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07-18-22, 06:37 PM | #1501 |
Admiral
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Maybe... just maybe... find the aspect that transfers you from the Type II-B (I believe is what you had last command of, yes..???) to that Type II-D assignment... & convert it from a Type II-D, to... a Type VII-D, or whatever Type VII, that would be applicable for Lorient base to have had... at that time.
Just a thought... M. M.
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07-18-22, 11:08 PM | #1502 |
Navy Seal
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Feb 1944 Type IXC Lorient.
Equipped my boat with a schnorchel Type IX. Now wont let me load my torpedo reserves (external) and two forward slots in the internal reserve. Is this supposed to be this way or a bug? |
07-18-22, 11:23 PM | #1503 | |
Admiral
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Think that it's likely, that has been scripted into the sim. Now, as for the 2 internal stores... no clue on them... with it being internal & NOT external... would figure that you'd be able to have those spots filled, before leaving base. M. M.
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07-19-22, 12:33 AM | #1504 | |
Navy Seal
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They suppressed external torp because of plane threat. Couldn’t stay surfaced long enough to load torpedoes.
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07-19-22, 01:11 AM | #1505 | |
Navy Seal
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Figured, they can be loaded, just have to be in certain order. In what is a incredibly stable mod until now, ive had my first CTD in Feb 1944 with Type IXC. Both times under air attack by RAF Liberator... Also, do where are the aerial rockets located? They seem to suffer same issue hedgehogs had, cause no damage . I took two direct hits while diving to avoid from area rockets, zero damage. Another time, took another hit, no damage. CTD both times.. |
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07-19-22, 05:17 AM | #1506 | ||||
Seaman
Join Date: Aug 2018
Posts: 36
Downloads: 67
Uploads: 0
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The software is just the windows music software and it's not what bugs my game, because when I don't activate it it's the same problem. On the other hand, I noticed that the bug appears when I go to the "command post" of my submarine. And this bug does not appear at the beginning of the mission. Indeed, when I start a mission I can put the graphics to the maximum everything works correctly. I too have a question: can DirectX be the cause of this bug? In fact, when I install my game, the game asks me to install the old DirectX files... If I refuse, will my game still work with the new DirectX files? and can it fix my problem if i leave the new ones? Quote:
For information, I do not activate this option when I am in the presence of a large convoy otherwise my game crashes. Quote:
Another question, can the problem be caused by a defect in the refresh of the image, because when I lower the Hz of my screen compared to that of my game the bug is less strong? For example, when I set my screen to 1920*1080 60Hz resolution and my game to 1920*1080 60Hz resolution when I return to desktop, my game crashes. However, when I put my screen at 60Hz and my game at 59Hz, my game does not crash when I return to desktop... Quote:
Indeed, I feel it's small jumps when a convoy is in my hydrophone detection zone. Could this bug be caused by the fact that I compress time a lot? Another question, what is the “Vertical Sync” option in the graphics option for? Because my game bugs a lot more when I activate it? Cordially, Captain_PUJOL Last edited by CapitainEA; 07-19-22 at 06:53 AM. |
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07-19-22, 06:09 AM | #1507 | |
CTD - it's not just a job
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Similarly associated with this is the video stream of the computer through the game. Unlike modern games that can detect your computer's hardware and settings, Silent Hunter cannot. The best set-up for the game in this regard is to find your monitor's "native" resolution and set Windows to that. When you look at the Display Resolution settings, Windows will show a "(recommended)" next to what it sees is the display monitors native resolution. Be sure you have that. The refresh rate is also in there somewhere. In the game at its Options menu, Graphic Settings, use the drop-down box to change to the same setting. There should not be a huge difference between choosing 59Hz and 60Hz... but the old US analog standard was 29.97Hz, which was usually display rounded up to 30Hz. Similar is done for 59.94Hz. It is usually rounded to 60Hz. If you notice a difference between a 59 and 60 setting, that surprises me... Perhaps they have a difference addressing scheme or something... Anyway, on a 'modern' computer with a digital display, the use of sync lock in the game generally will cause issues with the display of the water, and can turn it into a sea of "jello". Really odd looking. On the old analog displays, it did help with keeping the "clocks" of the game in sync with each other. The game is written to attempt to display a 30fps video stream (and it still runs best at), which most user computers at the time did not quite attain. The DirectX v9.0c supplies the library files that the game uses, and the "timer" function, as well as the "random number generator" used by the game come from that DirectX v9 dll set, hence you definitely need to install the DirectX v9.0c and its codecs, else the game will not run in the 3D environment. Doing the DirectX v9 install does not overwrite anything on the computer - Windows will not let