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06-17-22, 01:11 AM | #10 | |
Grey Wolf
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Quote:
The exported obj files have no vertex (g) entry, for example how the obj files look like an export: Code:
# Blender v3.1.2 OBJ File: '' # www.blender.org mtllib COOK_book01_v3.mtl o COOK_book01_subset4 v -0.048005 -0.158548 -0.639704 v -0.050992 -0.158548 -0.673575 v -0.111969 -0.158548 -0.634067 v -0.111969 -0.158548 -0.634067 [.....] vt -8.704309 -26.743271 vt 5.000008 -26.743271 vt 5.002426 -26.773399 vt 5.002426 -26.773399 [.....] vn 0.2082 -0.0000 0.9781 vn 0.4104 -0.0327 0.9113 vn -0.2001 0.0160 0.9796 vn -0.2001 0.0161 0.9796 [.....] usemtl Crates_subset0 s 1 f 1/1/1 2/2/1 3/3/1 f 4/4/1 5/5/1 6/6/1 f 7/7/2 8/8/2 9/9/2 f 10/10/2 11/11/2 12/12/2 [.....] usemtl whitemetal2_subset1 s 1 f 7879/7879/1450 7880/7880/1451 7881/7881/1452 f 7882/7882/1453 7883/7883/1454 7884/7884/1451 f 7885/7885/1455 7886/7886/1456 7887/7887/1457 f 7888/7888/1458 7889/7889/1459 7890/7890/1460 [.....] usemtl fruits_by_silentmichal_subset2 s 1 f 43645/43645/9506 43646/43646/9507 43647/43647/9508 f 43648/43648/9509 43649/43649/9510 43650/43650/9511 f 43651/43651/9512 43652/43652/9513 43653/43653/9514 f 43654/43654/9515 43655/43655/9516 43656/43656/9509 [.....] Maybe I have first to save in blender format after import, edit in blender format and than I have to export... But I don't think so. Anyway, I can edit the files without any issue in Notepad++ this takes time. I can test the export with Cinema 4D, because this one is my standard 3D application, but there I have to check and play a little with the scaling settings, because the exported object are mostly too large.
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