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Old 07-30-22, 12:34 PM   #61
GrenSo
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New version v1.2.4 is ready for download. Updated first post.
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Old 08-01-22, 04:12 AM   #62
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New version v1.2.4a is ready for download. Updated first post.
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Old 08-01-22, 08:39 AM   #63
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Hey GrenSo...
I have 2 questions for you..
1_Do your interiors work with Rusty Glory mods?
I don't think so.. but I haven't tried. Logically will not work...
my wish here would be that you look at my list..
I use dark interior I would like the colors of your interior with these mods dark interior Rusty Glory
2_I'm interested in the compass if you made it playable in SH3 UI style
don't tell me that I'm demanding, I know that...
meine freund grüße.. Kal Maximus U669
[MODS]
TWoS Campaign Advance Verifier_Testing=1
TWoS FX_Incr. Flooding via Zones=2
TWoS Missing Nav Map Coordinates_Fix=3
TWoS Remove Map Plastic Cover=4
TWoS Officer Icons as Stations=5
TWoS SM Interior_Food Stocks=6
TWoS Wooden Lifeboats=7
Critical hits 1.1 Torpedos=8
Critical hits v 1.2=9
DynEnv v2.9 - 10.I Seafloor (high resolution)=10
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)=11
gap - The SH5 EcoMod v0.2.1 - 1. Main mod=12
gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density=13
gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users)=14
gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures=15
gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks=16
gap - The SH5 EcoMod v0.2.1 - Testing missions=17
TDW Round Fire Button v12 by Torpedo=18
_1_Stormys DBSM_TWos SH5 v1.3 Basemod=19
_2_Stormys DBSM_TWos SH5 v1.3 HOTFIX 3=20
_o_Stormys DBSM SH5 v1.3 optional louder engine sounds=21
_o_Stormys DBSM_TWos SH5 v1.3 additional crew sounds beta6=22
_o_Stormys DBSM_TWos SH5 v1.3 optional -6db damped Sonarguy=23
_o_Stormys DBSM_TWos SH5 v1.3 optional NavMap babelling=24
_o_Stormys DBSM_TWos SH5 v1.3 optional remaining orig sounds converted to 22Khz=25
_o_Stormys DBSM_TWoS SH5 v1.3 optional NewUi`s 7.5.0 options file=26
_o_Stormys DBSM_TWos SH5 v1.3 optional scary creaks=27
_o_Stormys_DBSM_TWos_additional_creaks_and_noises_ 1.0=28
_z_last_Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.3a _for_SDBSM_Stormy_new_sounds_test NewUi`s 7.5.0=29
DynEnv v2.9 - 6. Sleet for Winter Campaigns=30
Grossdeutscher Rundfunk=31
Gramophone_Skin=32
Radio_Skin=33
Nauticalwolf's_Torpedo_Textures_v1.2=34
Air Force for TWoS 2224_re-saved=35
No Rusted Mines and Subnets=36
Torpedo's GUI SH3Style v2=37
TWoS Glass Covered GUI Dials=38
BearingOverlay v1.3=39
TWOS restore captain's icon 3 by JCWolf=40
Dark_Interior_V1=41
RUSTED GLORY SH5 (NO EXTERIOR)=42
gap - PVC Floor v 1.1 for SH5 - main mod=43
Nauticalwolf's_Poster_Mod_v1.0=44
BritishAsdicMkIFinal=45
Dunkelgrau Kriegsmarine Colores v2.0=46
Sobers rusty deck pack SH5=47
DynEnv v2.9 - 4.b Camera Filters - Vivid Colors=48
SH5 new sinking sounds=49
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Old 08-01-22, 02:48 PM   #64
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
Hey GrenSo...
I have 2 questions for you..
1_Do your interiors work with Rusty Glory mods?
I don't think so.. but I haven't tried. Logically will not work...
my wish here would be that you look at my list..
I use dark interior I would like the colors of your interior with these mods dark interior Rusty Glory
2_I'm interested in the compass if you made it playable in SH3 UI style
don't tell me that I'm demanding, I know that...
meine freund grüße.. Kal Maximus U669
Hi,

to be honest, after all was happened the past few days, I don't really want to do and/or publish something for SH5 in future again. And would make changes in the game only for me personally as the years before.

But as far as your questions are concerned, I am already work on to adapt the compass for SH3 Style and make it usable. I just have to check in TDW’s NewUI if my idea of implementation is possible or not. But this take time to test it. And now in August I don't really have a lot of time to do test.