it. However, it does add some files to the Windows install setup that the game then calls on. Any older game that ran on DirectX v9 needs the files. When recording video of gameplay, if you do not have the functionality of the Windows Game Bar, or a video card applet that you can use hotkeys to start without changing screens and / or turning from the gameplay, then it is best to start the game and get to the menu. Then shell-out to the desktop to start your recording app, go back into the game and then start your career, Load a Save, Single Mission, or whatever. Then use a hotkey combination to begin recording when you want. You want to avoid, if at all possible, shelling-out to Windows while you are in the game's 3D world. If you do have to, pause the game (ESC or BACKSPACE key or whatever), and it might not impact it as much. Sorry for the wall of text, but it is a rather complex subject. If you still have little niggly issues, post back with your JSGME active mod list. |
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07-19-22, 06:12 AM | #1508 |
CTD - it's not just a job
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I find this interesting
I'm wanting to try an experiment for this Bubblehead1980. What boat are you in? Where approximately are you and the approximate date? What platform is shooting rockets at you? Have you altered any damage models? Thanks! |
07-19-22, 09:52 AM | #1509 | |
Silent Hunter
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because of the Ubi design, there is an alternate path to career end and THAT logic has escaped me. i still do not understand why it transferred me to Lorient and not somewhere else. i am still thinking on that. and then, last and certainly not least, there is the mission-end date of 8/26/44 and the next mission beginning on 8/25/44. THAT just blows my mind. because 8/25/44 is a decision-date within Flotillas (and other files) i may return to my save file and tool around for a day or so and then return to base. although as soon i type that i realize that my home base expires on 8/25/44 and if i delay i have no home base to return to. maybe THAT is the bug. because i returned to base on 8/25/44 and Ubi automagically bumps the date by one before you are shown the home port screen, making the date 8/26/44, but the home base expires 8/25/44, so they backdated the next mission to get one out of home base before it expires? how could anyone code with illogic as messed up as that? this mess drives me nuts.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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07-19-22, 12:02 PM | #1510 | |
Admiral
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Heck, I say that we can all agree on that... Any way, hope that idea I had may be found useful elsewhere... perhaps... M. M.
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07-19-22, 03:50 PM | #1511 | |
Navy Seal
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Type IXC Feb 3 1944 2nd Flotilla Lorient. I have not touched the damage model. RAF Liberator firing rockets, as well as Mosquito, another twin engine...similar to Ventura...all British planes. |
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07-19-22, 07:47 PM | #1512 | |
Admiral
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Started a career outta Lorient, 1st patrol orders were to hit 5 way points, while on the way to... Penang. Type IX uboat, think it was a C maybe D2, think tail end of Sept. 1st week in Oct of '43... Bay of Bis-pain (Biscay). Dodged 4 attacks... 2 or 3 of them Wellingtons 1 of the 4 was a Sunderland. 5th & last attack, was a Wellington, I believe... event cam on... watched puffs of smoke... explosions, the sounds of men screaming... Mdddiiiiccccc... damage reports flooding in, right along with water pouring into My uboats shattered hull. After a few moments... the crushing oblivion of darkness... So ended the career of 1 Dieter Trautmann... ahhh well... though... NO CTD's. M. M.
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07-20-22, 09:12 AM | #1513 | |||
Seaman
Join Date: Aug 2018
Posts: 36
Downloads: 67
Uploads: 0
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Is there a tutorial to properly install DirectX 9.0c with SH4? Where should I install DirectX 9.0c? In x64 or x86? Should I install certain DirectX files or subfiles directly into the game data? And which ones should I install, because there are so many Should I install only the June 2010 ones or the others are important too? Quote:
Another problem example of my situation: here I am in SCAPA FLOW, there is just an enemy destroyer patrolling. And I am unable to launch a backup with the “Texture Quality High” option selected.... Cordially Captain_PUJOL Last edited by CapitainEA; 07-20-22 at 09:32 AM. |
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07-20-22, 10:36 AM | #1514 | |
CTD - it's not just a job
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As for the JSGME list, open JSGME.exe, and on the middle bar is a "Tasks..." link. Click on that, and at the bottom is "Export activated mods list to >", and from that, you can choose "text file" or "clipboard". If you choose clipboard, you can use the <Ctrl><V> key combo to past it into your next post. |
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07-20-22, 12:00 PM | #1515 | |
Seaman
Join Date: Aug 2018
Posts: 36
Downloads: 67
Uploads: 0
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[C:\Program Files (x86)\Ubisoft\Silent Hunter 4 Wolves of the Pacific\MODS] OM_DarkWaters_V6 OM_Med_Env OM_Warm_Clothes DBSM_SH4 Is there a tutorial that explains how to install the OM DW mod on windows 10? In order to observe if I have not omitted a step .... Cordially, Captain_PUJOL |
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