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06-11-22, 04:11 AM | #1 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
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Hi Niume, Thanks for your response! Yes, I did a fresh/first install of KSDII, downloaded the zip-folder from a download link provided here, unpacked and installed the game in a brand new folder. I suppose, something still could have gone wrong ... About the points: I'm now in Campaign mode with a IXD2 boat in 10.42, leaving Bordeaux and headed toward Brazil. 1. Okay, so calling on combat support units doesn't work in KSDII, correct? 2. Torpedo reloading: Seems to work now ... I guess, I just hadn't figured out how to do it yet. 3. Battery reacharging: Didn't have to recharge from 50% yet, only from about 95% and that went pretty quickly. Only thing is, I'm not sure how to read the gauges correctly: The pull out gauge shows max 350, while the one in the C/R shows 450. How do you do the battery capacitiy reading? 4. So, also here, I just experienced that ASW vessels that were already searching for me and I was tracking them from periscope depth, started firing at my position from about 1500m out, the periscope was just about at sea level, waves washing over it, clear sunny day, wind 5sm. Modpack version is 1.4.1. 5. Okay, clear, thanks! I have a couple new observations: 6. I noticed something else, if I may: In the map view (F5) one can see the sensor fields of the ships. What I noticed is, that these seem to be much less than let's say in Sh3. For example, just now, the ASWs were showing a field of view of about 6000m, which seems very short. As one would expect, they spotted me at about 8000m, which led to the situation described in point 5. above. Can you confirm this as well? 7. When setting depth 20m from let's see 100m, the boat doesn't level out at 20m but continues to rise to periscope depth or more, even breaching the surface at times and I have to set for 20m at least twice to make the boat respond. Also, diving from being surfaced is super slow when diving normally (i.e., not crash diving). Is this behaviour perhaps, due to the fact that it is a big IXD2 boat? 8. Fuel gauge: Fuel consumption seems to be very low. Right now, I'm at about 10cbm in 24h, even at Half Ahead or Full Ahead. Doesn't seem very realistic ... Just a general note: I'm in campaign mode now and making frequent game saves (about every 12 hours), which I then overwrite. Always worked fine with Sh3. Could this be a potential source of any adverse effects? Thanks again for your help!
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) Last edited by Kapitän; 06-11-22 at 04:58 AM. |
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06-11-22, 08:02 AM | #2 | |
Admiral
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Type II, is the fastest diving uboat.... the Type VII, is just behind that by a couple of seconds. After that, is the tail wagging the dog, per se... the Type IX... think it is like 5 or so seconds longer to dive, than the Type VII. On saves.... NEVER... EVER... overwrite any saves... always do fresh ones... & that should NEVER be done in SH3, either. Overwriting, has the potential to cause save corruption... M. M.
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Last edited by Mad Mardigan; 06-11-22 at 03:53 PM. |
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06-11-22, 02:17 PM | #3 | |
Sea Lord
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3. I would advise looking at the gauges for battery levels 4. I will take a look into the periscope detection values. 6. I don't know how to change them. Don't rely on them 7. This is a modpack's feature not implemented by me. It tries to simulate inercia. Raising from the depths firstly you should order a depth of 25m. After you reach the depth and the boat stabilizes order periscope depth 8. Look at these gauges. |
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06-12-22, 10:35 AM | #4 |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
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@Mad Mardigan and @Niume:Thanks to you both!
Okay, I summarize: Points 3. and 8. Use the pull-out gauges for Fuel, Battery and CO2 levels. Just wondering about the fuel consumption being relativly low ... Also, does this mod simulate the diesels taking damage when operated at A.K. for too long? Point 4: Thanks for checking on that ... Point 7: Okay, so it's because of the buoyancy and diving behaviour of the big IXD2 boat. Thanks! Also, "NEVER, EVER, overwrite any saves ... always do fresh ones!" Got it!
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
06-12-22, 12:49 PM | #5 | |
Sea Lord
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7. It's relevant for all of the boats. |
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06-12-22, 04:02 PM | #6 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Quote:
About the ASW sensor fields: I think, I figured out how that works: While in the Nav map view (F5) the sensor fields for ASDIC, Listening and Radar ranges are shown, it is not shown for the field of view. Probably, because it changes depending on weather and sea state. So, makes it more interesting ... Tool Helper: I figured that one out as well. Only thing is, that the items it provides, compass etc., are all upside down, i.e., South/180° is on top ... Radio News: I found the radio but it doesn't seem to work, i.e., pushing the ON button doesn't make any news to come on; the grammophon works just fine ...
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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06-12-22, 04:15 PM | #7 | |
Admiral
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Say target's course is ohh.... heading of 020... click on the spot of the marker for that target ship & move the compass out ahead... then look at the lower 1/2 of the readout on it, until you see the 20 degree bearing mark... line that up & move it out as far as you need to... for the length of travel it would go in say... 8 hours... which would translate to around... 64 nm if the target's known speed is say... 8 kts. These figures here, used as a basic set of figures for explanatory purposes... Hope this brief explanation... helps understand not only the compass bearing marks, but how to use it to plat out distance a target travels x target's known speed computational figures for distance it'll travel, too. That same info about the upside down bearing marks on not only the compass, but other tools, applies as well... by the way. M. M.
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06-13-22, 04:57 AM | #8 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
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Quote:
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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06-14-22, 05:25 AM | #9 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
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Quote:
About point 4, periscope detection by ASW vessels: Just happened again in the dark of night, clear sky with half moon, mind you. My.persicope was detected from several 100 yards out and taken under fire. Makes me wonder, if the periscope is actually not sighted but detected by the ASWs radar. That however, would seem a bit early in the war for that to be possible (10.42). Any comments appreciated ....
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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06-14-22, 05:56 AM | #10 |
Grey Wolf
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Keeping in mind the stadimeter and RAOBF were integrated with one another in real life, and were only present on very early attack periscopes, and were left over on type VIIA, IXA, early IIs etc. The C/2 Standsehrohr (big thick attack periscope with seat and pedals) did not have stadimeter or RAOBF, and that type of scope was found on VIIB, VIIC, IXB, IXC etc. etc. in other words the absolute majority of frontgoing U-boats.
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ksd ii, u-boat |
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