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06-12-22, 03:48 PM | #4741 | |
Silent Hunter
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one of the lines is the International Date Line. The others are visual representations of the administrative divisions for Submarine Operations: SoWesPac, CentPac, etc. hope that helps.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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06-12-22, 04:39 PM | #4742 |
Sparky
Join Date: Nov 2013
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06-12-22, 09:59 PM | #4743 |
CTD - it's not just a job
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If you look in the Museum at the Japan nation, there is an "Aux Cruiser Aikoku Class" that files a Japanese naval war flag, which has multiple guns basically out in the open. A little further down the list is a "Cargo-Passenger Freighter, aka: "JP Aux Cruiser", that has a gun on the bow sprit, and another on the after deck. Look closer, and you'll see two bigger guns hidden in slots on each side of the ship, one forward quarter, one after quarter, which might be considered a "Q" ship, but some would argue that it's not, because it flies the Japanese naval war flag...
The purple line is the International Date Line, as KM mentions, but the red lines are what shows the divide between Northern Pacific, CenPac, SoWestPac and southern Pacific areas. The yellow lines are 15 degrees apart from each other, and denote where the time zones would be, approximately, geographically, not the way man draws them with all the zig-zags of a convoy dodging land masses... We've been debating how to put the letter designations in for the +10 or -11 designations, such as "K" time, etc., and have not come up with anything acceptable yet... All of those lines are only visible at certain zoom levels on the NavMap. |
06-14-22, 02:48 PM | #4744 |
Swabbie
Join Date: Feb 2018
Posts: 9
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Max depth 1000 metres
It appears that the NSS_.*.cfg files are all set up at a max depth of 1000 metres, as shown here:
Or the porpoise: |
06-14-22, 02:55 PM | #4745 | |
Silent Hunter
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i see the two names you have referenced above in the \Roster\Names.Cfg but i cannot find the actual ship files. more interested in the "Cargo-Passenger Freighter, aka: "JP Aux Cruiser".
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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06-14-22, 03:04 PM | #4746 |
CTD - it's not just a job
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I don't have a clue what you are quoting for the first two examples there. 80 meters equals roughly 250 feet. The submarine crushes at that MaxDepth. An 80 setting would be appropriate for an S-Boat, but the V-Boats had test depths of 350 feet, and were known to have gone much deeper. You don't want your submarine crushing before an acceptable depth. Most of the FotRSU sub settings are rather generous to the player. FotRSU is not for the die-hard "realist" sub simmer, especially since SH4 is rather short on being capable of doing that anyway. If the player drives their boat like they were intended, you don't have to worry about sudden death from crossing that "magic" line. You will encounter breaking glass and other damage well in advance of that 1000 meters, which is when the game ends. Notice also that the "test depth" lines on the depth gauges were removed. The fuel usage is very economical (I wish my Buick got such good gas mileage), the boats ride real smooth on the sea, and a hundred-plus other little thingies in the mod and game that are not "realistic", including the rivet count on the after deck of the Salmon / Sargo... if that's what you're pointing out.
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06-14-22, 03:08 PM | #4747 |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
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Don't know if this is helpful, but yesterday I sank a "Cargo-Passenger Freighter". The name came up as the ID on the Torpedo thingy, what ever it is called. The one that lets you set depth, speed, and detonator type.
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Run Silent, Run Deep, and Sink 'em All |
06-14-22, 03:16 PM | #4748 | ||
CTD - it's not just a job
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[UnitClass]Which is in the Data/Sea/NAuxCru folder While the JP Aux Cruiser is [UnitClass]and in the Data/Sea/NAMJP folder When you look in the Roster Names.cfg, you "find" the name, then use the left side of the line to find the Roster name, then the Roster cfg file to find the actual folder - unless it is something obvious, but a lot of SH4 is NOT obvious, of course... lol Quote:
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06-14-22, 04:14 PM | #4749 |
Silent Hunter
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THAT is why i couldn't find it: NAMJP is counter-intuitive when looking for a Cargo-Passenger Freighter aka Aux Cruiser.
