SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-20-22, 06:12 PM   #1
Firebar
Watch
 
Join Date: Nov 2010
Posts: 30
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by Davidtman View Post
Hey Firebar,

I was looking through the various vessel files and noticed you have quite a few files for the Netherlands Dolfijn class. Is this sub going to be added to the game??? That would be awesome.
Yes that is right, we were hoping to get it released in 0.4a but it wasnt complete enough so we pulled it for now.
Firebar is offline   Reply With Quote
Old 07-21-22, 08:05 AM   #2
Davidtman
Mate
 
Join Date: Mar 2022
Posts: 54
Downloads: 22
Uploads: 0


Default

Quote:
Originally Posted by Firebar View Post
Yes that is right, we were hoping to get it released in 0.4a but it wasnt complete enough so we pulled it for now.
Are there any plans to add Japanese subs? If the South China Sea became hot then Japan will definitely have a big role in that conflict.
Davidtman is offline   Reply With Quote
Old 07-21-22, 08:43 AM   #3
Furia
Surface Shepherd
 
Furia's Avatar
 
Join Date: Mar 2001
Posts: 216
Downloads: 94
Uploads: 0
Default

I am really enjoying this MOD however I have already suffered 2 crashes when an enemy submarine shot down and destroyed one of the SH-60B helicopters.
The moment the helo is impacted by the missile, the game crashes.
__________________
Peace and freedom are not free.
Furia is offline   Reply With Quote
Old 07-21-22, 10:25 AM   #4
Davidtman
Mate
 
Join Date: Mar 2022
Posts: 54
Downloads: 22
Uploads: 0


Default

Quote:
Originally Posted by Furia View Post
I am really enjoying this MOD however I have already suffered 2 crashes when an enemy submarine shot down and destroyed one of the SH-60B helicopters.
The moment the helo is impacted by the missile, the game crashes.
Reply to one of Firebar's messages and let him know. He is one of the Dev's.
Davidtman is offline   Reply With Quote
Old 07-21-22, 01:00 PM   #5
gaussian
Bilge Rat
 
Join Date: Jun 2022
Posts: 1
Downloads: 6
Uploads: 0
Default

Does anyone know what the various options available for the towed array do?
gaussian is offline   Reply With Quote
Old 07-21-22, 02:31 PM   #6
mhj1992
Swabbie
 
Join Date: Jun 2014
Posts: 12
Downloads: 245
Uploads: 0
Default

I am loving the new update so far.

To the devs: I would do unsavory things for another more modern campaign (2004 is a great campaign)
mhj1992 is offline   Reply With Quote
Old 07-23-22, 03:16 PM   #7
steel shark
XO
 
Join Date: Oct 2019
Location: Uk
Posts: 414
Downloads: 48
Uploads: 5


radar New Typhoon dc 4 dm

finally got round do doing the new typhoon class damage control for DotMod & CWA as the typhoon is a multi hull construction Submarine ive made the flooding different so the first 2 RAISED UP compartments so the torpedo room then further back & raised up the control room FLOOD from top to BOTTOM then the others are like normal they FLOOD BOTTOM to TOP

this combined with the different lay out i give boomers as missile bays are not taken in to account in Cold waters as when it was made No player Usable SSBN,s were available.

So this is a good representation of this class of Vessel.


Steel Shark
__________________
"History is Written by the Victors."

Last edited by steel shark; 12-13-22 at 04:26 PM.
steel shark is offline   Reply With Quote
Old 07-23-22, 09:57 PM   #8
Davidtman
Mate
 
Join Date: Mar 2022
Posts: 54
Downloads: 22
Uploads: 0


Default Smoke and Wake Effect - Austin and Iwo Jima

Quote:
Originally Posted by Firebar View Post
Yes that is right, we were hoping to get it released in 0.4a but it wasnt complete enough so we pulled it for now.
Good day Firebar.

I notice the smoke and wake effects are way off of the Austin and Iwo Jima class ships. I have made some corrections to them.

For the Austin:

//Wake and Smoke
MeshPosition=0,0,0
Material=FALSE
BowWaveParticle=ships/particles/bowwave
PropWashParticle=ships/particles/bowwave
CavitationParticle=ships/particles/civ_ms_sl7_cavitation
CavitationParticlePosition=0,0.070,0.630
FunnelSmokeParticle=ships/particles/civ_ms_act_1_smokeemitter
FunnelSmokeParticlePosition=0.135,-0.035,1.007
FunnelSmokeParticle=ships/particles/civ_ms_act_1_smokeemitter
FunnelSmokeParticlePosition=-0.135,-0.035,0.76

MeshPosition=0,0,1.00
MeshHullWake=civ_ms_sl7_hullwake

MeshPosition=0,0,-0.022
MeshSternWake=civ_ms_sl7_sternwake

AssetBundle=bundles/vessels/usn_lpd_austin.unity3d
ModelFile=assets/models/usn_lpd_austin.fbx

