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08-20-22, 08:39 PM | #4996 | ||
CTD - it's not just a job
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AvailabilityInterval= 1942-10-21, 1943-11-17... so where did you get the Gato from? Also, your mod list does not have the install path of where the game is on your hard drive, so where is it? You have JayMyKey in the mod list? what does that do? Does it interfere with key assignments in the game? What is the Easier_AI mod? If it is not in the v1.8 AddInModzPak, it is not compatible. Same with Webster's Better Air Patrols. While there are no IDs that conflict in that, it does change the air response, and is not "tuned" for the extra, smaller airbases in FotRSU... Also, did you empty the Save folder after you activated FotRSU, and are you over-writing previous Saves? My guess is that you accepted a Gato boat too early, and you are now stuck in the Twilight Zone. If you have a Save from before you accepted the Gato, you can re-start from there... |
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08-21-22, 10:17 AM | #4997 |
Stowaway
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“Where did I get the Gato?”
Returned from previous patrol, from Brisbane, in a Gar. Since that patrol was so successful I accepted the new boat offered which is the Gato. The JayMyKey changes the stock keyboard assignments to match my laptop keyboard. The Easier_AI changes the range of AI gun fire to 6000 km so I can better enjoy surface attacking. And yes I always start a new Save folder when first using v1..8, so your explanation of accepting the new Gato to soon must be it. So, why was it offered to soon? I’ve seen this explanation in your replies for other boats so is it bug at Brisbane? In my past playing I’ve never based out of Brisbane . I think I saved the return to Brisbane from that previous patrol so I’ll try and recover with that. Thanks. |
08-21-22, 12:05 PM | #4998 | |
Silent Hunter
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WHEN did you upgrade from Gar to Gato while based in Brisbane? if you accepted it before the end of October, 1942, THAT is probably the issue.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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08-21-22, 01:45 PM | #4999 | ||
CTD - it's not just a job
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As for your keyboard thingie, can you load that with a bat file prior to playing the game, or is that purpose-build as an SH4 mod. If it is built that way, does it change any key assignments? If it does, that can contribute to SH4 issues also, since the FotRSU key assignments are different from stock, and slightly different from TMO also... If all the EasierAI does is change the cfg file, you should be OK with that. |
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08-21-22, 01:58 PM | #5000 | |
Stowaway
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Thanks for explaining the early delivery issue with new boats. I'll pay better attention to those boat release dates. Lastly, thanks to you and the other FotRSU modding team this release is by far the best, most stable playing version of SH4 i've played and I've been playing SH4 and many of its Mods (TMO, etc) for past 12 years!, and yes I am old, or should I say a "super senior" in golfing terms. |
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08-21-22, 02:07 PM | #5001 |
CTD - it's not just a job
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- yes, "Super-Senior" is the correct term to use, so as to not affect the youngsters around here too much. The game seems to be catching up in age to us FAST... - glad you like FotRSU. We are working on releasing a "patch" for a few nigglies found by a few other players, but the coordination required between the team members can at times take longer than the actual building of a patch... lol
Edit: btw, "batch file", as in KeyStart.bat, or whatever... but since you are using the game's Command.cfg, you do have to start it in the game, so a bat or batch file to start it is a moot point... JSGME is the appropriate start method. Last edited by propbeanie; 08-21-22 at 02:12 PM. Reason: Keys and Commands |
08-23-22, 10:19 AM | #5002 |
Sailor man
Join Date: Jul 2022
Location: New York State - but not near NYC
Posts: 47
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3 Patrols in 41-early 42 and no dud torpedoes???
I just finished 3 patrols in a Sargo class sub starting in Manila December 41 then on to Albany WA. I am playing with high realism (exception being external views that I enjoy for cinematic effect and screen shots). To my surprise, even with manual targeting I am achieving a very high hit rate but even more surprising is that I have not had one dud in 46 torpedoes fired. Is there something up with my config?
I only have FotRSU enabled as a mod. |
08-23-22, 10:38 AM | #5003 |
Sailor man
Join Date: Jul 2022
Location: New York State - but not near NYC
Posts: 47
Downloads: 86
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Medals
Is there a medal mod that work with FotRSU? I got a purple heart on return from my 3rd patrol for outstanding success. Clearly not what would have been awarded as there was never any "wounded" status on the sub. I had a bronze and silver star from the first two patrols. Maybe a Navy Cross having sunk almost 100K tons in the 3 patrols. I searched on medal mods and see one for stock and one for other mods but wanted to know if there is one that works with FotRSU. Thanks for any feedback
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08-23-22, 02:18 PM | #5004 | ||
CTD - it's not just a job
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08-23-22, 09:54 PM | #5005 | |
Sailor man
Join Date: Jul 2022
Location: New York State - but not near NYC
Posts: 47
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08-24-22, 06:06 AM | #5006 | |
Argentinian Skipper
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Now I´m playing with the original duds Best regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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08-24-22, 02:24 PM | #5007 |
CTD - it's not just a job
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fitzcarraldo, you now have me wondering if maybe I am getting the "650_MoreDudz" and "650_LotsaDudz" mods confused... Either one could be considered "realistic" but I lean more toward "frustrating"... lol - The main differences between the three mods is the frequency and the angles. The dates are all similar.
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08-25-22, 12:22 PM | #5008 |
Sailor man
Join Date: Jul 2022
Location: New York State - but not near NYC
Posts: 47
Downloads: 86
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Dudz
Thanks for the info. I will do trials with both "650_MoreDudz" and "650_LotsaDudz" and see what I like. I did confirm in base using the gameplay options (click on the radio) that Dud Torpedoes was checked and that external view is the only thing that is not 100% reality. So the fact that I fired 52 torpedoes in 3 patrols without a single dud seems unusual - maybe I was just lucky
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08-25-22, 01:10 PM | #5009 |
Sailor man
Join Date: Jul 2022
Location: New York State - but not near NYC
Posts: 47
Downloads: 86
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PPI SJ Radar
I started a new career out of Pearl in a Gato Class - Mid 42. I was surprised to see that PPI SJ Radar was available to me. While the A scope SJ did start to trial in fall of 42 the PPI didn't really become available until well into 1943. Any idea where the dates of availability are controlled? I will just uninstall in my boat for now to stay true to history.
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08-25-22, 02:44 PM | #5010 |
CTD - it's not just a job
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The game, in spite of all efforts for upgrades, will at time balk on something as seemingly simple as the PPI screen... For whatever reason, an "Upgrade" for the "console" does not function reliably. You can get a new conning tower and all is well, but the activation of the A-Scope and the PPI can throw a wrench at the monkey. Also for maintenance sake, all boats with the June of 1942 start get surface radar, so that by the time an earlier-start player does maybe get a conning tower update, the antenna mounts properly and they can get radar.
You can use a similar technique as what you did with the radar for other items onboard, and if you don't like sonar reports when on the surface, remove the man at the station by placing him elsewhere, such as the Damage Control or Gun crew. You then should not get sonar reports on the surface. Just be sure to put him back when you dive... We are attempting to "tighten" dates further for the next release, but definitely do NOT want to have an upgrade fail, as they do all too often in the stock game. Real skippers got cut towers and radar as soon as it was available, and did not have to wait for a point score or patrol rating from Ubisoft to get them... lol - this does involve even more testing, which will take a while. |
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