@#$%^&*-Ubi. thanks, PB. p.s. The Cargo-Passenger-Freighter shows up on sonar/radar as a warship. So much for being surprised by a Q-ship.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 06-14-22 at 09:46 PM. |
06-14-22, 10:56 PM | #4750 |
Sonar Guy
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New variation on the Ghost Ship bug?
USS Gato, ex-Midway, en route to ECS assignment, on 4/19/43 @ 2030 encountered and sank a solitary Horai Maru moving at 7 kts ESE, location 47km, 109 degrees from the central pier at Miyazaki. We received no credit, nor was there a sinking marker on the map.
The only other Horai we had recently encountered was part of a four-ship convoy 150 km to the NE over 18 hours earlier. I've not seen this happen in both a group and solitary before. Is this something else? Also note the unusual speed for a Horai. |
06-15-22, 03:20 AM | #4751 | |
Swabbie
Join Date: Feb 2018
Posts: 9
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The first one, is from the new Narwhal cfg file, while the second is for the Fotrsu Narwhal. I thought that the spoiler HTML would identify it, apparently it does not. What you write is interesting, because I recall being able to go deeper than 250 ft in a new Narwhal, (went to 350 ft - 400 ft without a hitch). Indeed, after changing that, I had damage occurring at around 520 ft, with destruction of the sub at around 560 - 580 ft for the Narwhal. Obviously, a Balao goes deeper before being destructed. Anyway, I understand the rationale behind your settings, I was only surprised at first because the warning that pops up in the upper right corner of the screen when we go beyond test depth didn’t show up, so I went and saw that. And I had to ask. Also, my post wasn’t intended as a critique or a complaint about realism or lack thereof with the game –or the mod–: it was only a question regarding this discrepancy. Last edited by Berneri; 06-15-22 at 04:29 AM. |
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06-15-22, 08:01 AM | #4752 | |||
CTD - it's not just a job
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As for not seeing a "sunk" icon, that is a pinch different. Even a storm-damage sinking will show a "sunk" icon. At 20km from Miyazaki, you are in deep enough water for a full "kill" sinking, even if it was a ship previously sunk that respawned - unless it hadn't fully sunk yet ("Actually, I'm feeling much better now, thank you!")... The Horai is a Stock game ship, so should not (in theory) have any issues. We'll try to do some more digging on this. Quote:
The game is full of "real life" tagged settings, that have no attachment to reality, and no bearing on real-life measurements. If you drive a boat around FotRSU, you will notice the "Range" looks good initially, and we were rather proud of hitting the "target" for that, and not completely trashing all of the battery re-charge settings. However, as you drive the boat further and further, it seems to use less and less fuel, yet the range given does not coincide with the fuel level (bad math somewhere in the function?). It might be one reason the function is not enabled in the Stock game, or perhaps the devs ran out of time to test it fully - or perhaps we're mis-using it - But running out of fuel because of that erroring the other way would not be cool. Each of the settings for a submarine influence other factors, besides what is being adjusted, including that "MaxDepth". Better stability with these "settings" are a "target" of ours (again) for the future. |
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06-15-22, 08:25 AM | #4753 | ||
Swabbie
Join Date: Feb 2018
Posts: 9
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06-15-22, 08:47 AM | #4754 |
CTD - it's not just a job
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It would have been nice if Ubi would have released a "Modder's Pack" or "Modders GUI" or whatever they wanted to call it, that showed the minimum and maximum for each setting, and especially what those settings corresponded to (seconds? hours? nautical miles?) and influence. Some of the files do show little "comments", like "Setting=0.1 ; >0" but very few show something like "Setting=0.1 ; >0 <1" or some-such, where you know what not to go beyond. Some of the settings show comments like those, and yet you can in fact use negative values, such as the AI visual on planes being able to "see" your boat below the surface of the water in mods like TMO and FotRSU, but that was discovered by someone (Ducimus??) with much experimentation - he was curious. Most everything known about modding has come from "word-of-mouth" (and technically reverse engineering) (s-shhh! ) from the old-head modders and former devs that used to post here. Sadly, there are only a few of the old-heads still posting, and they know who they are
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06-15-22, 11:18 AM | #4755 |
Village Idiot
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