And to use GSE together with Rusted Glory, I'll send you a PM later.
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Old 08-01-22, 05:58 PM   #65
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Quote:
Originally Posted by GrenSo View Post
Hi,

to be honest, after all was happened the past few days, I don't really want to do and/or publish something for SH5 in future again. And would make changes in the game only for me personally as the years before.

But as far as your questions are concerned, I am already work on to adapt the compass for SH3 Style and make it usable. I just have to check in TDW’s NewUI if my idea of implementation is possible or not. But this take time to test it. And now in August I don't really have a lot of time to do test.

And to use GSE together with Rusted Glory, I'll send you a PM later.
I use Rusted Glory Only Lights mod with GrenSo interiors and works fine. You obtain the darkness of Rusted Glory with the interiors by GrenSo.

But all the Rusted Glory mod, I think, is not compatible with GrenSo mod.

I continue to have a pronblem with "camera out of sectors" bug in the external cameras with GrenSo interiors, I can live with it because I play without external cameras, mainly. But I don´t know why I have the problem with external camera active.

This is my actual modlist with TWoS 2.2.24.

Generic Mod Enabler - v2.6.0.157
[E:\Ubisoft\Silent Hunter 5\TWoS_Parts]

TWoS Campaign Start_VIIB_UFlaK
TWoS FX_Incr. Flooding via Zones
TWoS Harbors Chimney Smoke
TWoS Missing Nav Map Coordinates_Fix
TWoS Remove Sub Flags
TWoS Wooden Lifeboats
TWoS Real Navigation
TWoS Encrypted BdU Orders
Air Force for TWoS 2224_re-saved
Das Boot Departure Theme
Das Boot Gramophone music by Navuhodonosor
gap - The SH5 EcoMod v0.2.1 - 1. Main mod
gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density
gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users)
gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures
gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks
gap - The SH5 EcoMod v0.2.1 - Testing missions
DBSM_Music_1_0_4
No Rusted Mines and Subnets by U-190
Cameras without flicks
DBLS for TWoS
GSE v1.2.3 by GrenSo
Pascal_recognition handbook_for_NewsUIs_TDC
Pascal-sh5-Crew-Uniforms_version12
Radione R3 v1.1 by GrenSo
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
Bstanko6's AlarmClock
Bstanko's Night Filter
RUSTED GLORY SH5 (LIGHTS ONLY)
SKIN_SH5_Type-VIIC_Tornmatte_Coating_Weathered
Pascal_sh5_Radio_Paris
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 8.c Wave Mechanics - Hurricane
Advanced TDC Graphics
_1_Stormys DBSM_TWos SH5 v1.3 Basemod
_2_Stormys DBSM_TWos SH5 v1.3 HOTFIX 3
_o_Stormys DBSM_TWos SH5 v1.3 additional crew sounds beta6
_o_Stormys DBSM_TWos SH5 v1.3 optional -6db damped Sonarguy
_o_Stormys DBSM_TWos SH5 v1.3 optional NavMap babelling
_o_Stormys DBSM_TWos SH5 v1.3 optional remaining orig sounds converted to 22Khz
_o_Stormys DBSM_TWos SH5 v1.3 optional scary creaks
_o_Stormys DBSM SH5 v1.3 optional louder engine sounds
_o_Stormys_DBSM_TWos_additional_creaks_and_noises_ 1.0
Compans_Sub chatter
DeckKannon
G7 a-e KM Torpedoes Schießwolle 36 Fix
Kriegsmarine Medals by U-190
SeawolvesVoices
BritishAsdicMkIFinal
SD_NewMapColors_v1.0
SD_MapLocationNameFix_v1.2
SD_MapCourseLine_big_arrows_ocred
TWoS Map Contacts Colors
Unscratched Optics for Large Optics v1.5
Deck Gun Alt2



Regards.

Fitzcarraldo
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Old 08-02-22, 01:53 AM   #66
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Quote:
Originally Posted by fitzcarraldo View Post
I continue to have a pronblem with "camera out of sectors" bug in the external cameras with GrenSo interiors, I can live with it because I play without external cameras, mainly. But I don´t know why I have the problem with external camera active.

This is my actual modlist with TWoS 2.2.24.