ParticleBowWavePosition=0,0,1.222
ParticlePropWashPosition=0,-0.091,-1.22
ParticleHullFoamPosition=0,0,0.822
ParticleHullFoamParameters=DEFAULT_CLIPPER
ParticleSternFoamPosition=0,0,-1.995
ParticleSternFoamParameters=DEFAULT_CLIPPER
KelvinWaves=7.3,4.6


For the Iwo Jima class:

//Wake and Smoke
MeshPosition=0,0,0
Material=FALSE
BowWaveParticle=ships/particles/bowwave
PropWashParticle=ships/particles/bowwave
CavitationParticle=ships/particles/civ_ms_encounter_cavitation
CavitationParticlePosition=0,0.04,0.035
FunnelSmokeParticle=ships/particles/civ_ms_act_1_smokeemitter
FunnelSmokeParticlePosition=0.145,0.04,0.84

MeshPosition=0,0,-1
MeshHullWake=civ_ms_sl7_hullwake

MeshPosition=0,0,-0.822
MeshSternWake=civ_ms_sl7_sternwake

ParticleBowWavePosition=0,0,1.25
ParticlePropWashPosition=0,-0.091,-1.22
ParticleHullFoamPosition=0,0,0
ParticleHullFoamParameters=DEFAULT_CLIPPER
ParticleSternFoamPosition=0,0,-1.83
ParticleSternFoamParameters=DEFAULT_CLIPPER
KelvinWaves=7.3,4.7

Last edited by Davidtman; 07-25-22 at 09:26 AM.
Davidtman is offline   Reply With Quote
Old 07-25-22, 05:55 AM   #9
TORDO222
Machinist's Mate
 
Join Date: Jul 2012
Location: Argentina - Entre Rios
Posts: 129
Downloads: 166
Uploads: 23


Default

Quote:
Originally Posted by Davidtman View Post
I notice the smoke and wake effects are way off of the Austin and Iwo Jima class ships. I have made some corrections to them.

For the Austin:

//Wake and Smoke
MeshPosition=0,0,0
Material=FALSE
BowWaveParticle=ships/particles/bowwave
PropWashParticle=ships/particles/bowwave
CavitationParticle=ships/particles/civ_ms_sl7_cavitation
CavitationParticlePosition=0,0.070,0.630
FunnelSmokeParticle=ships/particles/civ_ms_act_1_smokeemitter
FunnelSmokeParticlePosition=0.135,-0.035,1.007
FunnelSmokeParticle=ships/particles/civ_ms_act_1_smokeemitter
FunnelSmokeParticlePosition=-0.135,-0.035,0.76

MeshPosition=0,0,1.00
MeshHullWake=civ_ms_sl7_hullwake

MeshPosition=0,0,-0.022
MeshSternWake=civ_ms_sl7_sternwake

AssetBundle=bundles/vessels/usn_lpd_austin.unity3d
ModelFile=assets/models/usn_lpd_austin.fbx

ParticleBowWavePosition=0,0,1.222
ParticlePropWashPosition=0,-0.091,-1.22
ParticleHullFoamPosition=0,0,0.822
ParticleHullFoamParameters=DEFAULT_CLIPPER
ParticleSternFoamPosition=0,0,-1.995
ParticleSternFoamParameters=DEFAULT_CLIPPER
KelvinWaves=7.3,4.6


For the Iwo Jima class:

//Wake and Smoke
MeshPosition=0,0,0
Material=FALSE
BowWaveParticle=ships/particles/bowwave
PropWashParticle=ships/particles/bowwave
CavitationParticle=ships/particles/civ_ms_encounter_cavitation
CavitationParticlePosition=0,0.04,0.035
FunnelSmokeParticle=ships/particles/civ_ms_act_1_smokeemitter
FunnelSmokeParticlePosition=0.145,0.04,0.84

MeshPosition=0,0,-1
MeshHullWake=civ_ms_sl7_hullwake

MeshPosition=0,0,-0.822
MeshSternWake=civ_ms_sl7_sternwake

ParticleBowWavePosition=0,0,1.25
ParticlePropWashPosition=0,-0.091,-1.22
ParticleHullFoamPosition=0,0,0
ParticleHullFoamParameters=DEFAULT_CLIPPER
ParticleSternFoamPosition=0,0,-1.83
ParticleSternFoamParameters=DEFAULT_CLIPPER
KelvinWaves=7.3,4.7
Since we are on the topic of bugfixes and bugs, I leave you this:the model of helicopter SH-34J/WESSEX,appears flying "back".That is, the tail rotor in the direction of movement. The rest of the helicopters,as far as we’ve tested the mod, are presented and move in the right way . Greetings
__________________
"Fire!!! that the People look at us! " - Admiral Guillermo Brown.
Order prior to the "Battle of Los Pozos" that took place on June 11,1826 in the Rio de La Plata,in front of the city of Buenos Aires, in an area of relative greater depth and to the view from the population. Was a combat between a flimsy Argentine Squadron and the powerfull Brazilian Empire Fleet.It was a victorious day for the Argentine navy.William Brown was the first Admiral of the newly formed Argentine Navy.Born in Ireland and argentine by adoption.A great patriot.
TORDO222 is offline   Reply With Quote
Old 07-25-22, 12:32 PM   #10
Firebar
Watch
 
Join Date: Nov 2010
Posts: 30
Downloads: 3
Uploads: 0
Default

Thankyou everyone, appreciate the bug Reports, we do read these and act on them.

