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Old 06-03-22, 01:02 PM   #1
GrenSo
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Default Electrola C106UP

Hi,

I am currently working on a new gramophone and I will replace the existing one with an Electrola Modell C106UP.



However, I'm not sure if I'm going to leave the Electrola static with just the control buttons like the original have, or if I'm add an animation for opening and closing when clicking play and stop.
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Old 06-03-22, 08:17 PM   #2
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Nice, look forward to the finished product
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Old 06-04-22, 07:52 AM   #3
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Small update to the previous graphics in the open and closed state.





My thinking is that the closed version will have 2 buttons. A button to close the gramophone (X button) and a play button to open the gramophone and play the music.
The open version should have 4 buttons. The X button like the closed version have, a next and previous button and a stop button to close the gramophone and stop the music.
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Old 06-04-22, 09:47 AM   #4
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Looking forward to this...Many thanks!

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Old 06-04-22, 04:27 PM   #5
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Keep up the good work grenso
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Old 06-04-22, 05:01 PM   #6
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Quote:
Originally Posted by GrenSo View Post
Small update to the previous graphics in the open and closed state.



So cool!

Quote:
Originally Posted by GrenSo View Post
My thinking is that the closed version will have 2 buttons. A button to close the gramophone (X button) and a play button to open the gramophone and play the music.
My thinking is that you could do the whole cover clickable and to replace the paly button

Quote:
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The open version should have 4 buttons. The X button like the closed version have, a next and previous button and a stop button to close the gramophone and stop the music.
Again, the stop and close button could be the open cover, or the tone arm. You could create highlighted versions of those elements, or semi-open versions so to denote that they are clickable.

I am also wondering on the feasibility on a spinning vynil, though animating it might be more work than it is worth.

Last, before you start messing with UI settings, I really think that you should correct the perspective distortion in your texture. In my opinion the gramophone would look much better if its frontal part looked more or less straight
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Old 06-04-22, 05:08 PM   #7
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Could use a spin like aircraft props for the record.
Then again?

You Guys have no CLUE what I'm working on with animations!


Part of the work is hacking the hell out of TDW's program.
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Old 06-04-22, 05:35 PM   #8
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Could use a spin like aircraft props for the record.
Then again?

You Guys have no CLUE what I'm working on with animations!
Probably not
Though flat, aircraft props are 3D objects. Here we are discussing about 2D interface lemensts, even though making a wise use of perspective we might make it to look more or less 3D...
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Old 06-07-22, 05:11 AM   #9
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Quote:
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So cool!

Last, before you start messing with UI settings, I really think that you should correct the perspective distortion in your texture. In my opinion the gramophone would look much better if its frontal part looked more or less straight

What exactly do you mean?


I took extra pictures as templates that don't show the gramophone in almost 2D, but rather in 3D perspective. This way you look slightly at the gramophone from above, and I like it better that way than directly from the side or just directly from above.
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Old 06-07-22, 06:43 PM   #10
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Quote:
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What exactly do you mean?


I took extra pictures as templates that don't show the gramophone in almost 2D, but rather in 3D perspective. This way you look slightly at the gramophone from above, and I like it better that way than directly from the side or just directly from above.
Welll, I suppose it is a matter of taste. For our UI elements I like their tops to show some perspective so we get a sense of depth, but their vertical lines to be parallel or nearly parallel, as if the objects were seen from the front and only slightly from the top (like my Radione texture).

A picture will probably say more than many words:



Blame my preference to me being a photographer. In photography converging/diverging horizontal lines are generally accepted for denoting a strong perspective, but non-parallel vertical lines (like when we take a picture of a tall building with a wide angle lens, and we tilt up the camera so to frame most of it) are mostly considered a distortion.

Also note that for a portable record player a top view would be appropriate too since, once open, most of its "interface" is likely to be placed on its top and you would get plenty of space for setting up some interactive buttons there.
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Old 06-08-22, 12:28 AM   #11
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Quote:
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A picture will probably say more than many words:



Ah okay, now I know what you mean.

In my defence, however, I have to say that I created the cover of the suitcase by hand and without a template because I couldn't find a suitable picture.
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Old 06-08-22, 05:56 AM   #12
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Ah okay, now I know what you mean.


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In my defence, however, I have to say that I created the cover of the suitcase by hand and without a template because I couldn't find a suitable picture.
You don't need any defence, you have done an excellent job!
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Old 06-12-22, 08:22 AM   #13
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It's now better?




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Old 06-12-22, 02:55 PM   #14
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It's now better?




In my opinion much better. Don't you agree?
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Old 06-12-22, 03:01 PM   #15
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In my opinion much better. Don't you agree?
Yes, you are right. It looks better now.

But I think I will first finish my version of silentmichal's interior before I finish the gramophone.
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