Generic Mod Enabler - v2.6.0.157
[E:\Ubisoft\Silent Hunter 5\TWoS_Parts]

TWoS Campaign Start_VIIB_UFlaK
TWoS FX_Incr. Flooding via Zones
TWoS Harbors Chimney Smoke
TWoS Missing Nav Map Coordinates_Fix
TWoS Remove Sub Flags
TWoS Wooden Lifeboats
TWoS Real Navigation
TWoS Encrypted BdU Orders
Air Force for TWoS 2224_re-saved
Das Boot Departure Theme
Das Boot Gramophone music by Navuhodonosor
gap - The SH5 EcoMod v0.2.1 - 1. Main mod
gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density
gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users)
gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures
gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks
gap - The SH5 EcoMod v0.2.1 - Testing missions
DBSM_Music_1_0_4
No Rusted Mines and Subnets by U-190
Cameras without flicks
DBLS for TWoS
GSE v1.2.3 by GrenSo
Pascal_recognition handbook_for_NewsUIs_TDC
Pascal-sh5-Crew-Uniforms_version12
Radione R3 v1.1 by GrenSo
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
Bstanko6's AlarmClock
Bstanko's Night Filter
RUSTED GLORY SH5 (LIGHTS ONLY)
SKIN_SH5_Type-VIIC_Tornmatte_Coating_Weathered
Pascal_sh5_Radio_Paris
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 8.c Wave Mechanics - Hurricane
Advanced TDC Graphics
_1_Stormys DBSM_TWos SH5 v1.3 Basemod
_2_Stormys DBSM_TWos SH5 v1.3 HOTFIX 3
_o_Stormys DBSM_TWos SH5 v1.3 additional crew sounds beta6
_o_Stormys DBSM_TWos SH5 v1.3 optional -6db damped Sonarguy
_o_Stormys DBSM_TWos SH5 v1.3 optional NavMap babelling
_o_Stormys DBSM_TWos SH5 v1.3 optional remaining orig sounds converted to 22Khz
_o_Stormys DBSM_TWos SH5 v1.3 optional scary creaks
_o_Stormys DBSM SH5 v1.3 optional louder engine sounds
_o_Stormys_DBSM_TWos_additional_creaks_and_noises_ 1.0
Compans_Sub chatter
DeckKannon
G7 a-e KM Torpedoes Schießwolle 36 Fix
Kriegsmarine Medals by U-190
SeawolvesVoices
BritishAsdicMkIFinal
SD_NewMapColors_v1.0
SD_MapLocationNameFix_v1.2
SD_MapCourseLine_big_arrows_ocred
TWoS Map Contacts Colors
Unscratched Optics for Large Optics v1.5
Deck Gun Alt2



Regards.

Fitzcarraldo

Hm... it's really strange, because I do not have this issue. And from your list I don't immediately see any other mod that can have such an effect with my mod. Most of your mods are changes of graphics and sounds and can't be a reason for it.
But I don't know the mod "Cameras without flicks" and what this do.



What about you Kal_Maximus_U669, have you or someone else has this issue like Fitzcarraldo have?
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Old 08-02-22, 01:50 PM   #67
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Default Interior Das Boot

Hey Fitz & GrenSo my best regards guys...
I don't use "Cameras without flicks"....
the problem in my assembly is due to the use of "Interior food stock"
it is specified that you will lose the camera that Fitz loves so much..
For me, I don't use it. So it's settled...!! there is enough view possible... my favorite interior is "Dark Interior" except that I have modified certain values ​​in the config to have an aspect: filthy.. rust.. grainy.. dark.. etc..
as I repeat myself in these boats I doubt that the electricity has been used permanently.. besides the smells as well as the condensation... you can imagine the picture after a few months.. the sea is doing its job...
I love the condensation effect in the dials I find that by deep diving it should be like in FoTrS the splendid work of Master Vickers ... they are all a lot of details but which create a unique atmosphere Stormys.. gap.. vdr .. fabulous creators of sensations without these mods I no longer play ..
my dear GrenSo for what you asked me I can only bow since we are going in the right direction.. you will have a PM tonight...
Meine freund grüße..Kal Maximus U669

"Dark Interior" was made to change the Athmosphere into the sub,
to become more dark and grime. Also the colours are becoming more homogeneous.
Also i thought the floor is looking a way "too" modern, so i recreated
the floor from "Das Boot" modyfying a texture from CGtextures.com

Texture Work by Xenomerv

It's highly recommend to use "Steel Vikings Interior Mod"


"Dark_Interior_Mod_V1_" is Basemod with textures and a modified color correction filter
"Dark Interior_additional_sounds" is an new Sound for Diesel Propulsion And Depth charges i created.
I just wanted to add it^^
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Old 08-05-22, 11:38 AM   #68
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Done just small texture changes in new version, because I don't have much time this month. Updated first post.