Davidtman your fix is in while we sort out proper cavitation etc.
Firebar is offline   Reply With Quote
Old 07-25-22, 02:25 PM   #11
Davidtman
Mate
 
Join Date: Mar 2022
Posts: 54
Downloads: 22
Uploads: 0


Default

Quote:
Originally Posted by Firebar View Post
Thankyou everyone, appreciate the bug Reports, we do read these and act on them.

Davidtman your fix is in while we sort out proper cavitation etc.
The cavitation and Kelvin waves were way off. They should both be corrected in the code I provided. The Austin Class sldo only had one smoke effect which was way off line from the exhaust stack. I aligned it properly and added a second smoke effect for the second exhaust stack.
Davidtman is offline   Reply With Quote
Old 07-25-22, 08:48 PM   #12
Davidtman
Mate
 
Join Date: Mar 2022
Posts: 54
Downloads: 22
Uploads: 0


Default

Quote:
Originally Posted by Firebar View Post
Thankyou everyone, appreciate the bug Reports, we do read these and act on them.

Davidtman your fix is in while we sort out proper cavitation etc.
The underwater damage effects on the Iwo Jima are way off. I have not had to time try and fix it yet, maybe tomorrow.

I also updated the smoke particles on all the Oliver Hazard Perry Frigates/Adelaide class: FunnelSmokeParticlePosition=0,0.03531,-0.30.

If you are interested I added working two Phalanx CWIS guns to the 1984 Iwo Jima. The Iwo Jima Class had two CWIS's in addition to the two Sea Sparrow launchers. I do not do 3D modeling so I had to use the available parts. I used the Sea Sparrow platform that the launcher sits on, flipped it upside down and aligned it to the hull, then set the CWIS on it.

https://imgur.com/1H4H5nR
https://imgur.com/0g2kLcQ

Last edited by Davidtman; 07-26-22 at 08:19 AM.
Davidtman is offline   Reply With Quote
Old 07-26-22, 06:33 AM   #13
TORDO222
Machinist's Mate
 
Join Date: Jul 2012
Location: Argentina - Entre Rios
Posts: 129
Downloads: 166
Uploads: 23


Default

Quote:
Originally Posted by Firebar View Post
Thankyou everyone, appreciate the bug Reports, we do read these and act on them.

Davidtman your fix is in while we sort out proper cavitation etc.
As always, what comes out requires polishing and adjustments. Being markedly unfriendly, CW requires above-average knowledge on several items. We hope that in successive updates, all problems will be solved.Greetings!. Marcelo
__________________
"Fire!!! that the People look at us! " - Admiral Guillermo Brown.
Order prior to the "Battle of Los Pozos" that took place on June 11,1826 in the Rio de La Plata,in front of the city of Buenos Aires, in an area of relative greater depth and to the view from the population. Was a combat between a flimsy Argentine Squadron and the powerfull Brazilian Empire Fleet.It was a victorious day for the Argentine navy.William Brown was the first Admiral of the newly formed Argentine Navy.Born in Ireland and argentine by adoption.A great patriot.
TORDO222 is offline   Reply With Quote
Old 07-26-22, 08:37 PM   #14
Davidtman
Mate
 
Join Date: Mar 2022
Posts: 54
Downloads: 22
Uploads: 0


Default

Quote:
Originally Posted by Firebar View Post
Thankyou everyone, appreciate the bug Reports, we do read these and act on them.

Davidtman your fix is in while we sort out proper cavitation etc.
The smoke particle effects were way off on the UK Type 21 frigate and the County Class Destroyer. The corrections are below.

Type 21:
FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter
FunnelSmokeParticlePosition=0.0,0.075,-0.171

County Class:
FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter
FunnelSmokeParticlePosition=0.0,0.105,-0.127
FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter
FunnelSmokeParticlePosition=0.0,0.108,0.252
Davidtman is offline   Reply With Quote
Old 07-27-22, 07:02 PM   #15
Firebar
Watch
 
Join Date: Nov 2010
Posts: 30
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by Davidtman View Post
The smoke particle effects were way off on the UK Type 21 frigate and the County Class Destroyer. The corrections are below.

Type 21:
FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter
FunnelSmokeParticlePosition=0.0,0.075,-0.171

County Class:
FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter
FunnelSmokeParticlePosition=0.0,0.105,-0.127
FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter
FunnelSmokeParticlePosition=0.0,0.108,0.252
Thankyou, appreciate all of those. I've put the RN stuff in for sure.
Firebar is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:25 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.