0.0935,0.1221,-0.2376 MeshTorpedoMount=usn_cg_belknap_torpedomount TorpedoSpawnPosition=-0.0935,0.1221,-0.2376 TorpedoEffectPosition=-0.0935,0.1221,-0.2376 MeshPosition=0.0935,0.1221,-0.2376 MeshTorpedoMount=usn_cg_belknap_torpedomount TorpedoSpawnPosition=0.0935,0.1221,-0.2376 TorpedoEffectPosition=0.0935,0.1221,-0.2376 //Noisemaker Mount MeshRotation=0,0,0 MeshPosition=0,-0.011,-1.106 MeshNoisemakerMount=FALSE //Load Damage Meshes and Effects AssetBundle=bundles/vessels/uk_ddg_type42.unity3d ModelFile=assets/models/uk_ddg_type42.fbx //Wake and Smoke MeshPosition=0,0,0 Material=FALSE BowWaveParticle=ships/particles/bowwave_small PropWashParticle=ships/particles/bowwave_small CavitationParticle=assets/effects/uk_ddg_type42_cavitation.prefab FunnelSmokeParticle=assets/effects/uk_ddg_type42_funnelsmoke.prefab //Wake planes MeshPosition=0,0,0.9863 MeshHullWake=wp_bpk_kanin_hullwake MeshPosition=0,0,-0.7671 MeshSternWake=wp_bpk_kanin_sternwake //Ocean surface particles ParticleBowWavePosition=0,-0.005,0.9 ParticlePropWashPosition=0,-0.01,-0.9 ParticleHullFoamPosition=0,0,0.39 ParticleHullFoamParameters=DEFAULT_CLIPPER ParticleSternFoamPosition=0,0,-0.767 ParticleSternFoamParameters=DEFAULT_CLIPPER KelvinWaves=3.2,3.2 EngineAudioClip=audio/units/turbine_small EngineAudioRollOff=LOGARITHMIC EngineAudioDistance=1,20 EngineAudioPitchRange=0.4,1 PropAudioClip=audio/units/ship_propeller PropAudioRollOff=LOGARITHMIC PropAudioDistance=1,20 PropAudioPitchRange=0.1,0.6 PingAudioClip=audio/environment/sonar_ping PingAudioRollOff=LOGARITHMIC PingAudioDistance=1,50 PingAudioPitch=1 |
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12-04-22, 12:53 AM | #11 |
Swabbie
Join Date: Dec 2019
Posts: 11
Downloads: 6
Uploads: 0
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Thanks! With a little adoption (torpedo config is different between player and non-player ship) it works
------- Encountered another bug in the meantime. If there is a ship on ship engagement, with missiles launched from both sides, and player launches a helicopter, the game crashes on next missile launch by AI in function LaunchSAM.OnExit() Happens only with active player helicopter. Additionally, is it feasible, that AI would detect the player ship and identify it with sufficient confidence to launch missile attacks immediately on the start of a mission (at least when the speed is increased to 15 or more knots) with distances of 35-45 k/yds? It seems to be acoustic detection, since my radar is off and if I launch a decoy torpedo, AI attacks the faster between us, but I doubt the speed of decision in this scenario. Does AI process neutral contacts? |
12-04-22, 03:10 PM | #12 | |
Mate
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