TRA room:


DER room with new but not animated dails next the door:


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Last edited by GrenSo; 08-05-22 at 12:21 PM.
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Old 08-09-22, 05:05 AM   #69
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New version v1.2.5a is ready for download. Updated first post

Changes to version 1.2.5:

- revision of the coloring of both compass variants
- switched dark version of the gyro compass to default one and the light version as alternative add-on


new default compass


alternative compass
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Old 08-09-22, 05:58 AM   #70
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Many thanks! Going for it.

Fitzcarraldo
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Last edited by fitzcarraldo; 08-09-22 at 07:17 AM.
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Old 08-16-22, 12:13 PM   #71
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Really nice !

Thanks for your work.
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Old 08-22-22, 11:23 AM   #72
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Quote:
Originally Posted by fitzcarraldo View Post
I use Rusted Glory Only Lights mod with GrenSo interiors and works fine. You obtain the darkness of Rusted Glory with the interiors by GrenSo.

But all the Rusted Glory mod, I think, is not compatible with GrenSo mod.

I continue to have a pronblem with "camera out of sectors" bug in the external cameras with GrenSo interiors, I can live with it because I play without external cameras, mainly. But I don´t know why I have the problem with external camera active.

This is my actual modlist with TWoS 2.2.24.

Generic Mod Enabler - v2.6.0.157
[E:\Ubisoft\Silent Hunter 5\TWoS_Parts]

TWoS Campaign Start_VIIB_UFlaK
TWoS FX_Incr. Flooding via Zones
TWoS Harbors Chimney Smoke
TWoS Missing Nav Map Coordinates_Fix
TWoS Remove Sub Flags
TWoS Wooden Lifeboats
TWoS Real Navigation
TWoS Encrypted BdU Orders
Air Force for TWoS 2224_re-saved
Das Boot Departure Theme
Das Boot Gramophone music by Navuhodonosor
gap - The SH5 EcoMod v0.2.1 - 1. Main mod
gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density
gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users)
gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures
gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks
gap - The SH5 EcoMod v0.2.1 - Testing missions
DBSM_Music_1_0_4
No Rusted Mines and Subnets by U-190
Cameras without flicks
DBLS for TWoS
GSE v1.2.3 by GrenSo
Pascal_recognition handbook_for_NewsUIs_TDC
Pascal-sh5-Crew-Uniforms_version12
Radione R3 v1.1 by GrenSo
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
Bstanko6's AlarmClock
Bstanko's Night Filter
RUSTED GLORY SH5 (LIGHTS ONLY)
SKIN_SH5_Type-VIIC_Tornmatte_Coating_Weathered
Pascal_sh5_Radio_Paris
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 8.c Wave Mechanics - Hurricane
Advanced TDC Graphics
_1_Stormys DBSM_TWos SH5 v1.3 Basemod
_2_Stormys DBSM_TWos SH5 v1.3 HOTFIX 3
_o_Stormys DBSM_TWos SH5 v1.3 additional crew sounds beta6
_o_Stormys DBSM_TWos SH5 v1.3 optional -6db damped Sonarguy
_o_Stormys DBSM_TWos SH5 v1.3 optional NavMap babelling
_o_Stormys DBSM_TWos SH5 v1.3 optional remaining orig sounds converted to 22Khz
_o_Stormys DBSM_TWos SH5 v1.3 optional scary creaks
_o_Stormys DBSM SH5 v1.3 optional louder engine sounds
_o_Stormys_DBSM_TWos_additional_creaks_and_noises_ 1.0
Compans_Sub chatter
DeckKannon
G7 a-e KM Torpedoes Schießwolle 36 Fix
Kriegsmarine Medals by U-190
SeawolvesVoices
BritishAsdicMkIFinal
SD_NewMapColors_v1.0
SD_MapLocationNameFix_v1.2
SD_MapCourseLine_big_arrows_ocred
TWoS Map Contacts Colors
Unscratched Optics for Large Optics v1.5
Deck Gun Alt2



Regards.

Fitzcarraldo
Hello everybody! I can't find these modifications anywhere on SUBSIM that I see in your post

SD_NewMapColors_v1.0
SD_MapLocationNameFix_v1.2
SD_MapCourseLine_big_arrows_ocred
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Old 08-22-22, 11:40 AM   #73
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MidgeUre!
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Old 08-22-22, 12:16 PM   #74
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New version v1.2.5b is ready for download. Updated first post.
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Old 08-24-22, 05:48 AM   #75
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Thanks for your great work Grenso
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